Sensible Shrub/Weed Growth
sensibleShrubWeedGrowth-logo.png - width=300 height=225
sensibleShrubWeedGrowth-gradualGrowthOfWeeds.jpg - width=1280 height=480
With this mod:
- a shrub doesn't grow or spawn weeds if it's outside and at least one of the following conditions is met:
- it's winter,
- the temperature is -30 or lower*,
- the shrub is in deep snow.
- it's winter,
- a trimmed shrub does no longer spawn weeds.
In an unmodded game, this could sometimes happen up to 6 hours after trimming. - an overgrown shrub does no longer grow after 10 days.
The longer a shrub grows, the more time it takes to trim it.
In an unmodded game, shrub growth was virtually unlimited. As a result, tidying up a neglected garden could take an insanely long amount of time. - an overgrown shrub spawns weeds more successfully.
When a shrub tries to spawn weeds, the game checks which side of the shrub is empty to place the weeds there. In an unmodded game, it could only check one side (instead of all 4 sides) if the shrub had ever tried to spawn weeds before. This mod fixes this oversight.
Below -30, Sims start wearing outerwear; this is also the temperature above which iced pond water thaws.
The water freezes at -50 though.
Sensible weed growth mod
With this mod:
- weeds can't spawn outside if at least one of the following conditions is met:
- it's winter,
- the temperature is -30 or lower*,
- the weeds would be covered with snow.
- it's winter,
- weeds can spawn new weeds more successfully.
When a clump of weeds tries to spawn new weeds, the game checks which side of the clump is empty to place the new weeds there. In an unmodded game, it could only check one side (instead of all 4 sides) if the clump had ever tried to spawn weeds before. This mod fixes this oversight.
There are 2 versions of this mod:
- EP8: use if you have Apartment Life or Mansion & Garden Stuff installed,
- base: use otherwise.
However, it's required to make the gradual growth add-on work.
This is an add-on for the sensible weed growth mod, that unlocks 2 additional weed growth states.
Here's how it works:
- When a clump of weeds appears, it only contains 4 thistles.
- After 6 hours of growth, 2 additional thistles appear.
- It can reach its full size if it's surrounded by walls, shrubs, flowerbeds, or other weeds on at least 3 of its sides. This is checked every 6 hours of growth.
- Weeds can grow only if the conditions for spawning weeds are met.
Conflicts
| My mod | Conflicting mod | Way to resolve | Comment |
|---|---|---|---|
| Sensible shrub growth and Sensible weed growth | Gardening and Cleaning Duties by jonasn | I don't recommend using it with my mods. | If my mods load before the conflicting mod, they won't work. If my mods load after it, they will override shrub and weed changes made by the conflicting mod, possibly breaking its features. I haven't investigated this conflict in depth as the conflicting mod is huge. |
| Perfect Plants by TwoJeffs | Don't use it with my mod. | ||
| Perfect Gardens by TwoJeffs | Don't use it with my mod. | ||
| Sensible weed growth | any mod that uses the 0x0001 attribute of the weeds object for its own purposes | Don't use it with my mod. |
Overridden resources
| Resource name | Type name | Group/object name | Type | Group | Instance |
|---|---|---|---|---|---|
| simNopke-sensibleShrubGrowth | |||||
| Function - Main | Behavior Function | ShrubGlobals | 0x42484156 | 0x7F1A9ECC | 0x00002006 |
| simNopke-sensibleWeedGrowth-### | |||||
| Function - Main | Behavior Function | Weeds | 0x42484156 | 0x7FFAB625 | 0x00001001 |
New resources
| Resource name | Type name | Group/object name | Type | Group | Instance | Instance (high) |
|---|---|---|---|---|---|---|
| simNopke-sensibleShrubGrowth | ||||||
| CT - Still Emitting? | Behavior Function | ShrubGlobals | 0x42484156 | 0x7F1A9ECC | 0x00002026 | 0x00000000 |
| simNopke-sensibleWeedGrowth-### | ||||||
| CT - Still Emitting? | Behavior Function | Weeds | 0x42484156 | 0x7FFAB625 | 0x00001026 | 0x00000000 |
| simNopke-sensibleWeedGrowth-addon-gradualGrowth | ||||||
| Anims - Object | Text Lists | Weeds | 0x53545223 | 0x7FFAB625 | 0x00000086 | 0x00000000 |
| CT - Animate Me | Behavior Function | Weeds | 0x42484156 | 0x7FFAB625 | 0x00001025 | 0x00000000 |
| CT - Animate Me | Edith Simantics Behavior Labels | Weeds | 0x54505250 | 0x7FFAB625 | 0x00001025 | 0x00000000 |
| o-weeds-full_anim | Animation Resource | 3D | 0xFB00791E | 0x1C0532FA | 0xFFE31108 | 0x66BCA8E2 |
| o-weeds-onethird_anim | Animation Resource | 3D | 0xFB00791E | 0x1C0532FA | 0xFF42A333 | 0x0A2BD7F6 |
| o-weeds-twothird_anim | Animation Resource | 3D | 0xFB00791E | 0x1C0532FA | 0xFFEEC0A7 | 0xB93CA671 |
Technical oddities
I don't know why in some cases the game resets an object when one of its functions starts using a non-primitive function that hasn't been used before.
However, this approach allowed me to create an optional add-on. This is because Run tree by name doesn't throw an error if the called function doesn't exist.
Since I didn't want to add or modify call tree tables to avoid potential conflicts, I had to use the available global call tree names. This is where the strange name CT - Still Emitting? comes from.
Credits
Ciastko
jfade (The Compressorizer!)
Creators of SimPe
| Filename | Type | Size |
|---|---|---|
| simNopke-sensibleShrubGrowth.zip | zip | |
| simNopke-sensibleShrubGrowth.package | package | 812 |
| Filename | Type | Size |
|---|---|---|
| simNopke-sensibleWeedGrowth-base.zip | zip | |
| simNopke-sensibleWeedGrowth-base.package | package | 792 |
| Filename | Type | Size |
|---|---|---|
| simNopke-sensibleWeedGrowth-EP8.zip | zip | |
| simNopke-sensibleWeedGrowth-EP8.package | package | 794 |
| Filename | Type | Size |
|---|---|---|
| simNopke-sensibleWeedGrowth-addon-gradualGrowth.zip | zip | |
| simNopke-sensibleWeedGrowth-addon-gradualGrowth.package | package | 1492 |
Note from the Creator:
The gradual growth addon requires the sensible weed growth mod to work.
|
simNopke-sensibleShrubGrowth.zip
Download
Uploaded: 18th Jul 2025, 836 Bytes.
889 downloads.
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simNopke-sensibleWeedGrowth-base.zip
| use only one version of the 'sensible weed growth' mod
Download
Uploaded: 18th Jul 2025, 823 Bytes.
121 downloads.
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simNopke-sensibleWeedGrowth-EP8.zip
| use only one version of the 'sensible weed growth' mod
Download
Uploaded: 18th Jul 2025, 820 Bytes.
946 downloads.
|
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simNopke-sensibleWeedGrowth-addon-gradualGrowth.zip
| this addon requires the 'sensible weed growth' mod to work
Download
Uploaded: 10th Aug 2025, 1.1 KB.
689 downloads.
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| For a detailed look at individual files, see the Information tab. | ||||||||
Install Instructions
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
- Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
- Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
- If you don't have a Downloads folder, just make one. See instructions at: Game Help: No Downloads Folder.
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Uploaded: 18th Jul 2025 at 7:30 PM
Updated: 8th Sep 2025 at 11:07 AM
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Sensible Shrub/Weed Growth
