Post-War Blues: Belladonna Cove Revival
Next: Chapter One: Spring PostWar Year 1
Hello fellow Simmers!

I've been wanting to do a playthrough of one of the Maxis packaged Hoods for sometime, and Belladonna Cove has always been my favourite. But, I'm a very big fan of shaking things up and putting my own story spin on things. Having done previous playthroughs of the Medieval Charter Challenge and others such as the Legacy Challenge, I really wanted to create a sort of progression challenge for myself. I also get absurdly detailed (don't we all?) with my Sims, doing a full psych break down based on their interests, aspirations, and personalities to help guide my play with each household, and ultimately, determine what actions that Sim would make.

This lead to me creating a full political and religious system, mostly for story telling purposes, and truthfully, I was kind of curious to see how a Hood would develop if you created a system for the Sims to vote/elect what developments occur over time; and I have an impressive collection of dice.

I'm an egregious mod hoarder, so the downloads folder is absolutely bloated to allow me to play the way I want.

Playstyle:



Political System and Religion



Themes and Content Warning

This progression story will deal with difficult themes such as homelessness, drugs/substance issues, war, death, abuse etc. No pictures will be explicit. The intent of this story is to be grounded in a realistic sense of a society rebuilding after a war and the trials, and drama, that inevitably come with the territory. If that's not your cup of tea, that's perfectly fine.

Basic Background

Post-War Blues: Belladonna Cove Revival takes place about 1 year after a sudden invasion by Maxillia, ruled by Landgraab. Belladonna Cove is no longer recognisable (complete re-design of the Hood) and has been divided into 6 neighborhoods based on socioeconomics. There's a Feudal-style class system in place still but servitude has been abolished (peasantry through to nobility, possibility for royalty to emerge depending on how gameplay flows). There is a possibility for any class to climb the social ladder and obtain a higher social status; it is also possible to be knocked down the social ladder under certain circumstances.

**ai notification**
I used ai to help create the newspaper/article backgrounds/typset as I'm not a graphics designer. The writing is my own as are the in-game screenshots.

Starting Famlies: 14 total

Click Next: Chapter One: Spring PostWar Year 1 to continue...

 
Next: Chapter One: Spring PostWar Year 1
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