Baby Mat - New Mesh
BecksBabyMat1.jpg - width=600 height=450
BecksBabyMat.jpg - width=600 height=450
Enter.gif - width=320 height=240
exit.gif - width=320 height=240
In an attempt to create a chair for babies to bounce in, I came up with this baby mat. I can not get the infants to lie at a 45° angle. I played with the slots and routes managed to get the adults to place the sims from the end of the mat. (see animated gif's).
It is designed for infants, I did not take out the option to allow for toddlers but the mat is too small for them.
It is cloned from the maxis crib and has all the energy and sleeping options.
I used the repository technique for textures from the crib. To recolor you would need to recolor the maxis crib.
I made this cheap for your poor sims. It's found under General/Child $35 simoleons.
Polygon Counts:
Baby Mat faces 972 vertex 528
Additional Credits:
Credits to: All that help make this possible. SimPE creators, CEP creators, MTS2 for this site, and Stephen Cox creator of UVMapper.
Some of my favorites tutorial writers are Echo, JWoods, HystericalParoxysm, Numenor, and Addius sp? great extensive tutorials.
Thanks to all that take the time to click the thanks button and leave comments.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
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FullScreenVersionBecksBabyMat.zip
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Uploaded: 3rd Jul 2007, 23.2 KB.
7,124 downloads.
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BecksBabyMat.zip
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Uploaded: 30th Jun 2007, 20.7 KB.
9,005 downloads.
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Install Instructions
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
- Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
- Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
- If you don't have a Downloads folder, just make one. See instructions at: Game Help: No Downloads Folder.
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Uploaded: 30th Jun 2007 at 6:06 PM
Updated: 3rd Jul 2007 at 2:04 AM
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About Me
I personally don't agree with personal policies and would very much like to see all policies be controlled by the board that items are posted on. It would make life so much easier for everyone. It would also eliminate the selfish/self center creators that have done so much harm to this caring and sharing community. Not one creator that I know of is able to do these things without the help of Maxis, Simpe, SimPE plugins, CEP and all the great tutorials available.
Just in case someone wants to know my feelings on it...it is as follows:
You may use my creations freely. The only request I have is that you do not claim them as your own and PLEASE do not post on pay sites.
You may include them with you lot creations if you so desire. :)
All items are created with Maxis code, and SimPE according to the terms of use Maxis owns all rights to this code.
Most of my meshes come from remeshing maxis items or can be found in the 3d mesh of unknown authors. If you wish to remesh any of my meshes you are free to do so. You may also include them with your recolors.
I do this strickly for fun. If you find anything wrong with my creations please let me know and I'll fix them if I capable of doing so or will at least post the problems found. I don't want to post junk!
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Baby Mat - New Mesh