Variable Default Relationships Mod
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Example relationships for a newly created sim family


Updated (11/17/2018) - Bugfix for 11/13 update -- The mod has been updated for the latest game version 1.47.49 (Nov 13, 2018).
- All three of the mod strengths are now contained in the download file.
- Unzip only the ts4script file you need to your mods folder.
- You can switch to a different strength version any time you wish, just be sure to remove the old one.
- The method used to override the game defaults internally has changed to be hopefully a bit more future proof and safer. Rather than completely replacing a portion of the game script, it is allowed to run normally to build the relationships and then the mod takes over and tweaks them.
- As the game no longer supports non-reciprocal relationships, the mod will not be able to generate relationships where, e.g. the husband hates his wife, but she adores him.
- The method of generating the relationship variances from the default has been tweaked to be a smoother (fewer 100 and -100 level relationships).
- As always, existing household relationships will not be changed by the mod. Only new CAS created families/households, newborns, and new townie families will be varied.
- Enjoy!
Variable Default Relationships
Everybody in a new household gets along by default. HOW UTTERLY BORING! Want a change? Want a challenge? With variable default relationships, your next household might be completely disfunctional!
This Mod will vary the starting sim relationships when a new household is created. The relationships can range anywhere from outright hatred to the very best of friends.
Both friendship and romance relationships vary. A married sim's love may not be reciprocated, or perhaps both partners hate each other and it's purely physical, or they could be great friends but the romance has gone stale!
The variance is not purely random. For those who know about probability, the resulting relationshps are based on a gaussian distribution centered on the default relationship values.
The mod is available in three "strengths":
- The default version creates the highest level of variance
- The medium version is somewhat less variable
- The lowest strength will generally create relationships near to the default
Since the results are based on statistical averages, even the lowest strength can on occasion create sims that utterly despise each other. It will be rare, but it is possible. BTW: I generated a lot of families during testing to tweak the results, but I am interested in any opinions as far as the tuning of the variances. Too much? Too little? Let me know!
This mod also affects newly generated "townie" sims households. Relationships in existing households will not be changed.
Installation and Compatibility
Unzip the desired strength version of the script, a .ts4script file, from the zip file into your game Mods folder. This is a script mod, so scripting must be enabled in your game options.
Use only one of the available strengths. You can change your choice at any time by replacing the .ts4script file in your Mods folder with one of the other strengths.
This mod should be compatible with any version of the game since 1.47.49 (November 13, 2018).
Technical Notes
- This script runs immediately after the apply() function in the relationship_tracker_tuning
- The script source is included in the zip file and the changes are well commented in case someone wants to use it within a story progression type mod. If you do this, I do expect to be credited!
- The script honors the relationship track tuning and uses the values as the mean for the random distribution for the relationship of sim "A" to sim "B"
- (No longer possible due to restrictions enforced by the game)
For the inverse relationship of sim "B" back to sim "A", the relationship value previously generated is used for the mean - Standard strength uses a standard deviation of one-fourth of the distance to the furthest relationship extent
- Medium strength uses a standard deviation of one-eighth of the distance to the furthest relationship extent
- Low strength uses a fixed standard deviation of 10
- Relationships are constrained to range from -100 to 100
Example
- The default romance track tuning value for a married couple is 75. These are defined in the tunings from S4_03B33DDF_00000000_055665688DE6D37C.
- The distance to the furthest extent from 75 (-100) is 175.
- The default strength would define a standard deviation of 175 / 5, or 35.
- For the relationship of SimA -> SimB, a gaussian distribution random number is generated with 75 for the mean and 35 for the sigma. For this example, it might come out as 27.
- (The relationship of SimB -> SimA is now restricted to be the same as SimA -> SimB)
The value 27 is then used as the mean for the relationship of SimB -> SimA. The standard deviation the second time would be 127 / 5, or 25.
Note from the Creator:
VariableDefaultRelationships.zip
| Variable Default Relationships - Three variance versions use only one - For 11/13/2018 game patch or later
Download
Uploaded: 17th Nov 2018, 9.7 KB.
29,648 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
- Mod still not working? Make sure you have script mods enabled
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Uploaded: 18th Oct 2014 at 10:21 PM
Updated: 17th Nov 2018 at 6:55 AM - BUGFIX - Updated for latest game patch (11/13/2018)
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