<?xml version="1.0" encoding="ISO-8859-1"?>
<journal>
	<title>Mootilda's Journal</title>
	<journalist>Mootilda</journalist>
	<description></description>
	<lastentry>
		<title>Occupied lots</title>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=6761" />
		<published>2013-10-05T17:33:15Z</published>
	</lastentry>
	<started>2008-09-07T20:22:06Z</started>
	<link rel="alternate" href="https://modthesims.info/journal.php?do=showjournal&amp;j=718" />
	<counters>
		<views>109094</views>
		<entries>128</entries>
		<comments>173</comments>
	</counters>
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	<entry>
		<title>Occupied lots</title>
		<context>Somehow, I'm concerned that this thread will disappear, so I wanted to keep this post.  Should be private; I'll make it public if the thread disappears.

Occupied lots are not safe.  However, MTS has one set of occupied lots for download.  These lots were created as safely as possible, and tested...</context>
		<published>2013-10-05T17:33:15Z</published>
		<updated>2013-10-05T17:33:15Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=6761</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=6761" />
	</entry>
	<entry>
		<title>Useful graphics chart</title>
		<context>Just a helpful chart to help to compare different graphics cards:
http://www.tomshardware.com/reviews/gaming-graphics-card-review,3107-7.html

Another useful site:
http://videocardbenchmark.net/gpu_list.php</context>
		<published>2013-08-11T03:57:35Z</published>
		<updated>2013-08-11T03:57:35Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=6725</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=6725" />
	</entry>
	<entry>
		<title>Invisible floor tiles vs. invisible floor tile flags.</title>
		<context>I thought that we might be able to make a no-CC swimmable lake using the same invisible flags that the GridAdjuster uses to create no-slope basements.  Unfortunately, it looks like there's a major difference between the CC invisible floor tiles and the no-CC invisible floor tile flags.

Sims can...</context>
		<published>2013-06-20T18:24:50Z</published>
		<updated>2013-06-20T18:24:50Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=6666</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=6666" />
	</entry>
	<entry>
		<title>Problems with Mansion and Garden when Apartment Life not installed.</title>
		<context>Just wanted to start a list of the problems that occur when you have M&amp;G, but not AL.

- Jump when couple attempts cuddle (link to problem report?).
- Missing coffee bar: http://www.modthesims.info/showthread.php?t=505373</context>
		<published>2013-06-17T03:28:43Z</published>
		<updated>2013-06-17T03:28:43Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=6662</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=6662" />
	</entry>
	<entry>
		<title>How to get SimPE to search your Downloads folder.</title>
		<context>- Extra -&gt; Preferences -&gt; System Folders.
- Set your Savegame path under Original Game.
- You may have to click OK at this point.

- Extra -&gt; Preferences -&gt; FileTable.
- Click on &quot;add Downloads folder&quot;.
- Your downloads folder will be added under Advanced Settings.
- Make sure that the line...</context>
		<published>2013-06-16T04:39:55Z</published>
		<updated>2013-06-16T04:39:55Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=6661</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=6661" />
	</entry>
	<entry>
		<title>How to find my way around</title>
		<context>Some links that seem to have disappeared.

My profile

Find all posts by Mootilda

Find all threads started by Mootilda

http://www.insimenator.org/index.php/topic,98514.0.html
http://www.simbology.com/smf/index.php?topic=13.0</context>
		<published>2013-06-08T14:31:56Z</published>
		<updated>2013-06-08T14:31:56Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=6656</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=6656" />
	</entry>
	<entry>
		<title>Current To-Do List</title>
		<context>Feeling a bit overwhelmed, so I just wanted to document my current to-do list:

- Release new version of Clean Installer with ability to remove furnishings.
- Additional research on custom terrain paint removal issue.
- Release new version of LotAdjuster with ability to remove custom terrain...</context>
		<published>2013-05-13T19:17:46Z</published>
		<updated>2013-05-13T19:17:46Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=6632</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=6632" />
	</entry>
	<entry>
		<title>Misogyny and Sexism in the Gaming Industry</title>
		<context>An interesting article about how much hatred occurs when someone tries to discuss sexism in gaming:
http://www.rockpapershotgun.com/2013/04/06/misogyny-sexism-and-why-rps-isnt-shutting-up/</context>
		<published>2013-04-19T18:43:29Z</published>
		<updated>2013-04-19T18:43:29Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=6599</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=6599" />
	</entry>
	<entry>
		<title>Dilemma</title>
		<context>What do you do when someone accuses you (unjustly) of calling them a liar?  If you explain that this is a lie, then you have just called them a liar, thus making them no longer a liar for saying that you called them a liar.  Is this a test?  ;)

At least she has since admitted that she made the...</context>
		<published>2013-04-05T04:43:42Z</published>
		<updated>2013-04-05T04:43:42Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=6585</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=6585" />
	</entry>
	<entry>
		<title>Running Sims 3 on mulitple computers</title>
		<context>A helpful post from http://www.modthesims.info/showthread.php?t=498924:I think this is one of the most misunderstood topics, and EA is never one to make things clear if they can make people pay more for their games.

Anyway, I found this:...</context>
		<published>2013-04-03T16:11:09Z</published>
		<updated>2013-04-03T16:11:09Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=6579</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=6579" />
	</entry>
	<entry>
		<title>3D Model of a Sims 2 Lot</title>
		<context>Interesting find: each lot package contains a 3D model of the lot, which can be exported to a 3D modelling program (with caveats):
http://www.modthesims.info/showthread.php?t=496787</context>
		<published>2013-03-07T19:00:02Z</published>
		<updated>2013-03-07T19:00:02Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=6548</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=6548" />
	</entry>
	<entry>
		<title>Neighborhoods in the Graveyard</title>
		<context>There are two neighborhoods available in the Sims 2 Graveyard, but I'm not sure how to document them in the wiki.  Normally, we would specify the download thread, but these neighborhoods have no download threads and can be accessed as follows:
http://sims2graveyard.com/
Choose Downloads tab.
Choose...</context>
		<published>2013-03-07T18:57:13Z</published>
		<updated>2013-03-07T18:57:13Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=6547</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=6547" />
	</entry>
	<entry>
		<title>ToDo</title>
		<context>I have guests until Monday, so I might forget my to do list:
- Investigate CI with DXT 5:
  http://www.modthesims.info/showpost.php?p=4082457&amp;postcount=333
- Check pregnancy controllers for Widespot as Business District.
  http://www.modthesims.info/showpost.php?p=4082337&amp;postcount=66
- Check...</context>
		<published>2013-02-28T21:12:47Z</published>
		<updated>2013-02-28T21:12:47Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=6541</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=6541" />
	</entry>
	<entry>
		<title>Time for a new computer</title>
		<context>My internet computer just refused to boot this morning.

