Inventing Skill Reimagined
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To invent, is to be innovative. 
The Sims 3 Inventing Skill, which came with Ambitions, has a very interesting concept that became rather obsolete with later expansion packs, specially Into the Future.
How I came up with this mod: With the idea and the help of KittyTheSnowcat mod - Inventing Revamp: https://modthesims.info/d/601091/inventing-revamp.html, I was able to update the skill from Ambitions, adding objects that seemed worthy of being an innovative item in the sims world.
The Goal, was to make Into the Future blend into our modern-day worlds, without having to buy futuristic objects from the Buy Catalog, which seemed odd to me, and not very lore-friendly.
I've taken KittyTheSnowcat's mod as a base, deleted all Store items from it, recategorized all skill levels for the inventions, changed some scrap requirements, added all original inventions back and fixed some missing items that showed up as undeletable white cubes ingame.
What is this mod? With this mod, inventing starts with simple toys and decoration in the first 2 levels. On level 3, things start to get interesting, since functional objects will begin to be available to be learnt. On level 4, some utility items and on level 5 through 7, the really nice sutff comes up from the future to help your daily routine. On level 8, wackyer inventions will turn your sim into a Mad Scientist, creating food, invading lots and abducting sims and changing the weather. On level 9, Teleportation comes into play, and you'll already be able to charge the new life you'll create. On level 10, you can travel through time and create real Androids.
It seemed natural to me that inventing would lead to a new skill (the plumbot making) on its last level, so that's how I did it.
On the screenshots, you can see the spoilers for each level invention. You'll need Ambitions for the mod to work, and I highly recommend Into the Future as well, since most changes came from there (without it, most inventing levels will have nothing to show. But for the full mod, you'll also need Seasons, Pets and Supernatural, since some of those expansions Items were used in this mod, but if you don't have these expansions it should work fine, but with less objects.
I've tested it in my game with all expansions installed.If you run into problems, let me know. This is my very first mod ever (
) and I am not the best person to teach how I did it
(mostly try and error), or accept requests, but, if you have any ideas on other items I should include, or level changes for the inventions, I'll try my best. 
Enjoy!
| Filename | Type | Size |
|---|---|---|
| ArgusLart-Invention- Reimagined.rar | rar | |
| ArgusLart-Invention- Reimagined.package | package | 97661 |
|
ArgusLart-Invention- Reimagined.rar
| Recategorizes original inventions and add lots of items from other expansion packs to the inventing skill.
Download
Uploaded: 15th Dec 2024, 44.7 KB.
1,720 downloads.
|
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| For a detailed look at individual files, see the Information tab. | ||||||||
Install Instructions
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Packs Needed
| Base Game | |
|---|---|
![]() | Sims 3 |
| Expansion Pack | |
|---|---|
![]() | Ambitions |
![]() | Pets |
![]() | Supernatural |
![]() | Seasons |
![]() | Into the Future |
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Inventing Skill Reimagined





