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Quote: Originally posted by CmarNYC
Hi CmarNYC, just wondering if you have spare time anytime soon to test out carrying kids interaction? Thanks. ![]() |
Quote: Originally posted by Sof_m9
Yes - truthfully I've been distracted by personal problems the last few months and doing very little modding work, but this could be a good project to get back into things. Thanks for reminding me! ![]() |
Quote: Originally posted by CmarNYC
Really?? ![]() Sorry about your personal problems. xx |
Thank you so much for this!
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Working on it now.
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Quote: Originally posted by CmarNYC
Yay, great! ![]() Toddlers can be carried, of course, but not kids. I've always wanted kids to be carried, too. I also need that interaction for a Sims movie. I really hope you are able to add that interaction to the Sims pie menu. Thanks again for working on this! |
Quote: Originally posted by Sof_m9
The interaction seems to apply to toddlers, but I'll see what happens with children. |
Quote: Originally posted by CmarNYC
I saw a video of a firefighter carrying a kid, that's why I asked if someone could add that interaction to every Sims pie menu. ![]() |
Hi I would like to create a mod but not sure where to make a thread for it. I want it to be a bank loan type of mod where I click on the city hall and an option comes up to loan money and then you type the amount of money you would like to borrow. The max would be 10,000 and the min would be about 300. The amount should be paid in full with no interest in around 1 sim week. You can also be able to pay off the loan separately like 100 simoleans everyday or something as you will be able to type the amount of money you would like to pay. But you cannot exceed 1 week, if you do or decide to ignore the loan a repo man will come and take the amount worth of stuff (like when you don't pay the bills). You can only be able to loan one time unless you pay off the full amount you will then be able to loan again. If the repo man does come then you will not be able to ask for a loan in around another sim week. When you pay it all off you can get like a moodlet called "Fulfilled" with +25 or something to the mood.
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Quote: Originally posted by egnite987
You should post questions on how to make this in the Create / Sims 3 / Modding Discussion forum. |
Hello CMar. I know this tutorial hasn't seen much action but wanted to let you know I really enjoyed this one and keep going back to it as a reference. I'm not sure if this is the proper place to ask about this but I wanted to ask if you had an example of a nested pie. Mine is very simple that I'm attempting, but unfortunately I keep getting stuck as to how to structure. I have 3 simple types, with small lists attached. I want to be able to have a Sim pick a type and then show the list the type is attached to for them to select an action. I hope that was clear and if you happen to see this and can help, would really appreciate it. Thanks again for the great tutorial. : )
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1 Attachment(s)
If what you're talking about is a pie menu that has the user make one choice and then presents a second (third, etc.) list of choices based on that - I've attached the class for my outfit changing script as an example. I'm afraid it's not simple, though. Twallan's Master Controller code would be another example. It's just a matter of writing code in the pie menu option Run to present options and go from there with if statements.
Or if you mean when you click a pie menu option and get a second (or third, etc.) level of pie menu options, that is very simple and uses the Path method which is explained in the tutorial under "Defining paths and submenus". The differences are that you have to use code to use things like pick lists. My opinion is that pie menu levels/submenues are better for a small number of choices, but pick lists are necessary for a large number of choices. Did I answer your question? |
Quote: Originally posted by CmarNYC
Oh wow...you already replied! This is perfect and gave me that little "push" to get back on the direction I need to go. Sometimes I seem to get lost in it all.....and hung up on the tiniest little details. It's been so much fun learning and the comment you made in the tutorial about how it took you several months to get comfortable even after having experience in programming made me feel so much better as it will probably take me years not coming from that background and that I shouldn't expect to grasp it all at once. Thank you so very, very much Cmar! ![]() |
Always happy to help, and thanks very much for the feedback!
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Well Cmar, your tutorial makes it look sooooooooooooo easy. And after hours (HOURS) of flubbing my way thru all the step by step instructions you provided, I finally came to the realization that it was time for a vodka Martini with 3 olives, kick my husband, take a relaxing bubble bath, finish off the bottle of vodka without vermouth or olives and forget the whole thing and leave this stuff to people like you!
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LOL! It's a pretty steep learning curve, yes, at least if you don't have much programming experience. The more complex scripts I see some people do still leave me going "Bwuh??" and wanting to join you in those martinis.
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Just finally thought id try modding Sims3 (I mod other games I play but none in C#) and this helped me immeasurably. Got it working on 2nd try, and the first failure I -think- was related to me messing up how I had vstudio link in mscorelib and nothing to do with this tutorial.
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Thanks a lot Cmar! That's exactly the kind of tutorial I was looking for!
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Questions
First of all, you have done a lot of great mods. Thanks for all your work.
I am trying to break into modding, so thanks also for sharing your knowledge in tutorials. One problem I am having with this one is that, in VS2010, I get the error on the "foreach" statement: "Gameplay" (in Sims3.Gameplay.Quaries) does not exist. I have all the "using" statements you list. On a more global scale, one thing the tutorials don't get into is where to find data such as data types or object information. The type "Sim" is obvious, but what if I want to modify a plant or create a new object? Where would I find a list of names and associated numbers of, say, a type of object or all produce, or all the drink mixes? Is there list of which files to look in for which data? Yes, I am still stuck in Sims3. TS4 is interesting but still a little sparse. Will wait for more expansion packs to switch over. I'm still enjoying 3; Thanks for your help. |
I'm sorry for my stupidity, but could you please explain "Defining paths and submenus" in more detail? Because I really don't know where to add the code you showed me.
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Update: So I'm not sure how or why, but copying and pasting my code into a brand new dll and completely remaking the s3pe package seems to have let me load it into the game. Now my issue is that the mod shows in the mod scripts on the main page, but doesn't show up in the pie menu in game XP Guess I still have more work to do.
Hello everyone, I am new to script modding and, aside from giving me massive gratitude for modders, I seem to be struggling with it. I'm following all of the tutorials I can possibly find about script modding, including following Pudding Face's video tutorial step-by-step. The goal: to create a mod where sims can talk to themselves without having the insane trait. I'm using SharpDeveloper, and when I build my code, it doesn't throw any errors when I build/compile it. I've created my XML file and made sure both the XML and DLL are in s3pe. Nothing was throwing errors at me, so I have reason to believe that the code might be able to work. (Please let me know how to do the little code box markdown in my comments and I can post the code as needed for review). Essentially, what's happening is that even after clearing my caches from my Sims 3 folder and ONLY having my test mod installed (no cc or other mods), my game simply gets stuck on the title screen and my computer fans start whirring like crazy. I know that my computer can handle the mods and I know that other mods and cc work because they were working literally before I started my script modding. I'm not sure why it's behaving this way, so any help would be greatly appreciated. I don't know anything about coding or script modding, but I am definitely open to learning! Thank you! |
Quote: Originally posted by Vensey
Since Cmar's passing, it may be best to open a new help thread in Modding Discussions, or Miscellaneous sections. |
Quote: Originally posted by LadySmoks
Oh my gosh, I'm so sorry to hear that. My apologies, and condolences. I wasn't aware, but I really love a lot of Cmar's mods. I'm sorry to hear the news. I will look at opening a new help thread elsewhere. Thank you for letting me know. |
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