A TS1 overhaul mod that lets child Sims use kitchen counters, toaster ovens, microwaves, food processors AND stoves to prepare regular and quick meals, while gleefully humming to their favorite songs. 🔥🍳👨🍳
Works in all stoves, counters and fridges in the game!
Contains How-To-Install .txt file.
Child Sims are virtuosos since birth:
Really geeky Sims 1 fans might know that, for some reason, child Sims have a quirk where they are deliberately born with randomized skill points, anywhere from 0 to 1000. Have you ever noticed how some of them are mini MOZARTS when playing any musical instrument, even though players are not capable of developing their skills!? Well, that's why.
With my mod, though, all child Sims that are asked to prepare foods will be automatically assigned 2 Cooking points — in practice, that means they will by default know how to prepare a decent-ish meal, and the fire summoning risk isn't as high as someone who has zero cooking points, but the risk will always be there anyway. But don't worry: I coded the kids so they will know how to react to the fire they just caused. The plan is to have their newly acquired cooking abilities more-or-less as a gameplay facilitator, but still maintaining the classic TS1 level of challenge. You will find them useful during the early Sim days of gameplay, as they will obviously have more skills than their relatives (if they have ANY relatives, of course!!) but over the long term, you will probably want to have an adult who can grab a book and learn how to cook in a Masterchef level!
"With this mod, can child Sims use a stove and set their house on fire?"
Yes
Toaster Oven Fun Fact:
Did you know Maxis toyed with the concept of allowing child Sims to cook? More precisely: cooking exclusively using a toaster oven? Whew, no knives involved in the process.
I was browsing the base game's cache of leftover/unused animations back in 2020 and I was caught by surprise to see that child Sims had a specific bank of animations exclusively dedicated for the toaster oven object. c2o-toasteroven-putfood
c2o-toasteroven-foodcheck
c2o-toasteroven-get-food
Importing the animations back to their appropriated contexts wasn't as easy as it should. c2o-toasteroven-get-food, for instance, contains in its programming a whole bunch of event IDs that simply do not match those that are actually listed in the object's scripting trees; we can assume that the child Sims animation files accomodate the toaster oven's script in its early/beta state, where the animation event indexes obviously happen to be very different than the ones used in the final product. As result, forcing child Sims to grab the prepared food off of the (final) toaster oven originally results in a rather buggy routine where they hold the item, but it isn't actually in their hands. Check out...
My mod fixes this tiny oversight, so child Sims can use the toaster oven the way they're intended to, without sacrificing their original animations versus the way the final stack objects event IDs work:
Plans for the future:
> Child Sim-enabled barbecue grills;
Let me know if you encounter any glitches or have suggestions!