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#551 Old 26th Oct 2020 at 9:45 PM
We have the Missy Hissy's Job Center Discord Server (live, real time chat) with chat rooms that cater specifically to TS3 career modders.

Sims 3 career modding does come with limitations and it's all about making peace with them and finding hacks / workarounds to get as close to your vision as possible, it's a more reasonable (and less nerve-wrecking) aim, I find.
Test Subject
#552 Old 26th Oct 2020 at 10:27 PM
Quote: Originally posted by MissPat
We have the Missy Hissy's Job Center Discord Server (live, real time chat) with chat rooms that cater specifically to TS3 career modders.


Oh thank heavens *happy tears*
Thank you again!
Scholar
#553 Old 28th Oct 2020 at 7:59 AM
@Starsmore
Your idea isn't that difficult to accomplish. Off the top of my head (and I haven't had coffee yet, so this is impressive!), this is your best option:

1) You can create your career with 1 single level. You can have the only requirement for the job being a good mood, so no skills needed. When a sim reaches the top of the progress bar, they gain automatic raises - usually by a few simoleons, if memory serves - if there's no additional levels to promote to. You don't need to set a carpool and you set False for the <HasBoss> field.

Hopefully that helps but feel free to message me if you're stuck with anything.

Visit MissyHissy's Job Centre and MissyHissy's Job Centre Forum for additional career help.
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Test Subject
#554 Old 4th Nov 2020 at 11:40 AM
Quote: Originally posted by missyhissy
@Starsmore
Your idea isn't that difficult to accomplish. Off the top of my head (and I haven't had coffee yet, so this is impressive!), this is your best option:

1) You can create your career with 1 single level. You can have the only requirement for the job being a good mood, so no skills needed. When a sim reaches the top of the progress bar, they gain automatic raises - usually by a few simoleons, if memory serves - if there's no additional levels to promote to. You don't need to set a carpool and you set False for the <HasBoss> field.

Hopefully that helps but feel free to message me if you're stuck with anything.


This makes perfect sense and feels actually doable 8D
Should I just leave the <str> and <key> parts for level 2- 10 with BLANK or should I delete them?
Scholar
#555 Old 5th Nov 2020 at 8:54 AM
Quote: Originally posted by Starsmore
This makes perfect sense and feels actually doable 8D
Should I just leave the <str> and <key> parts for level 2- 10 with BLANK or should I delete them?


You can delete them. They're not needed and won't relate to any code so they can be safely deleted.

Visit MissyHissy's Job Centre and MissyHissy's Job Centre Forum for additional career help.
Visit MissyHissy's Irish Dance Studio
The Daily Plumbob, a Sims 4 Gameplay blog
Lab Assistant
#556 Old 14th Dec 2020 at 9:04 PM
Are there any current or updated tutorials on how to just modify the text on an existing career? I have been looking for this to make a few changes to the job position name in some of my custom careers. So far when I modify the name in the xml file the text is blank when I play the game.
Scholar
#557 Old 15th Dec 2020 at 8:18 AM
Quote: Originally posted by mekia02
Are there any current or updated tutorials on how to just modify the text on an existing career? I have been looking for this to make a few changes to the job position name in some of my custom careers. So far when I modify the name in the xml file the text is blank when I play the game.


Edit the STBL is usually the best bet. When you edit the XML file, it changes the code so the STBL files no longer recognise the name, which is why it's coming up blank. If you edit the STBL file for your language, the names will change in game but the code remains the same

Visit MissyHissy's Job Centre and MissyHissy's Job Centre Forum for additional career help.
Visit MissyHissy's Irish Dance Studio
The Daily Plumbob, a Sims 4 Gameplay blog
Lab Assistant
#558 Old 17th Jun 2022 at 11:01 PM
Hi, I know It's been a while since anyone has posted anything but I was wondering what I need to do to have a Female only or a Male only career. I can make my careers no problem, but I am not sure what I need to do to make it exclusive to male or female genders.
Scholar
#559 Old 18th Jun 2022 at 4:35 PM
Quote: Originally posted by diplacesims
Hi, I know It's been a while since anyone has posted anything but I was wondering what I need to do to have a Female only or a Male only career. I can make my careers no problem, but I am not sure what I need to do to make it exclusive to male or female genders.