Never fear... I have a backup.  Unfortunately, my DVD drive keeps failing and the backup is on DVD.  The restore just couldn't get past 50%.

Never fear... I copied the backup from the DVD to a USB stick, and managed to restore my system. ...</context>
		<published>2013-01-26T19:43:46Z</published>
		<updated>2013-01-26T19:43:46Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=6509</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=6509" />
	</entry>
	<entry>
		<title>How to safely delete a sim.</title>
		<context>Just wanted to gather this together in one place, so that I can find it easily.

Pescado tells us how to safely delete sims from a neighborhood:
http://www.moreawesomethanyou.com/smf/index.php/topic,6205.0.html

This technique requires the...</context>
		<published>2013-01-23T18:34:07Z</published>
		<updated>2013-01-23T18:34:07Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=6497</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=6497" />
	</entry>
	<entry>
		<title>Movies that I want to watch again.</title>
		<context>I watched The World, The Flesh, and The Devil recently (as part of a 12/12/21 apocalypse festival), and it reminded me of an interesting movie that I saw a long time ago and that I'd like to see again... a quick google found the title: The Quiet Earth.  I found the final scene haunting enough to...</context>
		<published>2012-12-22T05:36:26Z</published>
		<updated>2012-12-22T05:36:26Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=6465</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=6465" />
	</entry>
	<entry>
		<title>Idea for a populated neighborhood.</title>
		<context>Quatchi and I have been discussing how hard it is to make a great populated neighborhood, with an interesting neighborhood story, a variety of sims, and interconnections between families.  I found out that he's really good at creating backstories for sims and neighborhoods, which is something that...</context>
		<published>2012-11-15T19:07:02Z</published>
		<updated>2012-11-15T19:07:02Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=6432</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=6432" />
	</entry>
	<entry>
		<title>Remove Neighborhood Store Edition Requirement</title>
		<context>I download several new subhoods:
Bucolic Peace
Bustlin' Beaches
Mystica

Unfortunately, they all require the latest version of the Store Edition, which I don't have.  I tried changing the VERS record to Mansion and Garden, but the subhoods still wouldn't appear in my game.

So, I decided to see...</context>
		<published>2012-11-14T21:54:49Z</published>
		<updated>2012-11-14T21:54:49Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=6429</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=6429" />
	</entry>
	<entry>
		<title>EA is Insane</title>
		<context>EA's plan to sell weapons for charity backfires:
http://www.mtv.co.uk/news/medal-of-honor/361915-medal-of-honor-weapons-controversy-sale

This idea was flawed from the start.  Why couldn't EA see that?</context>
		<published>2012-08-20T23:35:00Z</published>
		<updated>2012-08-20T23:35:00Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=6302</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=6302" />
	</entry>
	<entry>
		<title>Another thing on my to-do list</title>
		<context>My major one, of course, is trying to rewrite the AGS from scratch.  Ouch!

However, since I've been able to reproduce tbudgett's problem with the CRES record in SimPE, I want to remember to look into debugging this if I can find the time:
http://www.modthesims.info/showthread.php?t=479638

I do...</context>
		<published>2012-06-24T18:01:13Z</published>
		<updated>2012-06-24T18:01:13Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=6187</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=6187" />
	</entry>
	<entry>
		<title>Another AGS</title>
		<context>I cannot believe that I am actually considering re-writing the AGS from scratch.

Please, someone, bring me to my senses!</context>
		<published>2012-06-09T20:00:25Z</published>
		<updated>2012-06-09T20:00:25Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=6150</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=6150" />
	</entry>
	<entry>
		<title>Concerns about Origin</title>
		<context>Some interesting articles about Origin.  Given that the new SimCity (reboot) requires Origin, even for single-player games, this is really a concern.  I guess that I'm not going to be buying it, after all.

It's scary to think that Origin scans your entire computer, looking for clues that you have...</context>
		<published>2012-04-12T02:00:13Z</published>
		<updated>2012-04-12T02:00:13Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=6056</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=6056" />
	</entry>
	<entry>
		<title>Life is a Social Game</title>
		<context>Interesting but scary article about lessons learned while working on Sims Social:
http://www.raymazza.com/gdc2012.html

It's interesting to see a game designer talking so honestly about monetization of games.

I see that Quatchi posted a thread for...</context>
		<published>2012-04-01T04:53:02Z</published>
		<updated>2012-04-01T04:53:02Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=6033</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=6033" />
	</entry>
	<entry>
		<title>Don Lothario's Sex Change Operation</title>
		<context>http://www.modthesims.info/showpost.php?p=3771854&amp;postcount=8

Note that Cassandra loses all interest in &quot;Dawn&quot; after the sex change.</context>
		<published>2012-02-04T01:58:41Z</published>
		<updated>2012-02-04T01:58:41Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5929</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5929" />
	</entry>
	<entry>
		<title>Quote of the Day</title>
		<context>From: http://www.modthesims.info/showthread.php?t=467832
Quote from scn71402:
&quot;Not all adults and elders are pedos. Most are.&quot;
:wtf:</context>
		<published>2012-01-31T19:31:52Z</published>
		<updated>2012-01-31T19:31:52Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5926</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5926" />
	</entry>
	<entry>
		<title>Sites closing</title>
		<context>I can't believe that both Simbology and Crazy Town are closing:
http://www.modthesims.info/showthread.php?t=464164

Guess I'll have to find some time to do some downloading over the holidays.</context>
		<published>2011-12-22T03:56:03Z</published>
		<updated>2011-12-22T03:56:03Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5845</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5845" />
	</entry>
	<entry>
		<title>Curved Walls?</title>
		<context>I just had this thought...

To create the nice smooth curves in the flooring that you see in the Shell House, I just set the elevation (z) at each vertex.  If the elevations are precise enough, the game seems to be able to extrapolate from the vertexes to create a smooth curve.

