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Eh I shouldn't have deleted my last post, as now I have another problem.
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I'm assuming that it means when they age up, either:
A) They are instantly promoted to the equivalent level in the full time career OR B) When they join the Full Time career, they start at the equivalent level. In either case, I have no idea how to implement that ![]() |
I just looked, they are downloaded as two separate files and they just look like two normal careers, with nothing seeming to link them or anything. I think I'll go ask twallan.
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I have a couple problems.
1. Two of my job levels are blank 2. There my career skill tones are showing up twice Can anybody help me with this? Thanks ![]() |
Why don't you upload your files here, and we can take a look?
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Okay I uploaded the file...
Thanks ![]() |
Ok, I looked at it and it is probably a problem with the stbl strings. You should redo the ones for the double career skill tones and also the missing career titles. I am not very good with careers, so I'm not sure how else to help you. You could try asking twallan at his site and MissyHissy usually looks at this thread, she's done a ton of working custom careers so maybe she can help.
![]() EDIT: Apparently there is a <transfercareer> option with OmniCareer. Twallan is still explaining to me how I would use it, but the thread is here if anyone's interested. |
Thanks, lilibug1, for including the link. I've been wanting to do a part time to full time career as well. by the way, do you know of any tutorials on how to use Twallans Omnicareer?
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Quote: Originally posted by kithri
I don't think there's a tutorial, but I've looked in some other careers where they use the <Ages> from OmniCareer. It seems like they just put it at the end of <CareerList> in Blank.Careers. ![]() ![]() |
Oops, not looked on here for a couple of days!
lillibug: Yes, you can use hidden skills as metrics, as far as I know. I haven't tried it myself, but I'm fairly certain you can ![]() Good old Twallan and his Omni career. ![]() gyspie: With the job levels, check the spelling in the coding. You may well have misspelt them in one of your files, so just double check. Looking at it, I'd say your problems are in the UnhashedKeys file, since that's the only one I can't see. There doesn't seem to be a problem in the .Career or the English strings. As for the tones, it looks like you added the codes for them twice. So look in your UnhashedKeys again, since they're probably in there twice. If so, remove one of each and that should hopefully sort you out ![]() Kithri: Nope, no tutorial, but like lilibug said, you just add the stuff in the Blank.Careers. I did it for my teen part time jobs to make it so only teens can get the jobs ![]() |
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Ok, I just finished and got to the part where I needed to do the joincareernocareer part and it won't show up in my game...again... The person who is trying to join has a level 3 ballet skill and is a teen. Could you people take a look? It has no UnhashedKeys file, just the one STBL since I used ThomasRiordan's method.
![]() EDIT: I am stupid. I just did a clean cc free game on a new account and have not gotten around to moving all my mods back. The reason is I probably have not put back Careers. I will check tomorrow and make sure I have it installed. ![]() ![]() ![]() |
@MissyHissy and Kithrin -Just to follow up on my post at #85 above: I finally got my custom outfits to work.
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lilibug: Can't find anything wrong with the career file, so it could be that you didn't have the Careers mod in. If it still won't show up, I'll plop it in my game and let you know
![]() mflaha55: That's great! Now if we could get CTU to show EP and SP clothing... |
Retested it in game with your ballerina career installed, and it still did not work. Your ballerina career worked fine though, just mine didn't work.
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Quote: Originally posted by missyhissy
MissyHissy - When you install the CTU, be sure to install both the CasTextureUnitool.rar and the CasParts.rar. The CASParts.rar contains some of the basic CAS clothing .caspart files. Use "Find a CAS Part" in the CTU to bring up the item you want. If you want more parts than are in the included file, use s3pe to open the Fullbuild0.package in the base game folder following this route: C [or the drive you installed your EPs and SPs on]:\Program Files(x86)\Electronic Arts\The Sims 3\GameData\Shared\Packages\Fullbuild0.package. You may receive a "Could not open file" error, but simply click "Retry" and it will open as a read-only file. Once the file is open in s3pe, I sort on the Tag column and then look for the CASP Tag. I then right click on the item I want and use "Export to file..." and save it in my working folder. Here's an example of what an exported file looks like - [S3_034AEECB_00000000_7D05EEEC385439A0_amBodyAirForceRecruit%%+CASP.caspart]. You can use items from EPs using the same procedure. The Fullbuild filename will differ from the base game's, but you'll be able to determine the one you need. I used the "Indiana Jones" style hat from WA in one of my custom outfits, and the Fullbuild file was named FullBuildep1. I don't have any SPs, but would assume you'd use the same route and file as the EPs. You can then open the saved .caspart file in CTU by clicking File/Open and directing to the folder containing your files. The CTU defaults to search for Sims 3 Packages, so be sure you remember to select CAS Part File from the drop down menu in the bottom right corner of the dialogue box. I then selected the part I wanted from the Find a CAS Part tab, edited the Part Category tab and made any design changes in the Designs/Patterns tabs. I use a copy of the original .caspart file that I exported from the game files and then simply save my customized design using the original filename. This way, I have the correct InstanceID for the part so that it will show up in my game. CTU as a habit of saving the file with a different InstanceID, and the game couldn't find my custom outfits because it was looking for a new part which didn't exist. I then use CmarNYC's Outfitter tool found here to assemble my SIMO files for inclusion in my career package. Whew! Sorry for the verbosity! Hope this helps! |
lilibug: Keep me updated on that. Have you made sure the code matches mine for the career title?
