Lost Cove 2025 - 10th Anniversary Bold Redux
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...
Introduction
Lost Cove is an archipelago based on Island Paradise ... The world is rebuilt for a more savage feel and vegetation.
No way to avoid it, this is a boldy bold update for the 10th anniversary, of Lost Cove, because it has been completely remade from scratch, based on an alternate Isla Paradisio, with new textures, new lots, new ( almost ) everything, and old cc fully remade to be sure to not loose anything this time

Lost Cove is a post-apocalyptic world, swallowed by nature, forgotten by time.
28 days later ...
It all began 28 days after the Sunset Died event : no more electricity, no more roads, no more comfort. Just ruins, silence … and survival.
Like in every sci-fi book or movie, the Sims went too far. Maybe. It was an experiment gone wrong. Or a slow, quiet collapse under the weight of pollution and hubris. A virus ? A comet ? Nuclear fire ? No one really knows. The old world didn’t end with a bang, just a thousand overlapping catastrophes. And Before was over.
The world cracked open. The sea rose like a hand closing around the archipelago. Bridges collapsed. The downtown core sank. Entire neighborhoods vanished underwater. Only one broken road remains now : winding, overgrown, half-erased by time. The islands are no longer connected. No ferries. No cars. Just water, and what courage it takes to cross it. Most Sims never dared.
But nature didn’t wait. It took back everything. Technology ? Forgotten. Trees pushed through asphalt. Ferns choked stairwells. Roots claimed living rooms. Earthquakes opened old wounds in the ground, and storms swept away what was left standing. Power grids failed. Satellites went dark. Digital voices fell silent.
And amidst it all … the Sims adapted. They hid. They learned.
28 weeks later ...
By 2020, we released a small and quick update. Nothing fancy just a nudge forward. Something had shifted. Sims weren’t just scavenging. They were rebuilding. Lost Cove had once been a small, tightly-woven community before the Fall. When the end came, many fled inland. They disappeared into the continent in search of family, safety, a future.
But others stayed. Maybe because they couldn’t leave. Maybe because they wouldn’t. A few were stubborn. A few were hopeful. A few were just too tired to start over somewhere else. So they stayed and planted seeds, literal and otherwise.
They started small. A gathering spot. A drink shared under candlelight. A warm body next to yours by the fire. The Bloody Way Bar came first. A place to talk, argue, cry. A spark in the dark. From there, ideas ... Rebuilding, on their own terms. No rules from the old world. No pretense. No mayor, no tourists, no schedule. Just something real. Something possible.
The Nature School came next; rough, messy, entirely unorthodox. A place to pass on what they remembered, and maybe invent something new. Nothing is like it was, but it was a start. And in Lost Cove, a start means everything.
28 months later ...
And here we are, present day

Some homes have been patched up with scrap. The Dispensary is cleaner, stocked with whatever tinctures, herbs or bandages locals could gather. The Nature School is functional, if improvised. The streets ? Still nonexistent. The power grid ? A dream. Forget supermarkets. Forget cars, Forget comfort.
Your Sims hike, every time. Miles of forest, frost, or scorching sun between them and their destination. Every trip is a decision. Every hike is a risk. There are no easy visits, no casual get-togethers. Lost Cove is beautiful, brutal, and endlessly wild.
Winter hits hard. Snow blankets everything. Lakes freeze. Frostbite is real. Wander too far and you might never come back. Even summer, with its open skies and lush overgrowth, hides its dangers. There are forgotten places in Lost Cove — old ruins, sealed bunkers, silent islands — waiting to be uncovered. Not all of them should be.
Some Sims dream of electricity returning. Of clean water, instant noodles, digital music. Others say that dream is over. That the future lies not in recovery, but reinvention. A new way to live. One that belongs here, to this broken place. Tensions rise. Power is shifting, slowly. Questions are whispered in every fire-lit home : Can this fragile community hold together? Will the lights ever come back ? And what will the children of Lost Cove believe in ?
This 2025 Lost Cove update is more than just a patch: it’s a 10th anniversary redux !
As we previously said, we rebuilt Lost Cove from scratch using a heavily modified Isla Paradiso map. New terrain textures. New routing. New or remastered lots. More than 3500 hand-placed trees and plants. All previous custom content has been reworked, nothing lost this time ;D
Lost Cove has now 30 lots : 15 community lots ( + 2sheep fields ) and 15 residential lots. And there are still empty lots here and there