In the same way,...</context>
		<published>2011-11-28T02:13:25Z</published>
		<updated>2011-11-28T02:13:25Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5806</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5806" />
	</entry>
	<entry>
		<title>A different view of the Sims.</title>
		<context>I found this rather funny:
http://uncyclopedia.wikia.com/wiki/The_Sims

Favorite quote:
The Sims 2 offered even more Expansion Packs under an even looser guise of charging people the same amount of money for progressively less in return</context>
		<published>2011-11-27T18:05:46Z</published>
		<updated>2011-11-27T18:05:46Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5804</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5804" />
	</entry>
	<entry>
		<title>Building Design by Spirograph?</title>
		<context>Here's an interesting site.  Looks like someone was playing with their Spirograph:
http://holistichouseplans.com/index.php?main_page=index&amp;cPath=1

Almost every detail page starts with a concept picture that looks like it came out of a Spirograph, followed by floor plan pictures which show how the...</context>
		<published>2011-11-25T05:50:51Z</published>
		<updated>2011-11-25T05:50:51Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5799</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5799" />
	</entry>
	<entry>
		<title>Truely Unique Buildings</title>
		<context>I love it when architects are free to go to the extreme.  There's a wonderful thread at Simtropolis:
http://www.simtropolis.com/forum/topic/40432-50-most-weird-buildings-in-the-world/

which seems to have a lot of the buildings from this...</context>
		<published>2011-11-17T23:15:38Z</published>
		<updated>2011-11-17T23:15:38Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5791</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5791" />
	</entry>
	<entry>
		<title>Useful links for TXMT</title>
		<context>http://www.modthesims.info/showthread.php?t=35769
http://www.modthesims.info/showthread.php?t=86151
http://www.modthesims.info/showthread.php?t=155779
http://www.modthesims.info/showthread.php?t=316260 (thanks, Pixelhate)
http://www.modthesims.info/showthread.php?t=102356</context>
		<published>2011-11-03T04:39:50Z</published>
		<updated>2011-11-03T04:39:50Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5769</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5769" />
	</entry>
	<entry>
		<title>Useful links for Wiki editing</title>
		<context>http://en.wikipedia.org/wiki/Wikipedia:Quick_guide
http://meta.wikimedia.org/wiki/Help:Wikitext_examples</context>
		<published>2011-11-03T04:33:31Z</published>
		<updated>2011-11-03T04:33:31Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5768</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5768" />
	</entry>
	<entry>
		<title>A Warning about Video Game Programming</title>
		<context>Since I just received yet another request to write a video game for someone, or at least to teach them how to write a video game, this quote struck me as particularly appropriate.

From the University of Prince Edward Island Computer Science Department: 
Video Game Programming
It’s Not About...</context>
		<published>2011-10-30T22:18:31Z</published>
		<updated>2011-10-30T22:18:31Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5763</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5763" />
	</entry>
	<entry>
		<title>Odd insult</title>
		<context>btw how much is ea paying you again?This isn't the first time that someone has tried to insult another person in this way at MTS.  It seems like such an odd insult. If I were working for EA, would that be a bad thing?

This kind of insult often comes up in discussions about piracy.  The logic seems...</context>
		<published>2011-10-08T19:05:22Z</published>
		<updated>2011-10-08T19:05:22Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5732</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5732" />
	</entry>
	<entry>
		<title>Things to investigate</title>
		<context>My list is getting too long again, so this is just a note on some things that I want to look into:

1) Incorrectly breaking the home / business connection, as described in post # 243 here:
http://www.modthesims.info/showthread.php?p=3660113#post3660113

Can the HoodChecker find and fix these broken...</context>
		<published>2011-10-06T17:37:38Z</published>
		<updated>2011-10-06T17:37:38Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5728</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5728" />
	</entry>
	<entry>
		<title>New Achievement</title>
		<context>I see that there's a new achievement: Contributed to the Wiki.  I wonder whether this will encourage people to update the wiki more regularly?</context>
		<published>2011-09-30T03:31:10Z</published>
		<updated>2011-09-30T03:31:10Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5718</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5718" />
	</entry>
	<entry>
		<title>Sims 2 Patches</title>
		<context>Since the EA Sims 2 site is down, patches are available here:
http://www.simprograms.com/the-sims/the-sims-2/the-sims-2-patches/</context>
		<published>2011-09-23T15:12:10Z</published>
		<updated>2011-09-23T15:12:10Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5708</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5708" />
	</entry>
	<entry>
		<title>Remove Google Instant</title>
		<context>Thanks to Quatchi for this link:
http://www.google.com/webhp?complete=0

No more Google Instant!  Horray!


I'm a fast typist and Google Instant is slowing me down significantly, to say nothing of the uselessness of the stuff that it finds before I'm done typing.

To stop Google Instant from...</context>
		<published>2011-08-25T17:17:36Z</published>
		<updated>2011-08-25T17:17:36Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5678</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5678" />
	</entry>
	<entry>
		<title>What next?</title>
		<context>Just thinking about my current to-do list and setting priorities:

- HoodChecker: Finish memory logic and release (with source code).
- LevelAdder: Fix hood selection.  Release (with source code), but note existing problems?
- HoodReplace: Replace all lots.  How handle occupied lots and hood / lot...</context>
		<published>2011-08-19T14:39:09Z</published>
		<updated>2011-08-19T14:39:09Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5666</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5666" />
	</entry>
	<entry>
		<title>Rise Up Slow Down</title>
		<context>I uploaded my last completed pair of Rise Up lots today.  I have eight more lots which are ground level only, but I haven't added the foundation or basement yet.  So, I guess that it will take longer between uploads now.</context>
		<published>2011-08-17T21:20:24Z</published>
		<updated>2011-08-17T21:20:24Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5662</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5662" />
	</entry>
	<entry>
		<title>Interesting articles about the game industry</title>
		<context>Just enjoyed these articles and thought I'd keep the...</context>
		<published>2011-08-09T19:54:10Z</published>
		<updated>2011-08-09T19:54:10Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5640</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5640" />
	</entry>
	<entry>
		<title>Mystery of the low environment score</title>
		<context>I finally figured out yesterday what was causing the low outdoor environment score with my new Rise Up series: the unfinished roof.  I made an (incorrect) assumption that sims would not be affected by the covering on a flat roof, given that it was several levels above the ground.  I was wrong. ...</context>
		<published>2011-08-05T16:20:24Z</published>
		<updated>2011-08-05T16:20:24Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5633</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5633" />
	</entry>
	<entry>
		<title>Occupied lots which are available for download</title>
		<context>Sometimes, you just want to play someone else's families.  As long as you aren't too attached to your neighborhood, this isn't necessarily a bad idea.

