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	<title>MogHughson's Journal</title>
	<id>tag:https:,2008-12-01://modthesims.info/journal.php?do=syndication&amp;j=747&amp;type=atom</id>
	<updated>2026-04-16T03:13:19Z</updated>
	<link rel="alternate" href="https://modthesims.info/journal.php?do=showjournal&amp;j=747" />
	<link rel="self" href="https://modthesims.info/journal.php?do=syndication&amp;j=747&amp;type=atom" />
	<author>
		<name>MogHughson</name>
		<uri>https://modthesims.info/member.php?u=318435</uri>
	</author>
	<generator uri="https://modthesims.info/journal.php" version="1.0">vB Journal</generator>

	<entry>
		<id>tag:https:,2009-06-17://modthesims.info/journal.php?do=showentry&amp;e=3965</id>
		<title>Mod I would like to make - needs meshing expertise</title>
		<published>2009-06-17T23:54:26Z</published>
		<updated>2009-06-17T23:54:26Z</updated>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=3965" />
		<summary>Going to try and capture my ideas for a specific set of mods that I will need meshing expertise to complete. If I can write it down, hopefully I can explain it to someone else who can help me with the meshing.

The basic idea is to allow Sims to do laundry. The peices required follow with...</summary>
	</entry>
	<entry>
		<id>tag:https:,2009-05-17://modthesims.info/journal.php?do=showentry&amp;e=3866</id>
		<title>Mini-Tutorial: Marking Cars as Selectable by the Decorative Parking Space</title>
		<published>2009-05-17T23:34:48Z</published>
		<updated>2009-05-17T23:34:48Z</updated>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=3866" />
		<summary>In order for BHAV code to find objects that are not currently on your lot, we found an instruction that allows the selection of objects with a particular value set (see this tutorial if you are interested in BHAV programming). This means that in order to have any specific car mesh found and used in...</summary>
	</entry>
	<entry>
		<id>tag:https:,2009-01-11://modthesims.info/journal.php?do=showentry&amp;e=3367</id>
		<title>Selecting non-selectable Sims</title>
		<published>2009-01-11T22:26:01Z</published>
		<updated>2009-01-11T22:26:01Z</updated>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=3367" />
		<summary>As much as a reminder to myself I capture this information here. My thanks to Rosawyn for this method and to Rosawyn and inuyasha_babe for the general information that this could be done at all!

To make a non-playable Sim playable without any custom content you can use the following cheat. Press...</summary>
	</entry>
	<entry>
		<id>tag:https:,2008-12-29://modthesims.info/journal.php?do=showentry&amp;e=3297</id>
		<title>Pets Only Job Seeking Noticeboard</title>
		<published>2008-12-29T00:33:06Z</published>
		<updated>2008-12-29T00:33:06Z</updated>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=3297" />
		<summary>When the idea of adding Pet Jobs to my Job Seeking Noticeboard was initially raised there was some discussion about having a separate board with only Pet Jobs on it - so that it could be placed in a Pet shop and the human jobs board could be separate in a Job Centre.

My solution to this request is...</summary>
	</entry>
	<entry>
		<id>tag:https:,2008-12-21://modthesims.info/journal.php?do=showentry&amp;e=3274</id>
		<title>Using One More Slot Please (OMSP) objects with the Desk Locator</title>
		<published>2008-12-21T23:17:01Z</published>
		<updated>2008-12-21T23:17:01Z</updated>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=3274" />
		<summary>My desk locator object is used to identify a desk or table as &quot;owned&quot; by a particular Sim so that when they come home with homework they will place it on their nominated desk (instead of leaving it on the floor, outside in the snow, or in some other awkward place so that you can't find it again...</summary>
	</entry>
	<entry>
		<id>tag:https:,2008-12-01://modthesims.info/journal.php?do=showentry&amp;e=3188</id>
		<title>All About Puddles</title>
		<published>2008-12-01T22:48:32Z</published>
		<updated>2008-12-01T22:48:32Z</updated>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=3188" />
		<summary>When the Nightlife Expansion Pack brought us &quot;Thirsty&quot; the bath mat I was very happy. &quot;It's about time there was something like this,&quot; I thought, since my sloppy Sims were making a real mess of their bathrooms and, of course being sloppy, they generally don't take too kindly to being told to mop up...</summary>
	</entry>
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