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You fill in the path where you installed the utilities. If you installed them to default location, the path is probably C:\Program Files\NVIDIA Corporation\NVIDIA DDS Utilities. If it's something else, you will need to browse to the location using the Browse button.
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Eureka!
Thank you so much for this tutorial. I followed it step by step and created my very first recolor - I now have a pretty pink light!
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I have the same problem as earlier posted here, but unfortunately it was solved with no explanation.
When I've chosen to save my file, the "Subset Selection" window turns up empty, and with the OK-button disabled. I can do nothing but closing it. What I've tried to recolor is the "4by4 Designer Chandelier", and a lot of random objects from that very list. I have redownloaded the CEP linked to from the first post, and installed it, then tried again with the chandelier and random objects. No change. I wonder what the error is, can anyone help me? |
Exellent, thank you!
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Kimsie, since the chandelier is not a CEP object, I think, the CEP should not have an effect on it. I don't know what is the reason for your problems, but have you tried reinstalling SimPE? Also, are you using the latest SimPE?
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Kimsie,
May also try to empty the cache throught the preference menu. |
the colors that i edited don't show up ,it shows up in the same blue -i tried to paint it pink
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play girl, when you open the recolor package in SimPE, does it have your texture or the original one? Did you use the regular import, or Build DXT? If you used the regular import, did you Update All Sizes?
P.S. Please, edit your signature so that it's a maximum of 4 lines to follow the site rules ![]() |
Quote: Originally posted by IgnorantBliss
i thought that it had updated because my texture apeared where the original one was, i used Build DXT i checked it in the game just in case but the pink recolor didn't apear it was marked as cc but had the original color ![]() |
Did you just look at the thumbnail of the recolor in the catalog, or did you try the recolor on the object? If you actually tried the recolor on the object, then make sure you have the right version of the file in your Downloads folder. If you only looked at the thumbnail and not the actual object, then it might just be that the thumbnail is incorrect.
If you can't figure it out, try uploading your package into this thread and I'll take a look. |
Quote: Originally posted by IgnorantBliss
i think it might have been the thumbnail ![]() ![]() |
Thanks alot, BUT...
The tutorial, was amazing thx. BUT i don't know how to recolor(replacing the original colors). i recolored an object, and it appeared in the game but in the original colors, so i suppose the problem in replacing the colors. can anybody help me plz???? do i use photoshop?? and how?????plllllllllzzzzzzzz
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It shouldn't matter which paint program you use. When you open the recolor package in SimPE, do you see yours or the original texture? Did you use Build DXT or the regular import to import your texture? Did you commit after importing? Also, did you only look at the thumbnail of the recolor in the catalog, or did you actually try to use an object with the recolored texture?
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Oh when i open it in simPE, it appears in the original colors, what is the problem?
OOOOOOOOOOOOOOOOOOOOOOOOOOH. i forgot to commit.thxxxxx alot |
Not sure if this is the appropriate place to post this but...
Following this tutorial, I sucessfully recoloured some lamps using plain colours and now I'm wondering how I go about recolouring using a pattern or fabric. I am using PhotoImpact and have tried, unsuccessfully to follow Carrigon's tutorial at Sims2Workshop - I can't find some of the things she refers to in her tutorial e.g. raster. Would someone please point me to any other tutorials that exist? Thanks in advance. |
thanks for the tutorial numenor you truly are the best
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thalia20clio, I would do a Google search for PhotoImpact tutorials in general, not specifically Sims 2 ones. It doesn't need to be a Sims 2 tutorial to teach you how to edit the graphics in general. We don't have detailed tutorials for all the different paint programs, usually because it's assumed that people know the basics of their chosen program before they start recoloring objects
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I do have a basic understanding of PhotoImpact in the sense that I can usually go in and do what I need to do, albeit mostly with photos. My specific issues are mostly with many of the names being different e.g. layer v raster. With many of the tutorials being done in PhotoShop I often feel I need a translator to make sense of it which was why I was asking if anyone knew of tutorials other than Carrigon's, so I could use them together.
After another frustrating hour I discovered that PhotoImpact automatically created a new layer when I clicked Ctrl A so I was halfway there without realising it. Thank you however for your quick and friendly response. |
it didnt wrk! i tried lots of tutorials but only the wizard works and that is terrible!
ahh i no what i done wrong it should all work now |
pink_elephant_93@, you need to be a lot more detailed about what exactly is not working, otherwise it's impossible to help. Describe what happens, what goes wrong, please.
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SimPE & Lucas' Bedding Templates?
This is a wonderful tut, and wanted both to "Thank You" for it, and ask for some thoughts on my attempt to make a recoloring
I've been anxious to start giving back to this very generous group of simmers since I've joined, but was unable to figure out how to share until I found Numenor's Tut. Here's what I did: Following every step very closely, after updating the NVidia DDS Utilities, CEP and SimPE, I made my first set of Bedding using Lucas' Easy Bedding Texture Creator and saved it in a special folder for them. When I was done with the Import/Export and had a finished Package I made a copy of it and sent it over to the correct Download folder where I put all the Packages from others, and entered the game's Buyable window. Everyone else's recolorings showed up just fine, but I could not find mine anywhere with them. Deleting my Packages I started from scratch and tried again, but still could not find the bedding, so, here I am after reading through this thread and not being able to find a solution to my problem, though I did try out a few where others had missing objects they created too. I did notice something odd between the original bedding template and the one that I made using Lucas' Bedding Texture Creator. The size of the original template for the Soma SleepWell Bed is 1024 x 512 whereas the one that was outputted for me after using Lucas' program is only 512 x 256. I don't see anywhere in his program either where I can change this, trying to stretch my created texture would certainly degrade the quality quite a bit, so I'm pretty sure that is out of the question. I suspect this is the reason why my Packaged bedding isn't showing up. Is there something I'm missing in the process, and a way for me to make it work so that what I create will eventually show up in my game? My appreciations and thanks for all the help you have been offering here. |
When you recolor bedding, you should recolor the bedding from the Colonial Ironwood double bed, because that's where all the Maxis beds borrow their bedding, too, and therefore recoloring bedding will make it show up for all beds. I'm not familiar with the Bedding Texture Creator, but in the templates forum under the Object Creation & Texturing forum you should find a bedding template that's of the correct dimensions.
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Quote: Originally posted by IgnorantBliss
I discovered that late last night after reading more in this thread where you mention the ironwood bed several times. Gave it a try and it finally worked! Too bad Lucas' Bedding Texture Creator cannot utilize the proper template size, it's quite handy and very quick and easy to use. Will go pick up that template you mentioned, IB. Thank you for your help on this. |
I might be out of line here, but ive searched high and low, and couldnt find a thread about this, so please feel free to direct me to the correct thread. I was wondering how I could make transluscent components of an object? Is it just by applying textures that contain varying alpha channels using the dxt3 function?
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Yes, you save the texture on a transparent background as a PNG and import in the DXT3 format. Also, you must have the stdMatAlphaBlendMode on the Material Definition for that subset set to "blend".
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