Hi there!
You'll need to use Twallan's custom NRaas.Gameplay.Careers.OmniCareer class for your career. With that, you can set a <Gender></Gender> field and set it to whichever gender you want

Visit MissyHissy's Job Centre and MissyHissy's Job Centre Forum for additional career help.
Visit MissyHissy's Irish Dance Studio
The Daily Plumbob, a Sims 4 Gameplay blog
Lab Assistant
#560 Old 18th Jun 2022 at 7:35 PM
Quote: Originally posted by missyhissy
Hi there!
You'll need to use Twallan's custom NRaas.Gameplay.Careers.OmniCareer class for your career. With that, you can set a <Gender></Gender> field and set it to whichever gender you want



Thank you for your quick response missyhissy, where in the .Careers file, do I place the field? I, for the most part can read the coding. but I want to make sure I do it right.
Scholar
#561 Old 19th Jun 2022 at 9:22 AM
Quote: Originally posted by diplacesims
Thank you for your quick response missyhissy, where in the .Careers file, do I place the field? I, for the most part can read the coding. but I want to make sure I do it right.


Anywhere in the CareerList section. I usually put tags like that underneath the <RabbitholeType> field myself but anywhere will suffice!

Visit MissyHissy's Job Centre and MissyHissy's Job Centre Forum for additional career help.
Visit MissyHissy's Irish Dance Studio
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Lab Assistant
#562 Old 20th Jun 2022 at 4:06 PM Last edited by diplacesims : 20th Jun 2022 at 5:29 PM.
Quote: Originally posted by missyhissy
Anywhere in the CareerList section. I usually put tags like that underneath the <RabbitholeType> field myself but anywhere will suffice!


Is the <Guid>Music<Guid> under the <FullClassName>NRaas.Gameplay.Careers.OmniCareer, NRaasCareer</FullClassName> still supposed to be there?

Also, Do I still need to put the masculine line in the STBL file or do I leave it out?
i.e.

<KEY>BLANK:</KEY>

<STR>Gameplay/Excel/Careers/CAREERNAME:Entrylevel</STR> MASCULINE

<KEY>BLANK:</KEY>

<STR>Gameplay/Excel/Careers/CAREERNAME:EntryLevel_Female</STR> FEMININE


Also, Do you have a career made for just a female so I can see the inner workings of it. I learn by visually seeing how it works.
Thank You.
Scholar
#563 Old 20th Jun 2022 at 5:58 PM
Quote: Originally posted by diplacesims
Is the <Guid>Music<Guid> under the <FullClassName>NRaas.Gameplay.Careers.OmniCareer, NRaasCareer</FullClassName> still supposed to be there?

Also, Do I still need to put the masculine line in the STBL file or do I leave it out?
i.e.

<KEY>BLANK:</KEY>

<STR>Gameplay/Excel/Careers/CAREERNAME:Entrylevel</STR> MASCULINE

<KEY>BLANK:</KEY>

<STR>Gameplay/Excel/Careers/CAREERNAME:EntryLevel_Female</STR> FEMININE


Also, Do you have a career made for just a female so I can see the inner workings of it. I learn by visually seeing how it works.
Thank You.


Yes, leave the standard <Guid> tag there, it's doing no harm.
I would imagine you can leave them out. No, I haven't done one for just one gender before personally but as you're only allowing it for female Sims, you should be fine just using the Female tag for the strings

Visit MissyHissy's Job Centre and MissyHissy's Job Centre Forum for additional career help.
Visit MissyHissy's Irish Dance Studio
The Daily Plumbob, a Sims 4 Gameplay blog
Lab Assistant
#564 Old 21st Jun 2022 at 6:41 PM
Quote: Originally posted by missyhissy
Yes, leave the standard <Guid> tag there, it's doing no harm.
I would imagine you can leave them out. No, I haven't done one for just one gender before personally but as you're only allowing it for female Sims, you should be fine just using the Female tag for the strings



I tried what you said but It didn't work. It still show up for the males to be able to join. I'm not sure what I'm doing wrong. I'll upload the file. I have it in skeleton form right now to test it before I fill out all the wording in the STBL.
Attached files:
File Type: zip  HerWolf_Luna.zip (17.1 KB, 36 downloads)
Scholar
#565 Old 23rd Jun 2022 at 7:57 AM
Quote: Originally posted by diplacesims
I tried what you said but It didn't work. It still show up for the males to be able to join. I'm not sure what I'm doing wrong. I'll upload the file. I have it in skeleton form right now to test it before I fill out all the wording in the STBL.


Found the issue for you. Where you've got the Gender field, type 'Female' in there, instead of just F. Sorry, that was my fault - I should have specified that! That should do it for you!

Visit MissyHissy's Job Centre and MissyHissy's Job Centre Forum for additional career help.
Visit MissyHissy's Irish Dance Studio
The Daily Plumbob, a Sims 4 Gameplay blog
Lab Assistant
#566 Old 24th Jun 2022 at 2:43 PM Last edited by diplacesims : 24th Jun 2022 at 3:58 PM.
Quote: Originally posted by missyhissy
Found the issue for you. Where you've got the Gender field, type 'Female' in there, instead of just F. Sorry, that was my fault - I should have specified that! That should do it for you!