The map retains its soul : the hidden islands, the dive spots, the collapsed downtown, and the iconic broken Hall. But there’s more. More decay, more discovery. More survivor hubs, weird spaces, overgrown secrets. We added new spots, simple gathering places for Sims to talk, dream, share — maybe even rebuild something better than before.
Play Lost Cove your way
Lost Cove is unpopulated.
- Long summers, short winters — for a gentler survival game ...
- Harsh winters and sparse supplies — if you want full-on post-apocalyptic realism.
No libraries. No grocery stores. You want to eat ? Grow your own food or barter for it at the tiny Freshy Market.
You want to learn ? Grab any rare books at the Oldy Flee Market.
You want to live on water ? Build a houseboat.
You want to live in the wild ? There’s plenty of space.
You want to change the future ? Start now.
You want a more grungy despair ambiance ? Uglify the world.
Lost Cove is yours to rewrite ...
In Lost Cove, every journey is different ... Will you build a peaceful village ? A cult ? A commune ? Will you try to bring back the old world ? Or bury it for good ?
Freeze it, evolve it, change it. Make it breathe. And have Fun !
Technical
The world is built to make your own utopia.
Part of The Red Path - Aftermath Project, Lost Cove is the world built for a kinda-challenge.
The world is medium size, which is big enough for building all your content
The world is flat enough for you to put lots where you want

Important, Lost Coveit is not cc free

LOST COVE : CC YOU NEED
Cyclonesue | Airlock Doors, Windows and Decor
Cyclonesue | Banged Up! Prison Build Set
Cyclonesue | Barbed and Chickenwire Fences
Cyclonesue | Decor for Factory Windows
Cyclonesue | Factory Windows
Cyclonesue | Industrial Tanks and Silos
Cyclonesue | Porta-Potty portable toilets
Cyclonesue | Scaffold-Truss and Steel Columns
Murano - gazstation fuelcan
Murano - gazstation gasbottle
Murano - gazstation gaspump
ATS3 object_festival counter
ATS3 object_festival general register
ATS3 object_julesvernepark stairs
ATS3 object_uglifyyourtown concrete bench
ATS3 object_uglifyyourtown concrete barrier
ATS3 pattern_metal destroy
blackysimszoo-Fischnetz
blackysimszoo-Fischstaender1
blackysimszoo-Fischstaender2
blackysimszoo-FishermansDekoZaun1
blackysimszoo-FishermansDekoZaun2
blackysimszoo-Ruderboot5
blackysimszoo-Ruderboot6
BuffSumm LineaNatura Arch
Cemre PoorandHappy-OldSofa
Gosik Bordeaux Standing Glasses
Murfeel TW3 sheep pack
Granny Zaza Metro Floor1 by GZ
Granny Zaza Metro Floor2 by GZ
Granny Zaza Metro Walls4 by GZ
Granny Zaza Metro Walls5 by GZ
Important : MORE information :
https://tech-hippie.com/sims3-lounge/
https://k-hippie.tumblr.com/
Mods :
- k-hippie : rabbit hole square rugs
- Cyclone Sue : Cyclonesue | Airlock Doors, Windows and Decor
- Cyclone Sue : Cyclonesue | Banged Up! Prison Build Set
- Cyclone Sue : Cyclonesue | Barbed and Chickenwire Fences
- Cyclone Sue : Cyclonesue | Decor for Factory Windows
- Cyclone Sue : cyclonesue | Factory Windows
- Cyclone Sue : cyclonesue |Industrial Tanks and Silos
- Cyclone Sue : cyclonesue | Scaffold-Truss and Steel Columns
- Cyclone Sue : cyclonesue | Porta-Potty portable toilets
- Around the Sims : Festival Counter
- Around the Sims : Metal Trunks
- Murano : Gaz Bottle + Gaz Pump + Fuel Can
- Cemre : Poor and Very Happy Old Stuff
- Jennisims : Trenmerca
- BuffSumm : LineaNatura Arch
- Gosik : Bordeaux Standing Glasses
- Blacksimszoo : Fischnetz
- Blacksimszoo : Fischstaender1
- Blacksimszoo : Fischstaender2
- Blacksimszoo : FishermansDekoZaun1
- Blacksimszoo : FishermansDekoZaun2
- Blacksimszoo : Ruderboot5
- Blacksimszoo : Ruderboot6
Routing : Sims can go mostly everywhere, except on the mountain itself ... No worries, it leaves enough space for everyone and places to explore. Since there is no road anymore, there is no point to restrict your movement in Lost Cove

