Sim Control Tools
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This time I made a mod that adds a bunch of cheaty interactions on sims. With them you'll be able to better manage sims motives, quickly create and edit a group without having to talk to each of sims, change reputation and much more.
Screenshots, features and tuning guide
See it all under spoilers below.
So, the list of functions:
- Date/Group
Interactions from this category allow you to quickly create a group, add/remove sims from it or start/end a date. Sims who leave a date/group this way will be left with a neutral mood. - Interactions > Chores...
Interactions from this category allow you to get sim to cook a random meal, clean up, or fix broken things in the current lot as if they were your roommates (University Life EP is not required). Sims can use fridge, grill (only for NPCs on community lots), toy oven (only for childs), and food synthesizer from Into the Future EP. - Interactions > Social...
You probably know the "Convince To..." category of interactions that are available at bars and parties? Mod includes these interactions as well, they are almost always available and you don't need to convince sims. - Interactions > Banish Sim
You need to banish a sim from the lot, but there are no genies nearby? No problem, justcreate a new oneuse this option. It works the same way, teleporting the selected sim to a random community lot, doesn't spoil the relationship between the sims and doesn't require Showtime EP. - Interactions > Call Me/Get a Call From
Selected sim will call your active sim to chat about his/her wonderful (or not so) life.
If you use this function on the active sim - it will open a dialog to select the caller. - Interactions > Cancel All/Current Interaction(s)
It does exactly what the interaction name suggests. - Interactions > Cancel Posture
In addition to interactions, the mod can also cancel postures. For example, when the sim is sitting on a chair. - Interactions > Come to Me
Selected sim will go to your active sim, even if he/she is on the other side of town! - Interactions > Go Home (Return to Grave)
Allows you to send chosen sim to home or, if it is a ghost NPC, back to the grave. - Interactions > Invite to Stay Over
Selected sim will stay overnight at your home. If sim not there yet, he/she will go to your house immediately. - Interactions > Show Interactions Queue
Displays a list of sim's interactions as a notification. - Interactions > Stay Overnight
An analog of the "Invite to Stay Over" function, working in the reversed direction. When sim is in another residental lot, you can click on it and select the "Stay Overnight" function. In this way, that sim will stay overnight where he/she is. - Interactions > Teleport to Me
Mod will try to find the nearest safe place from active sim and teleport the selected sim there. - Motives > Freeze/Unfreeze motives
Freeze and unfreeze sims motive values when you need it. When you perform this interaction, you'll also get a pop-up asking whether you want to maximize the motives before freezing them. - Motives > Motives Adjustment
You can also tune the values of the most important motives. Of course, this interaction is only available when the sim's needs are not frozen. - Motives > Motives Info
This option calls the EA debug function that outputs the log with information about all selected sim's motives, including hidden ones. It is also present in NRaas DebugEnabler. - Reputation > Clear Reputation
Now you can forget about the "Clean Slate" lifetime reward, because this mod can do the same without having to mess around with happiness points... - Reputation > Choose Reputation
...And that's not all! Now you can also choose the type of reputation you want. In this case the relationship statistics will not be cleared. - Reputation > Open Biography
View and change sims' biographies without having to switch to them. - Attach Camera
Make the game camera follow any sim you want, as if you clicked the "View My Sim" button. - Open Inventory
Yep, it's another function that works similarly to DebugEnabler. It opens the inventory of the active and target sims, similar to how you view the inventory of a chest, bookcase, etc. Unfortunately, the game doesn't allow to take items from inactive sims one at a time, but you can always take everything or give your items. - Reject a Phone Call
Allows you to reject an incoming call by clicking on the sim instead of his/her phone. - Sim Info
An option similar to Motives Info, but displaying debugging information about the sim. - Soft Reset
Soft Reset uses the EA function to reset the sim as a game object. The reset option from DebugEnabler does the same. Resetting a sim via resetsim cheat or Master Controller is more drastic, and, for example, can break an active party. Resetting an object, on the other hand, will simply cancel all interactions and maybe move sim model slightly (although in some rare cases the sim may end up at home). - Update Sim Thumbnail
Selected sim's icons will be refreshed in the relationship panel, family tree, map, etc.
- Interactions > Ask to Move
Selected sim cancels their current interaction and steps aside by a few tiles. In rare cases, they may move to an adjacent room. - Click on the Ground > Sims Control > Send Here...
Select the sims you want from the list of nearby sims, and mod will attempt to direct them to the specified spot. - Click on the Ground > Sims Control > Teleport Here...
Select the sims you want from the list of nearby sims, and mod will attempt to teleport them to the specified spot or the nearest safe position. - Motives > Solve Motive...
Select one of the available motives, and mod will make several attempts to find a suitable interaction to fulfill it using the selected sim's autonomy. Essentially, this works similarly to clicking on a motive's moodlet. If no interaction is found, you will receive a notification like "Hunger: No interactions available".
- Download and extract the archive with the mod.
- Install and run S3PE.
