Harbinger Light Fix
The same kind of fix for the BlandCo kitchen is available here; for the Vault and SCargeaux kitchen here. A thread on how to change the shaders used for custom objects has been started here.
2015-03-02: No-Drop versions of these cabinets are now available here.
Before:
After:
MODL 0x01661233-0x00000000-0xCDEAB7AB87E1B8E1
MODL 0x01661233-0x00000000-0x59E74E8BDE53DF8F
MODL 0x01661233-0x00000000-0x777B16EA9A6383E3
MODL 0x01661233-0x00000000-0x3207F0B919F97898
MODL 0x01661233-0x00000000-0xC626B1B96E1E3AA6
MODL 0x01661233-0x00000000-0xC626B1B96E1E3AB4
MODL 0x01661233-0x00000000-0xC7880E77E4872B20
LITE 0x03B4C61D-0x00000000-0x59E74E8BDE53DF8F (was borked; swapped for the medium cabinet one)
s4pe, HxD.
pbox_cabinet-basegame-harbinger_lightfix.zip
Download
Uploaded: 24th Jan 2015, 54.4 KB.
9,561 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
- Mod still not working? Make sure you have script mods enabled
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Updated: 2nd Mar 2015 at 11:52 AM
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.