Rebalanced Baby Motives
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Now your babies can eat and sleep at the pace of real babies!
This was originally a personal mod, but I thought it would serve others well. The babies'll get hungry roughly every 3-4 hours, and their waketime ranges from 1-4 hours depending on where their energy bar's at.
I tried to keep the patterns broad enough to reflect any baby under 1 year, with more plausibility for newborns. I didn't make any changes to bladder, hygiene, or social, since I felt those weren't as glaring.
MORE DETAILS
I tried to bring the hunger more within a 2-3 hour range, but it turns out there are hardcoded limits to how much you can modify motive decay. If you change the number past the limit, the game will ignore it and act as if there was no change at all.
This also informs how the energy bar is set up, since I couldn't get it to decrease fast enough and compromised instead.
Babies get tired and then exhausted at the end of their bar, but they'll get sleepy in periodic segments above it. It doesn't force them to sleep, just allows them to fall asleep if they're in the crib (since babies can't fall asleep unless they're sleepy).
If they're kept awake past that segment, they'll become unable to sleep for a while again. I think it's a fair way to represent both overtired babies, and more mature babies that are able to stay up longer, where for them the moodlet serves more as a potential naptime cue.
Of course, you could still make them stay up 16 hours straight! This mod just gives you more options.
If left almost entirely in the crib, the baby's energy will follow a certain pattern depending on where their energy bar started at. I like thinking it reflects babies with different sleep temperaments, some are sleepyheads and others are firecrackers.
To be very specific:
Babies originally used to lose hunger at a decay rate ranging from 1.9 to 16.875 by moodlet, and energy evenly at a value of 8. The hunger and energy decay rates have both been tripled, but I added 12 intervals to the energy motive that add and remove sleepiness, where the lengths follow a roughly normal distribution.
Babies used to gain energy twice as fast as toddlers as defined in Sleep_0x084c686e55f33d35, but I made their energy gain half as fast instead so that they would gain energy at an appropriate rate when combined with my other changes.
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Tested using Nraas Relativity at speed 28, but should work as intended at other speeds. Feel free to tune the values further yourself in S3PE if you feel it's not working right for you.
I like combining this with Nona Mena's breastfeeding mod and TheSweetSimmer's More Baby Interactions, so you have (more) ways to feed your baby and get them to sleep when you want to.
Will conflict with any other mod that modifies the Motives or the Sleep_0x084c686e55f33d35 XMLs.
I use this mod personally along with Nona Mena's No Academic Performance Decay (Slower Decay variant), so I've provided a second option that integrates these two mods if you do the same.
My Sim's baby just aged up into a toddler, so I might make a toddler variant sometime.
| Filename | Type | Size |
|---|---|---|
| RosseheraRebalancedBabyMotives.zip | zip | |
| RosseheraRebalancedBabyMotives.package | package | 42599 |
| Filename | Type | Size |
|---|---|---|
| RosseheraRebalancedBabyMotives_wIntegratedNonaAcademicPerformanceSlow.zip | zip | |
| RosseheraRebalancedBabyMotives_wIntegratedNonaAcademicPerformance.package | package | 42599 |
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RosseheraRebalancedBabyMotives_wIntegratedNonaAcademicPerformanceSlow.zip
| Requires University Life, as the original Nona Mena mod did.
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Uploaded: 11th Aug 2026, 23.1 KB.
49 downloads.
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RosseheraRebalancedBabyMotives.zip
Download
Uploaded: 11th Aug 2026, 23.0 KB.
140 downloads.
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| For a detailed look at individual files, see the Information tab. | ||||||||
Install Instructions
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Rebalanced Baby Motives