Spawners : Plenty of spawners for all EP ( except World Adventure ) - you'll find small animals, insects, fish, plants, seeds, rocks and gems all over the place from all the expansions. Spawners are not just on lots, they are all over the place.
Terrain Paint : There ain't more than 9 terrain paints - the most important was to make the world less flashy green, more natural, pleasant for the eye.
Roads : Except one ( to keep the game stable ) that doesn't even make the whole island, there are no roads, no sidewalk, no path ...
What you download :
- Lost Cove 2025.sims3pack : unpopulated with 30 lots ( 15 residential lots - 15 community lots )
What you will need :
- For the world only, you'll need the expansions listed ( mostly for spawners and some world objects )
- For the lots : see the complete list in the spoiler below or http://www.tech-hippie.com
Lots and Housing
30 lots ( both residential and community ) and more with available empty lots
More Information and stuff :
https://tech-hippie.com/sims3-lounge/
https://k-hippie.tumblr.com/
Lost Cove have a story, we built lots to live in this world and each of them have a story. At tech hippie Sims 3 Lounge, you will find everything necessary to play Lost Cove at its better ...
Lost Cove is rebuilding — slowly, but surely. Residential lots are starting to earn that name again. Less rubble, more walls. A bit more comfort, even ( well not really but well … )
People are getting older; a couch is no longer a sign of weakness, and a painting on the wall isn’t just vanity. Art belongs in the Maslow pyramid, okay ? And Lost Cove’s people are finally aiming for more than just surviving the next zombies :D
Some homes still look like repurposed shelters. Others, though ? They’re trying. A second floor, a roof that doesn’t leak toomuch, a makeshift stove cobbled together from salvaged tech. There’s life in these places — messy, stubborn, real. Your Sim might move into a prefab shack with bullet holes still in the walls… or a crooked lakeside cabin, half-swallowed by ivy. One house has wind chimes made from old tin cans. Another has bathtub but no door. Nobody’s judging …
It’s not quite suburbia or mansions yet. Some lots are isolated, off-grid hideouts with a single bed and a compost toilet. Others are communal — a few survivors sharing space and meals, not always by choice. You won’t find a picket fence, but you might find a garden bed dug into a parking lot. It’s not like there are construction workers or architects all over the place. A fresh coat of paint won’t fix everything. But Lost Cove isn’t a singles-only island anymore, either. You can think about having a family, or roommates, or just a life indoors — with more than just plants ( no offense to the PlantSims, again )
All kinds of residential lots are waiting for you in Lost Cove. Cracked, cozy, or chaotic — every home tells a story. Maybe your Sim will start theirs here …
Lost Cove is a lonely place. Most of the time, your Sim will walk alone — through the ruins, across beaches swallowed by silence, past houses where no one lives anymore. But even in this broken world, there are places where people still gather, drawn by the same need to feel human again. Those community lots aren’t crowded. They’re not lively. But they exist — half-shelters, half-sanctuaries — proof that the world hasn’t entirely forgotten what it means to connect.
The Bloody Way Bar is often the first stop. It’s not glamorous, but it has stories in its walls. Survivors come to share food, barter, vent, or simply exist near someone else for a while. Then there’s the Nature School, rebuilt with scraps and stubborn hope. Children learn there. Adults meet there. It’s not just about knowledge — it’s about building something, together. And the Dispensary ? It’s where you go when things go wrong — physically or otherwise. Sometimes, it’s quiet. Sometimes, you hear whispers of things buried deeper than wounds.
On Summer, when the sun is high and the day hot as hell, you may have a swim in the Ancient Bath, in the middle of a kinda weird “downtown” …
Supernatural things are never far away all over Lost Cove ( such as a weird troll statue somewhere in the Main Island ) - Besides the Bloody Way, there is too the Elixir Hut with all sorts of herbs and remedies and the Gypsy Eyes ( nobody remember how they came here ) One day they weren’t here, and one day, suddenly, they were there