Ok, Thank you, I'll try that.


I tried it and it still allows for males. I'm stumped.
Test Subject
#567 Old 12th Jan 2025 at 3:33 PM
Quote: Originally posted by missyhissy
Edit the STBL is usually the best bet. When you edit the XML file, it changes the code so the STBL files no longer recognise the name, which is why it's coming up blank. If you edit the STBL file for your language, the names will change in game but the code remains the same


Thank you -- this is what I came here looking for as well! Does anyone know of any beginner resources as to how to do this? I found a couple of other threads on here talking about STBL editing, but they seemed to be aimed at translators working with existing mods.
Lab Assistant
#568 Old 9th Mar 2026 at 5:36 PM
Quote: Originally posted by ThomasRiordan
For those who are having trouble with the STBL part of the tutorial. I had the same problems a lot of you are having (missing text, numbers still being there, etc.) so I did things a little different and got everything to work properly. This is only if you have no intention of converting to other languages because while you could probably do it this way the other method is faster if you can get your head around it.

First of all go to resource - add in S3pe.

We're going to add a new STBL so set you new resource like this.

Type: STBL 0x220557DA
Group: 0x00000000

Check use resource name and name it something like MyCareerName.STBL and hit FNV64 and your instance should be filled out.

DO NOT hit OK just yet.

Go to your instance in my case was 0xB02D2720ADB57DB9 and chance the first two numbers after the x to match your language code. 00 is English. So 0xB02D2720ADB57DB9 becomes 0x002D2720ADB57DB9.

Now hit OK.

Now right click on your resource and choose edit STBL to bring up the STBL resource editor.

In the little box above where it says add change delete paste your first string from the tutorial. The section called The string resources.

So the firsts line is

<STR>Gameplay/Excel/Careers/CareerList:BLANK</STR> '''- Should be your career tile: e.g. “CareerList:Tennis”'''

You want the part between the <STR></STR> so past Gameplay/Excel/Careers/CareerList:BLANK into the box and replace BLANK with the name of your career and hit add. A new hash will be added on the left and you would type the name of your career on the right. I'd skip over the second string Gameplay/Careers/GetJobInRabbitHole:JoinCareerNoCareer just because you have to change it later on. So skip over that and continue with Gameplay/Excel/Careers/CareerList:BLANKOffer Do this for the rest of the tutorial...

It's pretty self explanatory once you get past the tone and skill part. Just remember this once you reach Gameplay/Excel/Careers/BLANK:BLANK it's pretty much the name of your career followed by the level you're on for example BLANK:BLANK would be MyCareerName:Level

Gameplay/Excel/Careers/BLANK:EntryLevel - BLANK would be MyCareerName the text would be a description of the job at that level.

Gameplay/Excel/Careers/BLANK:EntryLevel_Female - BLANK would be MyCareerName, the text on the left would be the female description of the job at level. This is usually the same as the male description unless you use gender identifiers in the description. Ie Ball Boy, Ball Girl.

Save the STBL by hitting Save and save your package. It's good to do this occasionally anyways just in case you have a power outage or something. It's kinda time consuming either way you make your STBL so it would suck to lose your progress.

Once you write down your numbers from in the game add another string at the end. This is the one we skipped over. If you didn't you can simply delete it by highlight the hash and hitting delete. For this string put
Gameplay/Careers/GetJobInRabbitHole:JoinCareer[YourNumbers] Your Numbers would be the ones you got in the game. Since the STBL editor will make the same hash as FNV Hash when you enter the string it's not necessary to do that part. Your text on the right would be Join MyCareer Career for example Join Tennis Career.

Save Your STBL.

Delete the two other STBL files from the package.

Save your package and your text should now hopefully be correct in the game.

Creon's tutorial isn't overly bad. It's just that one section gets a little confusing for a lot of people. I followed it better than any other career tutorial I've read right up until the STBL. Now I'm only a matter of filling out the job descriptions away from having a fully working career. Another tip for those of you editing the STBL the way I did. If you don't have your job description ready at the time you're editing just put *job name description male* and *job name description female* for those lines so you don't forget what those strings are or get confused.

Hopefully, this will help some of you.