From: http://www.modthesims.info/showthread.php?t=451077

Here are a few sites that allow users to upload families on lots.  Be aware that they may...</context>
		<published>2011-08-05T05:24:12Z</published>
		<updated>2011-08-05T05:24:12Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5632</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5632" />
	</entry>
	<entry>
		<title>Hiding / Unhiding Lots</title>
		<context>From: http://www.moreawesomethanyou.com/smf/index.php/topic,9750.0.html

&quot;To unhide lots, subtract 0x00000010 from the value in U0 of the Lot Description in SimPE, works in reverse for hiding lots too.&quot;</context>
		<published>2011-07-26T00:42:35Z</published>
		<updated>2011-07-26T00:42:35Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5612</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5612" />
	</entry>
	<entry>
		<title>People who don't really want help</title>
		<context>I was reading this thread yesterday:
http://www.modthesims.info/showthread.php?t=447790

and I was struck by how many people ask for help and then attack the person who answers them.  I believe that the term used on MTS is &quot;being a Meeki&quot;, after someone who was notorious for attacking people who...</context>
		<published>2011-07-10T16:02:34Z</published>
		<updated>2011-07-10T16:02:34Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5583</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5583" />
	</entry>
	<entry>
		<title>Alignment of wall coverings</title>
		<context>Interesting discovery; further research here:
http://www.modthesims.info/showthread.php?p=3579836#post3579836

When placing a wall covering on a partial-height wall, sometimes the wall covering is aligned at the top and sometimes at the bottom.  I had noticed this before, but only because M&amp;G uses...</context>
		<published>2011-07-07T20:31:11Z</published>
		<updated>2011-07-07T20:31:11Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5575</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5575" />
	</entry>
	<entry>
		<title>How to remove the invisible tile flags from your lot.</title>
		<context>Preliminary testing shows that deleting 3D Array instance 0x15 (21), which contains the invisible flags, is completely safe and that the array will regenerate when you run the game.  So, here's what to do:

1) First, make sure that you don't have any pools or no-slope basements on your lot, since...</context>
		<published>2011-07-03T19:55:24Z</published>
		<updated>2011-07-03T19:55:24Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5569</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5569" />
	</entry>
	<entry>
		<title>Install Order</title>
		<context>From: http://support.ea.com/app/answers/detail/a_id/2229/kw/installation%20order%20for%20sims%202/showhome/true (no longer available)
and from: https://help.ea.com/article/RN2229

Here is the order that The Sims 2 should be installed in:

* The Sims 2™ (or Sims 2 Deluxe, Sims 2 Double Deluxe or...</context>
		<published>2011-05-20T17:04:51Z</published>
		<updated>2011-05-20T17:04:51Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5497</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5497" />
	</entry>
	<entry>
		<title>How to Renumber a Community Lot</title>
		<context>It's possible to renumber community lots.  I used this technique to select my graveyard lot for Apartment Life (when the final sim dies in an apartment, the tombstone will be sent to the lowest numbered lot in your neighborhood).  I also did this with the Brainania lots so that they would appear in...</context>
		<published>2011-05-01T04:41:12Z</published>
		<updated>2011-05-01T04:41:12Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5468</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5468" />
	</entry>
	<entry>
		<title>Belladonna Cove has a Broken Graveyard</title>
		<context>I'm constantly amazed by the number of errors associated with shipped EA neighborhoods.  I just found another one.

I've been working on a new program which will search your neighborhood for errors that can cause corruption.  Well, Belladonna Cove was shipped with a ton of Urnstone tokens which...</context>
		<published>2011-04-29T02:51:20Z</published>
		<updated>2011-04-29T02:51:20Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5466</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5466" />
	</entry>
	<entry>
		<title>A New Vacation Destination!</title>
		<context>I'm so pleased to see a new vacation destination from lechapeau available for download at MTS: http://www.modthesims.info/download.php?t=426792

So, now we have a University, a Business District, and a Vacation Destination.  Anyone want to try making a Downtown?  ;)</context>
		<published>2011-04-20T20:25:01Z</published>
		<updated>2011-04-20T20:25:01Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5449</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5449" />
	</entry>
	<entry>
		<title>Mismatched Terrain under a Road</title>
		<context>The neighborhood terrain is stored in the Neighborhood Terrain Geometry (NHTG) record in the neighborhood package.  However, the neighborhood terrain under the roads is stored in the Neighborhood/Memory(NGBH) record.  This means that the terrain under the roads can become out-of-sync with the rest...</context>
		<published>2011-04-16T18:21:25Z</published>
		<updated>2011-04-16T18:21:25Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5446</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5446" />
	</entry>
	<entry>
		<title>New Wiki Content List for Neighborhoods</title>
		<context>I created a new wiki content list for neighborhoods and added the populated neighborhoods list from my journal, along with lists of megahoods and subhoods:
http://www.simswiki.info/wiki.php?title=Content_List:Neighborhoods

Still need to add other types of neighborhoods.  Here's a list of other...</context>
		<published>2011-04-12T18:20:43Z</published>
		<updated>2011-04-12T18:20:43Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5442</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5442" />
	</entry>
	<entry>
		<title>You learn something new every day</title>
		<context>I never realized that you can add record types to be recognized by SimPE.  Just edit the tgi.xml and add the information for the new types.

For example, my version of SimPE was missing the following:
6C589723 - LOT - Lot Definition (found in the lot package; very similar to the Lot Description...</context>
		<published>2011-04-10T07:03:27Z</published>
		<updated>2011-04-10T07:03:27Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5438</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5438" />
	</entry>
	<entry>
		<title>Hey, I got a cookie.</title>
		<context>I have no idea what I've done to deserve a cookie, but thanks!</context>
		<published>2011-04-08T05:34:26Z</published>
		<updated>2011-04-08T05:34:26Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5432</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5432" />
	</entry>
	<entry>
		<title>Shuffling Dormies</title>
		<context>Ever noticed how the same dormies always appear in the same dorms, even if the dorm has been empty for some time?  That's because a dormie is a young adult townie who has been assigned a door key for a specific dorm.

