Custom Channels Injector

SCREENSHOTS
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Note: I've had some (sometimes mean) complaints about the lack of updates on this mod, but the mod has been working mostly properly minus some LastExceptions that did not create any further issues and did not prevent channels from working. Life happens, I got pregnant right after the last release, so I've been dealing with pregnancy, birth, post-partum, and a baby ever since. She's now 1.5 y.o. so I'm starting to get time for myself again. I'll try to fix what still needs fixing, but people, please understand this is something I had initially done just because I personally wanted it, and I decided to share to help people out. It's something I do on my free time, and for the last 2 years I've had none. Please remember that modders do not make a living out of their work, they share their creations with you just to help, and if life gets in the way, well, it is what it is. So please be patient ♡

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The Custom Channel Injector mod aims to facilitate the addition of custom radio and TV channels, as well as video games, to The Sims™4. It is mostly made for fellow modders, as it still requires the creation of the XML tuning files for both the channels and the corresponding listening interactions. It also requires an extra snippet tuning file, that is explained in details in this documentation. If you are not familiar with XML modding yet, I recommend first experimenting, and making sure your channels work fine on custom objects. What this mod provides is, once you are done with the XML files, it will automatically add your custom radio/TV channels to every stereo/TV object in game. It is injecting with a script, not overriding any file, so it is compatible with any mod already touching to channels or stereo objects.

Let me know if you have any issue or if you find any bugs, I will do my best to help

Documentation

4.2 Update
- Fixed the Last Exception for custom video games. The included test file now works well without triggering exceptions.

4.1 Update
- Temporarily disabled the "make non-danceable" setting to prevent exceptions until I can make it work again (so all channels can be danced to, regardless of the settings, until I figure it out and update again)
- Fixed the DJ-able channels to get rid of the exceptions

4.0 Update
- Added support for custom stereo objects that should only have a few specific channels available

3.2 Update
- Added an option for venue speakers channels
- Corrected an issue raising an exception when trying to inject channels into earbuds when the Fitness pack was absent

3.1 Update
- Added an option to make channels non dance-able.
- Corrected an issue with DJ booths, the music would play and the sims could listen, but the object would officially stay in OFF mode and the music animation would not show up.

3.0 Update
- Added support for computer video games.
- Gave a proper instance ID to the string table in the test package. It was previously set to 0, which might have caused compatibility issues.

2.0 Update
- Added support for TV channels.

1.1 Update
- Channels can now be added to hot tubs, DJ booths, water scooters, bots, humanoid robots, and smart hubs.
- Corrected an issue preventing the channels from appearing on the entertainment centers from Tiny Living (TV/Stereo/Bookshelf/Whatever combos).
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