Welp I'm so happy I could cry! 2026 lol! However this is the life saver post. I followed MissHissy's mega tutorial the first time around and I actually added more details in that one but couldn't get it show right in game. Then I decided to make a whole new career and follow this one but same thing, the damn numbers and no description ugh! Then I found this post and although a little confusing, I managed to get through it and woohoo! Thank You! If I can maybe just make it a bit more clear on where I think people get confused. What I did was bring up my English txt file with the already created keys in it, so I would just copy the key, without the key tag and paste in the bottom box as states then copy the stbl underneath again without the tags and paste in the box on the right, then again copy the key underneath and paste in the text box at the bottom and press add, rinse and repeat all the way through. Make sure to start the stbl resource in your career package. I made the mistake of doing this in a new S3PE window, so I had to export the finished stbl to file and then in my career package, I just replaced the English stbl already in there. I did delete the unhashed stbl. Now it seems to be working in game. And hopefully the whole career works, praying!
Lab Assistant
#569 Old 13th Mar 2026 at 7:34 AM Last edited by leahmay74 : 13th Mar 2026 at 10:17 PM.
Hello! I know this thread is a century old. But I'm taking a chance here to possibly get help. I have spent days and hours upon hours trying to get my career mod working. I actually finally got it all working, and it seems to be totally fine except for one thing. The RelCoworkers metric shows in the progress list with its little happy face, and it does change expressions, but for some reason the text title doesn't show. I reopened my package a bunch of times and compared it to other careers. It looks fine, so I'm at a loss with that one thing. I have a feeling I might be crying to no one here, but I'm not sure where else to ask.
Update: The career is working as it should now. I think we need a more clear and updated tutorial.

I took notes of certain steps I took to get it working. Although my career is the basic of basic so I will be adding career events, opportunities and branches eventually. This will involve updating the DLL xml and rehashing the English file. If they don’t show after that. Bootstrap for a new ddl and change the 2 and rehash the English stbl once again. And no you don’t need the unhashed stbl file.
Test Subject
#570 Old 17th Mar 2026 at 1:10 PM
I know this thread is very old but I'm hoping somebody can help me.

I managed to get my career working and it shows up in the game as it should for YA-elders. But I can't get it to show for teens, despite it being coded as part-time. I went over the code at least a dozen times but I just don't know where the mistake is. Does anyone has any advice?

Btw, is there any way I can get a job to show up at Diner rabbit holes but not the Bistros? Right now it's set up for both because I wasn't sure if it was even possible. Oh, and how do I set up Promotion bonuses? I can't see the line for that in the template I downloaded.
Attached files:
File Type: rar  Barista_Career.rar (24.8 KB, 3 downloads)
Test Subject
#571 Old 5th Apr 2026 at 5:17 AM Last edited by Meowmocha : 10th Apr 2026 at 6:07 AM.
So, I have some questions. On one or two of the job levels in my custom career, I have the issue where sometimes the sim is stuck on 'going to work', and doesn't gain job performance or earn much money while in the rabbit hole. I think it usually or always happens the first time going to work on that job level. Plus, the game acknowledges I have co-workers, shows them under the 'co-worker' section of the relationship tab, but they don't actually have the 'co-worker' icon.
I think this mod is out to get me. Every time I think I'm getting somewhere, a new problem emerges. It's like a never-ending game of Whack-A-Mole. I've opened and closed Sims 3 and S3PE so many times that I think my computer actually sighed in exasperation. Right with you, computer. I think I've run into just about every roadblock there is.

Quote: Originally posted by Raven-6-10
I managed to get my career working and it shows up in the game as it should for YA-elders. But I can't get it to show for teens, despite it being coded as part-time. I went over the code at least a dozen times but I just don't know where the mistake is. Does anyone has any advice?

Btw, is there any way I can get a job to show up at Diner rabbit holes but not the Bistros? Right now it's set up for both because I wasn't sure if it was even possible. Oh, and how do I set up Promotion bonuses? I can't see the line for that in the template I downloaded.


Well, I don't entirely know what I'm doing, either. (I'm taking a break from working on my career mod because I'm sick of arguing with it right now.) But at a glance...

1.) The <Category> says 'FullTime' in one spot, and 'PartTime' in another. Not sure if that makes any difference. It shows up as a part-time job when I click on the associated rabbit holes.
2.) The entry job level has an empty <PensionPay>, and the other job titles have no <PensionPay> at all. EA part-time jobs don't have pensions, but some custom part-time careers do, so up to you what you want to do with that.
3.) Some of your work tones are showing up blank. And it seems to vary between female and male sims.
4.) I think you'll have to stick with 'Restaurant' as your location. When I tried changing it to 'Diner', the game didn't seem to recognize it as a valid rabbit hole. The career didn't show up, and NRAAS generated a script error about careers that was as long as my arm.

Not sure why it's not showing up for teens, though. But hey, at least there's co-worker symbols on the other baristas, which is more than I can say for my custom career.
Screenshots
Attached files:
File Type: zip  Slacker_Career.zip (15.9 KB, 1 downloads)
Description: Behold, the cursed package file that's trying to drive me crazy.
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