So, what happens to that young adult townie when the dorm is deleted?  That's...</context>
		<published>2011-04-05T17:43:14Z</published>
		<updated>2011-04-05T17:43:14Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5425</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5425" />
	</entry>
	<entry>
		<title>Occupied Neighborhood Downloads (Pets and later)</title>
		<context>... Continued from previous journal entry:
http://www.modthesims.info/journal.php?do=showentry&amp;e=5299

Updated: 15 Sep 2011 - New neighborhoods

Note:
I haven't done any investigation into the neighborhoods for these later EPs yet, but I thought that I'd at least note the neighborhood names and...</context>
		<published>2011-01-21T23:53:43Z</published>
		<updated>2011-01-21T23:53:43Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5300</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5300" />
	</entry>
	<entry>
		<title>Occupied Neighborhood Downloads (Open for Business)</title>
		<context>... Continued from previous journal entry:
http://www.modthesims.info/journal.php?do=showentry&amp;e=5285


Open for Business:
Balloth
While Balloth isn't technically a neighborhood (it's a shopping district subhood), it can easily be played as a standalone neighborhood with one small edit. ...</context>
		<published>2011-01-21T22:33:40Z</published>
		<updated>2011-01-21T22:33:40Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5299</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5299" />
	</entry>
	<entry>
		<title>Occupied Neighborhood Downloads (base game to Nightlife)</title>
		<context>Updated: 15 Sep 2011 - Added Scotia.

I've been investigating various neighborhood downloads and realized that I particularly like populated neighborhoods: hoods with playable characters with interesting story lines.

If you know of any neighborhood downloads with playable sims that I've missed,...</context>
		<published>2011-01-13T17:07:25Z</published>
		<updated>2011-01-13T17:07:25Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5285</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5285" />
	</entry>
	<entry>
		<title>Lot Impostor Lighting.</title>
		<context>I just used this wonderful tutorial by plasticbox to fix the lot impostor lighting for the unoccupied base-game neighborhood that I use for building, so that the lighting of a lot in the neighborhood view matches the lighting that I see when editing the...</context>
		<published>2010-12-19T16:11:42Z</published>
		<updated>2010-12-19T16:11:42Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5235</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5235" />
	</entry>
	<entry>
		<title>AnyGameStarter on a different drive</title>
		<context>Useful info which will likely be deleted because it was in the help section:
http://www.modthesims.info/showthread.php?t=427491

Hi guys. I've recently nearly run out of drivespace on my Vista computer and was wondering, because I want to reinstall Sims 3 again, if I could redirect my AnyGame1...</context>
		<published>2010-12-08T00:10:34Z</published>
		<updated>2010-12-08T00:10:34Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5209</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5209" />
	</entry>
	<entry>
		<title>EP Game Engine for SPs</title>
		<context>Useful info from:
http://www.simbology.com/smf/index.php?topic=1228.0

&quot;Here's a list of the order the Expansions came out and then the SPs and which EP they are based on. For the Stuff Packs, you need to use mods for the EP in parenthesis unless you have a higher EP than that...</context>
		<published>2010-12-06T06:04:33Z</published>
		<updated>2010-12-06T06:04:33Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5203</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5203" />
	</entry>
	<entry>
		<title>Sims vs. Lots</title>
		<context>I saw a post recently which suggested that too many lots can impact your game performance far more than too many sims.  Unfortunately, I can't seem to find the post.

This concerned me because my new university subhood has a fair number of (small) lots, approximately 50.  However, I believe that...</context>
		<published>2010-12-02T22:59:22Z</published>
		<updated>2010-12-02T22:59:22Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5199</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5199" />
	</entry>
	<entry>
		<title>Brainania University</title>
		<context>I've finally finished Brainania, a custom university subhood with no additional EP requirements and no custom content.

Now comes the difficult part: all of the documentation required to upload it to MTS.  Ouch!  With almost 50 lots, I've actually considered uploading this somewhere with less...</context>
		<published>2010-11-30T02:59:33Z</published>
		<updated>2010-11-30T02:59:33Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5197</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5197" />
	</entry>
	<entry>
		<title>Useful links for Bon Voyage subhoods.</title>
		<context>LeChapeau pointed out that my subhood technique for vacation destinations has a problem when creating sims.  CAS is unavailable with vacation subhoods, so it's impossible to create &quot;vacation locals&quot;.  However, there's no problem with changing the vacation subhood back to a primary neighborhood...</context>
		<published>2010-11-16T17:38:20Z</published>
		<updated>2010-11-16T17:38:20Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5172</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5172" />
	</entry>
	<entry>
		<title>How to make two copies of a neighborhood co-exist</title>
		<context>I believe that it may be possible to convince two copies of a neighborhood to co-exist.  Here's my tentative procedure from:
http://www.modthesims.info/showthread.php?t=422454

Note that the AnyGameStarter is a much simpler solution to this problem.

As far as I can tell, there are four things...</context>
		<published>2010-10-19T01:14:48Z</published>
		<updated>2010-10-19T01:14:48Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5129</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5129" />
	</entry>
	<entry>
		<title>Default road replacments for your lot</title>
		<context>I've seen a number of default road replacements for neighborhoods, but it's very easy to make a matching default road replacement for your lots.  This will ensure that the roads on the lot, including occupied apartments, will always match the roads in your neighborhood.

Just extract the Material...</context>
		<published>2010-10-06T22:12:40Z</published>
		<updated>2010-10-06T22:12:40Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5113</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5113" />
	</entry>
	<entry>
		<title>A Solution to Disappearing Neighborhoods?</title>
		<context>Thanks to DigitalSympathies for this potential solution:
http://www.modthesims.info/showthread.php?t=420149

to the disappearing neighborhoods problem:
http://www.modthesims.info/showthread.php?t=180053

1) Install and run the AnyGameStarter:
http://www.modthesims.info/download.php?t=250555

2)...</context>
		<published>2010-09-22T17:20:15Z</published>
		<updated>2010-09-22T17:20:15Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5094</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5094" />
	</entry>
	<entry>
		<title>Alternate Method for Combining Multiple Neighborhoods</title>
		<context>I wanted to split off my alternate (simpler) method for creating a mega-hood from my journal entry &quot;How to Create a Custom University Template&quot;, since they are different, if related topics.


Can the technique (which I used to create a custom university template) also be used to make a mega-hood,...</context>
		<published>2010-09-16T16:08:36Z</published>
		<updated>2010-09-16T16:08:36Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5088</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5088" />
	</entry>
	<entry>
		<title>How to Drive on the Other Side of the Road (Right-Hand Drive)</title>
		<context>Tutorial created; you'll find it here:
http://www.modthesims.info/showthread.php?t=420523</context>
		<published>2010-09-14T19:02:34Z</published>
		<updated>2010-09-14T19:02:34Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5086</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5086" />
	</entry>
	<entry>
		<title>How to Create a Custom University Template</title>
		<context>Here's a tutorial that I'm working on, to describe this process more fully:
http://www.modthesims.info/showthread.php?t=420196

I'm keeping this journal entry for now, just in case.


