3D Sim Teeth Overhaul
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This is a mod that adds multiple selectable sets of new teeth to the game and overhauls the default teeth. It also serves as a framework for modders and CC creators to add their own teeth (more on that below!).
Players can select between multiple sets of teeth by clicking on a Sim and finding the options under "Teeth..."
Please read the description before downloading or giving feedback!
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Mod Info• This mod was built and tested with game versions 1.67 and 1.69.
• What type of mod is this? - This a script mod that adds the ability to select different sets of teeth for sims of any age, as well as replaces the existing default teeth with 3D ones.
• Where does the mod go? - This mod can go in your packages folder, but if you run into any issues with the default EA teeth still showing up then you can place the files into Overrides.
• Translations - This mod is currently only supported in English.
New Teeth SystemUpon loading a save, all sims will have the new default 3D teeth selected for them. The game will randomize the teeth of any newly spawned sims.
For sims aged teen-elder, they can have any of these teeth:
For child aged sims:
For toddlers:
You can select any set of teeth by clicking on a Sim and finding the options under "Teeth..."
Notes
- In total there are 30 sets of teeth, 12 for teen-elder, 10 for children and 8 for toddlers.
- Sims will keep their current teeth from teen and up, toddlers and children will get their teeth randomized on age up.
- Missing teeth are excluded from the randomization pool.
Mesh InfoPolycounts:
• auTeethDefault - 1638
• auTeethDefaultV2 - 1572
• auTeethBunnyMisaligned - 1628
• auTeethBunnyStraight - 1628
• auTeethGapMisaligned - 1645
• auTeethGapStraight - 1638
• auTeethPerfectlyImperfect - 1638
• auTeethSpacedOutMisaligned - 1638
• auTeethSpacedOutStraight - 1638
• auTeethVeryCrookedMisaligned - 1638
• auTeethVeryCrookedMissing - 1312
• auTeethNone - 252
• cuTeethDefault - 1628
• cuTeethDefaultV2 - 1586
• cuTeethBunny - 1628
• cuTeethFrontMissing - 1484
• cuTeethMissingToothL - 1553
• cuTeethMissingToothR - 1562
• cuTeethMultipleMissing - 1295
• cuTeethMultipleMissingV2 - 1406
• cuTeethMultipleMissingBunny - 1278
• cuTeethSmall - 1628
• puTeethDefault - 1326
• puTeethTwelveTeeth - 1032
• puTeethEightTeeth - 716
• puTeethSixTeeth - 598
• puTeethFourTeeth - 484
• puTeethTwoTeeth - 338
• puTeethOneTooth - 265
• puTeethNone - 192
Textures: The teeth also use the default teeth texture, so they will look slightly different depending on if you have custom teeth overlays or face overlay replacements.
Info for Teeth CreatorsTo create a new set of teeth, you'll need s3oc to clone one of the existing teeth CASPs that come with this mod. From there, you'll need a program to replace the LOD 0 GEOM of the teeth.
A generator has been included to create a new package that the script package accepts to add teeth options for Sims. This will be familiar to those who have used CCLoader Generator.
Within the archive of that download is an executable that when double clicked will create a template XML in the same folder, which you can make a copy of and add entries to. You would then drag and drop the modified XML onto the same executable to generate a package.
In that XML, you'll find example entries for "Category" and "CASPart." Do not remove these entries. Simply insert new ones after the example entries of each type.
For Category entries, there are two attributes, "ID" and "Path" (which should be specified in English). The Path attribute will be the in-game label the teeth are grouped under in the interaction pie menu. The ID attribute is used to group different CASPart entries (matched with the CategoryID attribute from those CASPart entries).
For CASPart entries, you will find the "Key" and "Description" attributes. The Key attribute is what is needed to get the CASPart to show up in the game as an option, whereas the Description attribute will be name of it that is displayed in-game (translations will need to be done manually for other languages; STBLs are generated by this tool). To put a CASPart entry under a Category, one needs the CategoryID attribute, which needs to match the ID attribute of a Category entry.
The source code is available here.
Conflicts & Known Issues- The script part of this mod is pure, so there shouldn't be able conflicts with it. The teeth overrides will conflict with any other mod that replaces GEOM 3 of LOD 0 (which is the teeth) and VPXY resources of each age's face mesh excluding babies.
- No known issues were found!

Credits
Destrospean for writing the mod script and generator code.
TheSweetSimmer for creating the teeth meshes.
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-Enjoy and Happy Simming!
| Filename | Type | Size |
|---|---|---|
| SimsVerse_TeethOverhaul.rar | rar | |
| SimsVerse_TeethOverhaul_Teeth.package | package | 1288112 |
| SimsVerse_TeethOverhaul_Script.package | package | 19378 |
| SimsVerse_TeethOverhaul_TeethOverrides.package | package | 508939 |
| SimsVerse_TeethOverhaul_Base.package | package | 36764 |
| Filename | Type | Size |
|---|---|---|
| ForModders_SimsVerse_TeethOverhaul_Generator.rar | rar | |
| LICENSE.md | md | 35823 |
| SimsVerse_TeethOverhaul_Generator.exe | exe | 606720 |
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SimsVerse_TeethOverhaul.rar
| This is the actual mod.
Download
Uploaded: 29th Jun 2026, 721.3 KB.
1,205 downloads.
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ForModders_SimsVerse_TeethOverhaul_Generator.rar
| This is the generator to make new sets of teeth to be used with the mod.
Download
Uploaded: 29th Jun 2026, 236.6 KB.
154 downloads.
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| For a detailed look at individual files, see the Information tab. | ||||||||
Install Instructions
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Uploaded: 29th Jun 2026 at 12:54 PM
Updated: 29th Jun 2026 at 6:45 PM
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3D Sim Teeth Overhaul