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The current SimPe works for me - though my EP suite is different. It is more likely that there is something in your configuration or a missed step that is causing the problem.
Do you have custom content enabled? Can you see other custom recolors? If you go open your recolor file in SimPe, do you see the right texture? If not, you forgot to commit. Did you use strange characters, periods or spaces in your file name? |
May*: Well, you may firstly export a different texture from a different object and then, right-click Build DXT on the object you want to recolour. Then, choose that texture from the different object. After clicking the OK button you should then click the ,,commit'' button.This is very important! If you don't click the commit button, then the colour won't appear in the game.
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Thank you
Wow I appreciate the help. Yes, I will most definately share my work. It is the least I can do for all the wonderful downloads I have found here. I will let you know when I have made my first painting....I am excited...thanks again
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First of all, thanks very much for the tutorial, I really needed something like this (the whole step by step thing)
Now, my first recolor attempt failed really bad, the object (the original one nor the recolored one) didn't even show up in my game anymore.. I followed this step by step tutorial and I think I did everything right. however, the original object is still in the game (thankfully) but the recolor isnt. I did the commit and save thing, so how do I get it into the game? (I will go hide in shame at the same time, since my question is most likely an idiotic one...) Thanks in advance for answers ![]() |
blutexasbonnie and sapataccc: Thanks! Thanks! Thanks! I really didn't click "commit" button. I thought that it means: I should commit what the tutorial says (it sound weird, though) and press only "save".
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Wow I got a problem a few days ago too. When I first tryied to recolour wintermuteai1's drivable UFO, which is cloned from the original Yomoshoto Evasion, when I've opened the game to see if it works, The colours appeared on the Yomoshoto and not on the UFO. I did the recolour again, more carefully this time, I put it on the UFO, and when I opened the game, again, the same story. The colours appeared on the original Yomoshoto. Can someone help me with this?
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I already donwloaded all the software stated in the tutorial but most of my custom content didn't show up in SimPe.Can anybody tell me how to enable my custom content show up in the catelogue?
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Did u have custom content enabled? If not, make sure it is.
If you click the start button, thats why it don't show up. Make sure that you clicked the Open button |
I recently tried to recolor the Nightlife coffin, but it didn't show up in the catalog in SimPe! I have Deluxe installed, which indeed contains the elements included in Nightlife. But when I go to the catalog, none of the Nightlife objects are there. I have University installed and objects from that expansion show up fine.
I checked the Extra/Preferences/System Folders and changed the Nightlife folder to "C:\Program Files\EA GAMES\The Sims 2 Deluxe\EP2", ran a check to see if everything pointed to where it was supposed to, even changed the folder paths for the Nightlife folders in the File Table. The Nightlife checkbox is checked, but greyed out (just like the EPs that I don't have). I do have the CEP installed, if that helps. I've tried exiting and restarting SimPe, but no luck there. Is there a way to fix this or am I going to have to buy a copy of Nightlife? And apologies if there's a more appropriate thread for this issue. |
Quote: Originally posted by maruko_20
By default, only the Maxis objects appear in SimPE's Object Workshop; you could include all the downloaded stuff (click "Add Downloads" in Extra -> Preferences -> File Table), but this can make the loading of Objects Workshop VERY long. The best way to recolour/clone a custom object is to open Object Workshop, and click "OPEN..." (instead of "Start"). then load the custom object you want to work with and proceed like usual.
Quote: Originally posted by SabreKitteh
I've recently read on SimPE site that a bug related to Deluxe was fixed. If you are a QA member, download the latest QA version and check the QA thread to see if the fixed bug is related to Object Workshop; otherwise, wait for the upcaming AL-version of SimPE, that should contain the fix. |
Thanks for clearing that up, Numenor. Hope this helps others who've had the same problem.
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I confirm the find. The relevant thread is:
http://simpeforum.ambertation.de/si...-Deluxe-version The bug applies to Deluxe and DoubleDeluxe. Hopefully they will fix this in the next update. |
hey, Numenor, I really need your help. I got a problem when I tryied to recolour wintermuteai1's UFO, which is cloned from the original Yomoshoto Evasion. Ok, I made the recolours, I go through the basic procedure of recolouring objects, and then, when I started the game to see if they work, the recolours have show up only on the Maxis Yomoshoto Evasion. I did this again, and then, the same story. Do you know why it happens like this?
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Ok u lost me ut ill try it out anyway
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Problem
Hi, awesome tutorial but after doing the whole thing step by step, my recolours only show when i zoom in. For example a bed i recoloured green will look green when i zoom in on it, but once i zoom out it will just go back to the beds original colour.
So wondering if you knew how to fix this. thanks |
thank you
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I followed the tutorial but it doesn't load the objects at all.
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Quote: Originally posted by jo95
Hi jo95, You probably forgot to update all sizes. Import your image again, then right click on the image in simpe, and select "update all sizes. Then commit and save. |
I don't see why this is happening:
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Doubly click on the image, then select "plugin view". If that doesn't work, try selecting package, then plugin view. Or(last option I can think of) Extra/Preferences/simPeSettings/Resetlayout .
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I only want to add a translation of this Tutorial into german. It's really helpful for everybody who works with SimPE.
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Thank you magicdawn! I've moved the attachment to the first post (and credited you in the main page, of course
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I downloaded the newest version of simpe and the tut. didn't work for me I got up to step 3 and my window was a little different. the plugin button was not there so being that I was in the plugin view I clicked on texture image and saved it. but when I right clicked the image, which was a different color by the way, the build dxt was not available. so now I'm lost.
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Build DXT ist only available with the Nvidia DDS Utilities. Take a look on the first site...
You can also use the button "Import" to load you image, then rightclick and "Update all sizes", but Numenor has explain why it's often better to use the DDS Utilities. |
lol, Magicdawn I think you mean first post
![]() ccgre, you can get the DDS utilities from the below link,tosave you checking the first post ![]() http://developer.nvidia.com/object/...ies_legacy.html |
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