I have discovered a way to create a custom university template, which can be added to any neighborhood that you...</context>
		<published>2010-09-14T05:45:01Z</published>
		<updated>2010-09-14T05:45:01Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5084</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5084" />
	</entry>
	<entry>
		<title>How to find the File Name of an Apartment SubLot (Occupied Apartment)</title>
		<context>Backup your save game now, just in case.

Run SimPE and open your neighborhood.

1) In the left pane, select the Lot Description (LTXT).

2) In the right pane, click on the word &quot;Name&quot; in the title bar; this will sort all of your lots by name.

3) Scroll down until you find the name of your...</context>
		<published>2010-09-05T18:50:14Z</published>
		<updated>2010-09-05T18:50:14Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=5074</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=5074" />
	</entry>
	<entry>
		<title>Clean Installer is moving forward</title>
		<context>I must admit that I was disappointed when I learned that the source code for the Clean Installer 1.5.4 no longer exists, since that was the version which was working fairly well for people for the last three years.

Instead of the source code for this working version, I received a version which...</context>
		<published>2010-07-04T04:10:46Z</published>
		<updated>2010-07-04T04:10:46Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=4945</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=4945" />
	</entry>
	<entry>
		<title>Retrieving Lots from a Corrupt Neighborhood</title>
		<context>Here's a very useful technique for retrieving lots when your neighborhood is corrupt.  I've suggested it to several people now and it's worked every time.  Note that it may not work for occupied apartments and some other special lots.

Place a copy of each lot package into the Lot Catalog and...</context>
		<published>2010-06-14T04:50:58Z</published>
		<updated>2010-06-14T04:50:58Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=4911</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=4911" />
	</entry>
	<entry>
		<title>Kablooie</title>
		<context>EA provides several simple ways to corrupt your TS2 neighborhood. You should avoid all of these:

- Delete sims from the Sim Bin.
- Move occupied lots to the Lot Bin.
- Add occupied lots to your neighborhood (unless the lot has been properly cleaned).
- Use the DeleteAllCharacters cheat.

Why EA...</context>
		<published>2010-06-01T16:51:12Z</published>
		<updated>2010-06-01T16:51:12Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=4863</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=4863" />
	</entry>
	<entry>
		<title>New Version of the GridAdjuster - No-Slope Basements Made Easy</title>
		<context>I just uploaded the latest version of the TS2GridAdjuster.  This version makes no-slope basements very simple.  Just build your lot with an extra dummy level on the ground floor and your basement one level up.  Then, run the GridAdjuster, select the &quot;Basement&quot; pattern, specify the range of your...</context>
		<published>2010-05-30T01:50:23Z</published>
		<updated>2010-05-30T01:50:23Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=4852</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=4852" />
	</entry>
	<entry>
		<title>No-CC No-Slope Multi-Level Non-Rectangular Basement</title>
		<context>I just finished making an interesting proof-of-concept lot. This lot has a no-slope two-level non-rectangular basement which requires no CC at all, made using my newest (unreleased) version of the GridAdjuster.  This new version will do everything needed to make a no-cc no-slope rectangular single-...</context>
		<published>2010-05-27T18:44:47Z</published>
		<updated>2010-05-27T18:44:47Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=4846</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=4846" />
	</entry>
	<entry>
		<title>Loggias, Lanai, and Courtyards</title>
		<context>TS2 certainly doesn't like outdoor living areas.  

With CSH 4 Redux, I struggled to make a sunny courtyard entrance.  After much frustration, I finally moved the entrance to the living room, since the game was completely unwilling to recognize the door into the courtyard as a front door.  This is...</context>
		<published>2010-05-26T20:36:51Z</published>
		<updated>2010-05-26T20:36:51Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=4844</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=4844" />
	</entry>
	<entry>
		<title>How to Fix Crashing Beach Lots</title>
		<context>Beach lots are notorious for crashing if the slope of the land from the road to the water is not identical to the slope used when the lot was created.  They can also crash if you turn them in a direction which is different than their default rotation; ie, the direction that the lot is facing when...</context>
		<published>2010-05-20T15:20:41Z</published>
		<updated>2010-05-20T15:20:41Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=4835</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=4835" />
	</entry>
	<entry>
		<title>Fix Sim Stuck on Business or Vacation Lot</title>
		<context>Here's a simple solution to the problem that so many people have reported: that their sim is stuck on a business or vacation lot and so they can no longer play the family.  

  Moved this tutorial to General Modding Tutorials:
http://www.modthesims.info/showthread.php?t=456244


According to...</context>
		<published>2010-05-20T06:54:29Z</published>
		<updated>2010-05-20T06:54:29Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=4834</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=4834" />
	</entry>
	<entry>
		<title>Missing mailbox</title>
		<context>Link to replacement mailbox:
http://daydream.etowns.net/S2hacked.htm</context>
		<published>2010-03-19T14:58:36Z</published>
		<updated>2010-03-19T14:58:36Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=4724</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=4724" />
	</entry>
	<entry>
		<title>Sims2Pack Clean Installer</title>
		<context>Looks like the clean installer source code may be available:
Hi everyone, i have replaced my computer lately and while cleaning up old projects i found s2pci folder, i have no time or willingness to develop this software further. If anyone is interested in obtaining sources let me know by email...</context>
		<published>2010-02-28T05:29:17Z</published>
		<updated>2010-02-28T05:29:17Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=4686</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=4686" />
	</entry>
	<entry>
		<title>What an odd day</title>
		<context>Today started off with zaland telling me that I was &quot;immoral&quot; (????) and ended with Kaoko-chan telling me (at some length) that I'm a bully, a troll, and goodness knows what else.

Why?  Because I tried to help them with their problems.  I know that it's easy to misunderstand people on the...</context>
		<published>2010-02-17T08:21:40Z</published>
		<updated>2010-02-17T08:21:40Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=4658</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=4658" />
	</entry>
	<entry>
		<title>Case Study Houses</title>
		<context>I'm having a lot of fun creating lots based on the Case Study Houses that angel f uploaded.  I managed to find a web site with the original articles about the houses, so I can see what the architect intended and compare that with how angel f envisioned them.