To get quick & dirty food, you have the Granny Ever Fast ( an old gas station long ago ) and the Wild Diner where lazy sims like to hangout around a kinda sandwich

Even if Lost Cove is a game about solitude and survival, it never fully locks you away. A chance meeting at the Oldy Flee Market, a shared moment at the Hangout Park, or a cold swim that brings you face-to-face with another castaway… These are the seeds of stories. Allies. Rivals. Lovers. Enemies. Every place, every ruin, every firepit is a possible starting point. It’s up to you to decide if your Sim keeps walking alone — or dares to build something new, in the cracks of the old world.
- The Dispensary - a wild small hospital held by a strange nurse, with an elixir station and a chemical station ? Well, as long as Sims don't die from sickness ...
- The Elixir Hut - the place for supernatural creatures and their needs, with the Apocalypse, no need to hide anymore.
- The Hangout Park - a small park. Beauty is in the eye of the beholder
- Nature School - 28 years after an apocalypse, babies grew up, they had to be educated. History is known to repeat itself.
- Ancient Bath - washing in the sea isn't the best thing to do, good thing that pool was not destroy in the earthquakes.
- Ghostly Yard - well, people died in the apocalypse ...
- The Bloody Way - one day, a vampire decided that Lost Cove needed a place to steam out, to feel Sim again.
- Ooldy Flee Market - no money, no candy ? not anymore ! Come to the flee marker to find what you need !
- Wild Diner Wagon - a restaurant in a train wagon, well, who cares when everyone can finally eat !
- Granny Ever Fast - some people needed to do something, but building wasn't an option and the restaurant wasn't ready yet, still people needed to eat.
- Tiny Freshy Market - at first, surviving was about finding food, than it was about growing food, and finally, there was too many fruits and exchange was finally possible.
- Gypsy Eyes - surviving an apocalypse is not the easiest, once the dust settled, people started worrying about the future, and some others could give answers.
- Foggy Hill - living on an island isn't the best place for clear water, Lost Cove is lucky enough to have a nice fishing point that is not full of salt !
- Silly Junkyard - it wasn't hard to build a junkyard, it is harder to find inventors or useful thing in it.
Jobs, career and professions
So looking at the grass all day long isn't your thing ? Here is the list of jobs, careers and professions available in Lost Cove

( keep it mind that it is a post-apocalypse world, not all jobs are needed and it is a list based on the EP we have )
- Alchemist
- Angler
- Criminal ( theft or evil )
- Culinary
- Daycare
- Education
- Fortune Teller
- Gardener
- Ghost Hunter
- Horsemen
- Inventor
- Medecine
- Music ( artist on your own
)
- Nectar Maker
- Painter
- Photographer
- Politics
- Sculptor
- Writer
Additional Credits
- Rflong for her advices and her numerous caw files : http://myworlds-rflong7.blogspot.fr
- SimCookie for creating the first post-apocalypse world that we really found amazing : Sunset Died and their kindness to let us know their tricks

Credits were credit are due : Aisquared – Anticaph – Flora2 – I May Regret This – MySimRealty – Norn – RubyRed2021
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Have Fun !

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lostcove2025.7z
| BOLD UPDATE - JUNE 2025
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Uploaded: 16th Jun 2025, 63.36 MB.
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LostCove2020-part1.7z
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2,057 downloads.
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Lost_Cove.Sims3Pack.7z
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LostCove-W1.sims3.7z
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.
For Package files:
1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
For Sims3Pack files:
1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.
Need more help?
If you need more info, see:
- For package files: Sims 3:Installing Package Fileswiki
- For Sims3pack files: Game Help:Installing TS3 Packswiki
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Uploaded: 5th Sep 2014 at 12:44 PM
Updated: 16th Jun 2025 at 3:33 AM - Updated Lost Cove :)
#apocalypse, #post-apocalypse, #empty world, #world, #worlds, #island, #archipelago, #swim, #no road, #lost cove, #aftermath, #red path project
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Packs Needed
Base Game | |
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![]() | Sims 3 |
Expansion Pack | |
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![]() | World Adventures |
![]() | Ambitions |
![]() | Late Night |
![]() | Generations |
![]() | Pets |
![]() | Supernatural |
![]() | Seasons |
![]() | University Life |
Stuff Pack | |
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![]() | Outdoor Living Stuff |