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	<title>levini's Journal</title>
	<id>tag:https:,2011-02-07://modthesims.info/journal.php?do=syndication&amp;j=1117&amp;type=atom</id>
	<updated>2026-07-21T17:16:12Z</updated>
	<link rel="alternate" href="https://modthesims.info/journal.php?do=showjournal&amp;j=1117" />
	<link rel="self" href="https://modthesims.info/journal.php?do=syndication&amp;j=1117&amp;type=atom" />
	<author>
		<name>levini</name>
		<uri>https://modthesims.info/member.php?u=3410892</uri>
	</author>
	<generator uri="https://modthesims.info/journal.php" version="1.0">vB Journal</generator>

	<entry>
		<id>tag:https:,2014-06-23://modthesims.info/journal.php?do=showentry&amp;e=6975</id>
		<title>Lights and you: More potential notes on Lights I want to test and look.</title>
		<published>2014-06-23T18:56:43Z</published>
		<updated>2014-06-23T18:56:43Z</updated>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=6975" />
		<summary>Lighting notes 2: Master/Slave Lighting

The CRES resource controls everything related to Ambient lighting. In necessity every custom light generating object creates its own LGHT resource, which in itself is useless and in all essence can be removed and re-linked to the light resource of the item...</summary>
	</entry>
	<entry>
		<id>tag:https:,2014-06-18://modthesims.info/journal.php?do=showentry&amp;e=6967</id>
		<title>Note on Lights and Custom Content.</title>
		<published>2014-06-18T22:29:12Z</published>
		<updated>2014-06-18T22:29:12Z</updated>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=6967" />
		<summary>From looking at CC lighting and the files I have not found anything new. I do note that every CC light generates a unique LGHT resource and the CRES points to this unique resource, but in all the unique resource only refrences the NLO of the light it was cloned from, making it odd when a candle...</summary>
	</entry>
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