But I'm just amazed at how large these...</context>
		<published>2010-02-03T00:25:19Z</published>
		<updated>2010-02-03T00:25:19Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=4620</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=4620" />
	</entry>
	<entry>
		<title>Too Many Favorites</title>
		<context>I seem to have overflowed my favorite downloads page.  Since I'm no longer playing TS3, I'm going to put the TS3 links here.  I hope that this will free up enough space for the important links.

Auto Cheater
http://www.modthesims.info/download.php?t=351293

Beautiful Vista buff adjustment - Little...</context>
		<published>2010-01-24T22:06:20Z</published>
		<updated>2010-01-24T22:06:20Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=4597</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=4597" />
	</entry>
	<entry>
		<title>Custom Neighborhood Names</title>
		<context>Thanks to SimSanta1992, I learned that neighborhoods don't have to be named &lt;letter&gt;&lt;3 numbers&gt;; you can name your neighborhoods so that they are actually recognizable.  What a wonderful undocumented feature:
http://www.modthesims.info/showpost.php?p=2988039&amp;postcount=468

So, I've been updating my...</context>
		<published>2010-01-14T16:11:21Z</published>
		<updated>2010-01-14T16:11:21Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=4578</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=4578" />
	</entry>
	<entry>
		<title>Depreciated lots</title>
		<context>I just found out that MTS is accepting depreciated lots.  That can make quite a difference for the starter homes that I like to build.  So, here are my questions:

1) Would people like me to add an alternate version to each of my uploads, depreciated to a lower price?  Most of my Fledgling Flats...</context>
		<published>2010-01-07T16:13:10Z</published>
		<updated>2010-01-07T16:13:10Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=4564</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=4564" />
	</entry>
	<entry>
		<title>Two new versions of the LotAdjuster; one released and one in testing.</title>
		<context>I've been working on a new version of the LotAdjuster which will allow people to adjust using lot-sized tiles, rather than neighborhood-sized tiles.  This will give people more flexibility and control.  As well, I've added the ability to expand one side and shrink the other, so that a building can...</context>
		<published>2009-12-07T03:02:44Z</published>
		<updated>2009-12-07T03:02:44Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=4504</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=4504" />
	</entry>
	<entry>
		<title>Interesting Baby Names Site</title>
		<context>I found a really interesting names site today:
http://www.namenerds.com/uucn/

My favorite list is SciFi (somewhat difficult to find):
http://www.namenerds.com/uucn/sci-fi/
Very heavy on male names, probably because of how sexist SciFi is.

I also like their list of Robots, Androids, and...</context>
		<published>2009-12-01T02:38:10Z</published>
		<updated>2009-12-01T02:38:10Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=4492</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=4492" />
	</entry>
	<entry>
		<title>Even if TS3...</title>
		<context>I had a funny conversation yesterday.  Went something like this:

Even if TS3 had a proper neighborhood editor...

and, even if TS3 build mode worked...

and, even if TS3 had proper genetics...

and, even if TS3 story progression actually worked...</context>
		<published>2009-07-13T22:00:24Z</published>
		<updated>2009-07-13T22:00:24Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=4044</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=4044" />
	</entry>
	<entry>
		<title>Problems with TS3</title>
		<context>Along with the obvious problems with story progression etc. in TS3, I was surprised to see that EA has managed to destroy build mode.  Even though I only played with it for an hour or so, these things were immediately apparent:

1) The wall-movement ability can make it almost impossible to grab...</context>
		<published>2009-06-07T03:58:07Z</published>
		<updated>2009-06-07T03:58:07Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=3927</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=3927" />
	</entry>
	<entry>
		<title>Adding a foundation to an existing house</title>
		<context>I am finally having some success with my new program to add a level to a lot.  I was able to raise 9 Fledgling Flats and put a foundation underneath, plus add a full second story without destroying the unique roof.

I also managed to add 4 no-slope basements under the 4 townhouses on Maxis' Bella's...</context>
		<published>2009-05-12T15:28:31Z</published>
		<updated>2009-05-12T15:28:31Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=3841</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=3841" />
	</entry>
	<entry>
		<title>Are they joking?</title>
		<context>Saw this item on EA's Sims 2 site: &quot;EA Reveals The Sims 3 Full Online Feature Set.  Check out the full online feature set of The Sims 3 - including TheSims3.com site, the Launcher, and The Sims 3 Store.&quot;

When I think of all the problems that people had with the Launcher (SecuROM) and the Store...</context>
		<published>2009-05-01T15:05:30Z</published>
		<updated>2009-05-01T15:05:30Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=3814</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=3814" />
	</entry>
	<entry>
		<title>Moo Tools</title>
		<context>I've created a new social group for discussion of tools like the LotAdjuster, HoodReplace, ConvertiWall, and the GridAdjuster.

Although it won't be long until TS3 comes out, I have a bit of time right now and thought that I'd try to get a few new utilities up and working.

So, if you have any...</context>
		<published>2009-04-28T18:21:40Z</published>
		<updated>2009-04-28T18:21:40Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=3801</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=3801" />
	</entry>
	<entry>
		<title>Real Basements</title>
		<context>Now that the GridAdjuster is available, we have a very simple way to make real basements, with no odd slope:

http://www.modthesims2.com/showthread.php?p=2172451#post2172451

I'm really pleased at how easy this is with the new tool.</context>
		<published>2009-04-26T00:01:41Z</published>
		<updated>2009-04-26T00:01:41Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=3794</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=3794" />
	</entry>
	<entry>
		<title>GridAdjuster</title>
		<context>I'm on a roll.  The first version of the TS2GridAdjuster has been uploaded and is sitting in the approval queue.  So far, it only does flat and sloped.  I wanted to upload what I have working because of the new &quot;real&quot; basement tutorial.  Since it involves negative elevations, I'm hoping that...</context>
		<published>2009-04-22T03:35:42Z</published>
		<updated>2009-04-22T03:35:42Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=3781</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=3781" />
	</entry>
	<entry>
		<title>ConvertiWall and GridAdjuster</title>
		<context>Well, I finally managed to find some time to finish work on ConvertiWall (a.k.a. WallStyle) and uploaded it today.

Work is proceeding on TS2GridAdjuster (a.k.a. WallHeight, a.k.a CFENoMore) and I'm looking for feedback on the UI and name.  If you'd like to join the discussion, please join us...</context>
		<published>2009-04-20T06:28:46Z</published>
		<updated>2009-04-20T06:28:46Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=3773</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=3773" />
	</entry>
	<entry>
		<title>Lost Angles - my first CompatiLot project</title>
		<context>Another silver lining?  The MTS2 04/01 joke was so annoying that I just stayed away for the day.  But, that gave me time for a special project.