mflaha55: Just had a "duh!" moment. That now feels glaringly obvious ![]() ![]() |
Yup, it matches. I think I probably did something really obviously stupid - I've linked twallan to this page, hopefully he'll be able to look it over and tell me what's wrong.
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Quote: Originally posted by missyhissy
I know this question was asked some time ago, and that Missy Hissy has already figured out how to create teen part time careers, But I was wondering if someone could share the main differences when it comes to creating part time careers vs. full time. Creon's tutorial is great and I was able to create a full time career successfully, however I'm curious as to what changes I would have to make in order to create a part time career, not necessarily for teens, but in general. If someone could share that would be great. And if there are minor changes in order to make PT careers for teens then that explanation would be appreciated too. :D If I followed the instructions from the tutorial for a full time career, yet left out some of the Levels, ex. I only made 3 levels instead of 10, would that screw up everything? Basically I'm thinking I could save some time creating careers by having fewer levels. Is that possible? |
Quote: Originally posted by bernarderin
As far as I know, yes. You just create less levels, and in the second <careerlist> tag in your Blank.Careers, you should have a tag that looks like this:
Code:
<Category>FullTime</Category> Change that to PartTime instead, and I think it will work. Also, if you want to make a part time career available to Teens, at the end of both <careerlist>s you can put:
Code:
<Ages>T</Ages> From looking at other people's working custom part time careers, these should both work. However, I have never actually tested them myself because I cannot get my Part Time career to even show up in the game right now. ![]() |
Quote: Originally posted by lilibug1
Thank you so much! I will try and let you know if it worked or not ![]() |
Quote: Originally posted by gyspie
Gyspie - was wondering if you figured out your problem with the missing job levels/titles. I am having the same problem with just one title, everything else works fine and I've reviewed my strings over and over again, can't catch it. I also took a look at your fashion career to make comparisons with my career and noticed that the 6th job title was missing in your stbl english file. That's probably why you job level was missing - just in case you didn't already catch that. ![]() |
Sorry I didn't get back to you guys last night!
lilibug: Wicked, hopefully he can suss out what we can't! ![]() bernarderin: Yep, lilbug's right. The only other difference would be in the hours worked. Generally, part time jobs have shorter hours than full time careers, but that will usually depend on what kind of job you're doing ![]() Also, those of you who have job titles missing: Try copying the line of code relating to that job title from your UnhashedKeys file and replacing the corresponding line in the English STBL. That just worked for someone else, so maybe it might work for you guys? ![]() |
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Alright, so my career is now showing up in game but...
1. It isn't being recognized as a part time job. Only adults can view it, even though <Ages> is set to T. 2. The numbers are still there, even after I updated my STBL file 3. When I push joincareer[randomnumbers] there is lots of missing text Should I redo the STBL again?? I used ThomasRiordan's method the first time. Also, I don't know what's up with the only-adults-can-join thing. I've attached my latest version so you guys can look. ![]() (I'm sorry, my English strings are a bit messed up. I'm still working on the titles/descriptions. ![]() |
Okay, lilibug, I've looked at the career.
1. I can't see a reason why only Adults can see it. The coding for teens only is exactly the base as my two part time teen careers, so that doesn't make sense. As for 2 and 3, I'd say there could be a fair amount of coding that doesn't match between the unhashedKeys and the English STBL. It might be an idea to redo the English STBL, following Thomas Riordan's way again. Make sure when you put the numbers in that they match, you might have missed a number off when adding it into the coding (I do it a lot). ![]() |
Career Not Showing up
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Alright, so after going over the tutorial thoroughly throughout the coding process, I have spent the last few days trying absolutely everything I could think of, while using every resource available on this thread, Creon's tutorial, and NRAAS website, and I just cannot find the error that is causing my career not to show up at it's rabbit-hole. Any help would be greatly appreciated.
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