- Go to menu File > Open and open the previously unpacked mod file.
- Find the "Knight.SimControlTools" resource with _XML format (look at the "tag" column), right click on it and select "Notepad" (the very last menu item).
- Notepad will open with the settings file. To enable the permanent display of all interactions you need to change "False" to "True" for the kAlwaysDisplayInteractions setting:
Code:...kAlwaysDisplayInteractions value = "True"/...
- After making changes, close the notepad window and agree to save the file.
- Next, S3PE will ask if you want to update the file ("Resource has been updated. Commit changes?"). Click "yes".
- In S3PE, go to the File menu again and click Save.
- Close S3PE and install the mod as usual (put its file in Mods/Packages). Everything is ready, you're breathtaking!
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v1.4.3 - Updated Spanish and added French translation.
v1.4.2 - Quick fix for an issue I didn't notice in testing - mod will no longer freeze/unfreeze the hidden inactive motives of supernatural sims. For example, mermaid sims have an hygiene motive.
v1.4.1 - This version adds a new feature that allows sending a sim to fulfill a selected motive using autonomy. The "Go to Sleep" interaction has been integrated into this new function, and some optimizations have been made to the code for a few older interactions.
v1.4 - This version introduces three new features that allow you to direct, teleport, or push sims away. It also moves previous interaction-related functions to the "Interactions" category and adds "High Five", "Give Mean High Five" and "Massage" interactions to the "Social" category. Additionally, you will find a new tuning in the XML file that allows you to adjust the search radius for finding nearby sims.
v1.3.3 - Removed some restrictions for the use of some interactions. Added Italian translation.
v1.3.2 - "Go Home" feature will now appear for sims who live in skyscrapers and are currently at home but outside their apartments (in public rooms). "Stay overnight" feature is now also available for sims from inactive households. More interactions have been added to the "Social" category. Added Portuguese translation.
v1.3.1 - Fix for a rare problem with adding a cheat.
v1.3 - Mod has turned one year old! A good reason to update it a bit. A couple of new features (details under "New Features" spoiler), minor changes and Polish translation are already here.
v1.2.4 - Added Spanish translation.
v1.2.3 - Updated German translation.
v1.2.2 - Updated Traditional Chinese translation.
v1.2.1 - Updated Brazilian Portuguese translation.
v1.2 - New features and minor changes/fixes.
v1.1.6 - Updated German translation.
v1.1.5 - I've noticed that when using the "Come to Me" feature, the game cancels the active sim's current interaction when the target sim approaches them or even if their route is cancelled. This has been fixed. In addition, "Come to Me" should now work with toddlers as well.
v1.1.4 - Changed the method by which mod sends sims home. This will improve compatibility with NRaas GoHere. Added Brazilian Portuguese translation.
v1.1.3 - Added Traditional Chinese translation.
v1.1.2 - Added Dutch translation.
v1.1.1 - Fixed display of interactions on babies/toddlers from families you haven't made friends with yet. Fixed an issue that could cause sims to try to cook on hidden items in seasonal lots. Added German translation.
v1.1 - While mod was on MTS moderation, I added a new "Chores" interactions category and made some changes. Let's start with version 1.1 right away. I hope you enjoy it!
v1.0 - Initial release.
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Mod has 54 lines for translation and currently available in the following languages:
- English
- Russian
- German (Thanks to C. Dark!)
- Dutch (Thanks to Captree!)
- Traditional Chinese (Thanks to PieceOfCarambola!)
- Brazilian Portuguese (Thanks to paulopc123!)
- Portuguese (Thanks to David Manaia!)
- Spanish (Thanks to SrtaPatry!)
- Polish (Thanks to Grinda!)
- Italian (Thanks to Blocky9032!)
- French (Thanks to Symbolism!)
New translations are always welcomed! To help with translation - download archive for translators, open text file and translate every line, which is limited by STR tags, then send result to comments or to me in pm. Thanks!
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I tested my mod on game version 1.67, but I think it can work on 1.63+ too.
No conflicts have been discovered yet.
Additional credits
Microsoft Visual Studio 2022 Community edition, dnSpyEx, S3PE.
Thanks to:
All modders who wrote scripting tutorials, without them this mod would never have appeared.
Each of you who looked at this page, downloaded the mod, reacted or left a comment. It's motivating.
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Filename | Type | Size |
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SimControlTools_v1.4.3.7z | 7z | |
SimControlTools.package | package | 86559 |
Filename | Type | Size |
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SimControlTools_Strings_EN.7z | 7z | |
SimControlTools_Strings_EN.txt | txt | 5587 |
SimControlTools_v1.4.3.7z
| Read the «Version history» section to learn about the changes :)
Download
Uploaded: 14th Jan 2025, 43.1 KB.
11,968 downloads.
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SimControlTools_Strings_EN.7z
| If you want to help translate the mod, download this file
Download
Uploaded: 9th Nov 2024, 1.3 KB.
826 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
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Updated: 14th Jan 2025 at 5:45 PM
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