I've had this house for some time now, but I really wanted to clean it up, since it used all EPs and SPs up to Glamour Life.  I wanted to make it...</context>
		<published>2009-04-02T21:58:52Z</published>
		<updated>2009-04-02T21:58:52Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=3707</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=3707" />
	</entry>
	<entry>
		<title>CFE no more?</title>
		<context>I've been looking at the houses showcased from the TS3 Creators' Camp.  As far as I can tell, no one is using the CFE (ConstrainFloorElevation) cheat to make modern homes.  http://thesims3.ea.com/view/pages/community.jsp?type=event  If EA has removed this cheat, it's a sad day for modern home...</context>
		<published>2009-03-27T13:29:28Z</published>
		<updated>2009-03-27T13:29:28Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=3687</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=3687" />
	</entry>
	<entry>
		<title>There's always a silver lining.</title>
		<context>I'm a firm believer in finding the good things associated with bad things that happen.  Here are some recent examples:

The Sims 3 has been delayed.  Because of this, I decided to work on my new program, which allows adjustment of the grid elevations without using the CFE cheat; this is the program...</context>
		<published>2009-02-19T03:13:05Z</published>
		<updated>2009-02-19T03:13:05Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=3530</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=3530" />
	</entry>
	<entry>
		<title>Firefox</title>
		<context>Well, I finally broke down and installed Firefox.  Seems like Internet Explorer is just too buggy these days.  Ever since Delphy started this latest round of &quot;improving&quot; the site a few months ago, I've been getting frequent hangs and crashes.

Funny that IE was only unhappy with this site; none of...</context>
		<published>2008-12-24T16:55:14Z</published>
		<updated>2008-12-24T16:55:14Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=3281</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=3281" />
	</entry>
	<entry>
		<title>InSim Community</title>
		<context>I'm afraid that I've just spent a lot of time trying to catch up on what's happening at InSim.  Somehow, it touches me even though I don't usually spend a lot of time at that site.  It brings up interesting questions about legal vs. moral &quot;ownership&quot; of a community site, whether stealing back your...</context>
		<published>2008-12-03T22:11:30Z</published>
		<updated>2008-12-03T22:11:30Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=3203</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=3203" />
	</entry>
	<entry>
		<title>Mansions and Gardens Stuff</title>
		<context>I finally managed to get a new version of the LotAdjuster released - compatible with Mansions and Gardens Stuff.

The funny thing is: the actual code changes were minor.

My main problem was getting EP9 (sic.) installed.  I don't want SecuROM on my machine, and I'm also using Dizzy's patch to fix...</context>
		<published>2008-11-26T05:58:02Z</published>
		<updated>2008-11-26T05:58:02Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=3163</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=3163" />
	</entry>
	<entry>
		<title>Potential 64-bit fix</title>
		<context>I've uploaded potential fixes for the problems that people have been having running my programs on a 64-bit system.  Just waiting for confirmation from a couple of people before I make these official releases.  In the interim, you can find the fixed versions...</context>
		<published>2008-11-02T03:22:42Z</published>
		<updated>2008-11-02T03:22:42Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=3098</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=3098" />
	</entry>
	<entry>
		<title>My to-do list</title>
		<context>Just wanted to write down all of the things that I've been working on, so that I don't forget anything.

LotAdjuster:
+ Implement 64-bit fix. (done)
+ Replace the last &quot;Next &gt;&quot; button with a &quot;Finish&quot; button, to warn people that they are about to commit their changes. (done)
- Expand / copy existing...</context>
		<published>2008-10-15T17:48:22Z</published>
		<updated>2008-10-15T17:48:22Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=3053</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=3053" />
	</entry>
	<entry>
		<title>Fix for Beach Apartments</title>
		<context>The readme for Apartment Life says that beach apartments will not work.  Here's a tutorial to fix the problem:
http://www.modthesims2.com/showthread.php?t=302405

There's no problem creating a residential beach lot, building an apartment on the lot, or changing the lot from residential to...</context>
		<published>2008-09-24T18:05:09Z</published>
		<updated>2008-09-24T18:05:09Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=3010</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=3010" />
	</entry>
	<entry>
		<title>It's bigger on the inside...!</title>
		<context>I managed to get 4 apartments which each share the same space and time.  Each apartment appears to be 2x2 lot tiles.  But, when you play one of the occupied apartments, it opens up into a luxurious 2 bedroom unit.  I've been playing two of the units without any problems, but I want to test whether...</context>
		<published>2008-09-13T15:24:17Z</published>
		<updated>2008-09-13T15:24:17Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=2985</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=2985" />
	</entry>
	<entry>
		<title>Apartments: benefits and liabilities</title>
		<context>I didn't know that I would like apartments... but I do!  It's so nice to be able to have a nicer place for my starter sims without cheating.

And, I love that the landlord takes care of the landscaping... s/he seems to do a much better job of it than the hired gardener ever did, probably because...</context>
		<published>2008-09-12T17:11:40Z</published>
		<updated>2008-09-12T17:11:40Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=2978</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=2978" />
	</entry>
	<entry>
		<title>Percolating - thoughts for future projects</title>
		<context>Just some thoughts on things that might be interesting, but which I'm not actively pursuing right now:

CompatiLot:
Reduce the EP requirements of a lot.  Many people don't realize that each EP that you install fundamentally changes the internal structure of a lot, so that lots are not backwards...</context>
		<published>2008-09-08T17:38:37Z</published>
		<updated>2008-09-08T17:38:37Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=2958</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=2958" />
	</entry>
	<entry>
		<title>Guestbook</title>
		<context>Questions?  Concerns?  Comments?  Requests?  Thanks?

Feel free to comment here.</context>
		<published>2008-09-08T00:31:27Z</published>
		<updated>2008-09-08T00:31:27Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=2949</comments>
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	</entry>
	<entry>
		<title>What I'm working on</title>
		<context>In addition to maintaining the LotAdjuster, I'm working on a few other projects:

WallStyle:
Change the style of a wall.  Looks like there are few valid conversions, but standard wall to foundation wall gives inexpensive modern roofs.  May not be necessary; temporary modding of the wall.txt file...</context>
		<published>2008-09-07T20:22:06Z</published>
		<updated>2008-09-07T20:22:06Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=2946</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=2946" />
	</entry>
</journal>