<?xml version="1.0" encoding="ISO-8859-1"?>
<journal>
	<title>V1ND1CARE's Journal</title>
	<journalist>V1ND1CARE</journalist>
	<description></description>
	<lastentry>
		<title>Caves and Constructing Undergound</title>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=3604" />
		<published>2009-03-13T05:05:58Z</published>
	</lastentry>
	<started>2006-07-12T15:11:26Z</started>
	<link rel="alternate" href="https://modthesims.info/journal.php?do=showjournal&amp;j=63" />
	<counters>
		<views>15302</views>
		<entries>24</entries>
		<comments>134</comments>
	</counters>
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	<entry>
		<title>Caves and Constructing Undergound</title>
		<context>http://i27.photobucket.com/albums/c159/V1ND1CARE/Underground/Underground_V.jpg

Unfortunately, it’s been some time since I last attempted to draft the tutorials for both slanted walls and sunken basements/caverns.  Real life has been keeping me rather busy.  However, after reading a few messages...</context>
		<published>2009-03-13T05:05:58Z</published>
		<updated>2009-03-13T05:05:58Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=3604</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=3604" />
	</entry>
	<entry>
		<title>Retirement &amp; Wrapping Up Loose Ends</title>
		<context>http://i27.photobucket.com/albums/c159/V1ND1CARE/Tutorials.jpg

EDIT (November 28, 2008) – Unfortunately, due to time constraints in real life, my project list has to be placed on hold.

EDIT – A special thanks to AudluvsVegas, for having created a beautiful new banner for me.
  
You’re a...</context>
		<published>2008-06-02T04:34:03Z</published>
		<updated>2008-06-02T04:34:03Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=2662</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=2662" />
	</entry>
	<entry>
		<title>The Mines of Moria</title>
		<context>http://i27.photobucket.com/albums/c159/V1ND1CARE/11Small.jpg
Moria</context>
		<published>2008-02-08T12:08:52Z</published>
		<updated>2008-02-08T12:08:52Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=2358</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=2358" />
	</entry>
	<entry>
		<title>Current Project</title>
		<context>http://i27.photobucket.com/albums/c159/V1ND1CARE/FallenStoneCity.jpg

The Fallen City of Stones</context>
		<published>2008-02-01T17:13:33Z</published>
		<updated>2008-02-01T17:13:33Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=2333</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=2333" />
	</entry>
	<entry>
		<title>A moment of inane joy.</title>
		<context>EDIT:  Awww…  Thanks guys  :)  Your words of encouragement are sincerely appreciated. 

And Cyclist – you resourceful fiend, yeah, that would be mine.</context>
		<published>2007-04-16T05:14:46Z</published>
		<updated>2007-04-16T05:14:46Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=1251</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=1251" />
	</entry>
	<entry>
		<title>Previous Entry (deleted and now reposted)</title>
		<context>A minor annoyance with Seasons is that the elements – rain, hail, snow – are unwelcome guests in some homes with custom roofs.  See the pic below.

In my observations, all floor tiles that serve as a roof will not function as a roof if they are angled in any fashion, even slightly.  It’s as...</context>
		<published>2007-03-11T03:28:22Z</published>
		<updated>2007-03-11T03:28:22Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=1108</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=1108" />
	</entry>
	<entry>
		<title>Just dropping a note</title>
		<context>I thought that I’d type in a quick entry to let those that read my journal know that I’m still here, although I haven’t been active lately.  I’ve got this incurable thirst for trying new things and have become engrossed by the creative possibilities that I’ve found in a couple newer...</context>
		<published>2007-02-21T14:37:47Z</published>
		<updated>2007-02-21T14:37:47Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=1060</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=1060" />
	</entry>
	<entry>
		<title>New lot</title>
		<context>I had thought that I could delve into the darker side of building -- the grittier, real life side.  But I’ve found that it’s hard to stray from what catches my eye and heart.  Add to that my time spent trolling winterscapes in search of that next vertical challenge, and then listening to repeat...</context>
		<published>2007-01-27T00:18:46Z</published>
		<updated>2007-01-27T00:18:46Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=998</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=998" />
	</entry>
	<entry>
		<title>Time for a change.</title>
		<context>Wow.  My last upload prior to Darkweald Mill was back in September.  Funny how time flies.

I had needed a break in simming, and between the demands of my work and the euphoria of hanging off of a 55-60 degree face of vertical ice, I think that I’ve finally recovered my drive.  However, as the...</context>
		<published>2006-12-16T20:11:12Z</published>
		<updated>2006-12-16T20:11:12Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=841</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=841" />
	</entry>
	<entry>
		<title>These are the moments that one lives for.</title>
		<context>Even as I type these words, I still can’t believe it.  I made a colossal builder’s mistake that had me running my fingers through my hair and groaning at my screen.  Of all the dumbest CFE mistakes to have made, I had made one that will cost me a few hours worth of work.  And I know better. ...</context>
		<published>2006-12-03T22:49:54Z</published>
		<updated>2006-12-03T22:49:54Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=787</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=787" />
	</entry>
	<entry>
		<title>True Basements</title>
		<context>True basements, in which the levels are merged so that there is no gap beside the wall, are possible...A pain to achieve, but possible.  

http://i27.photobucket.com/albums/c159/V1ND1CARE/TrueBasement.jpg</context>
		<published>2006-09-23T03:12:59Z</published>
		<updated>2006-09-23T03:12:59Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=543</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=543" />
	</entry>
	<entry>
		<title>Sub Level/Caves/Stage Lowering</title>
		<context>I always knew that another grid level existed beneath the ground floor, but I had never investigated it in detail.  Stages are particularly interesting.  I wish that I had thought of this earlier.

EDIT: Surprise surprise.  In viewing the sub grid thusly, it IS possible to lower stages without that...</context>
		<published>2006-09-18T22:21:30Z</published>
		<updated>2006-09-18T22:21:30Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=524</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=524" />
	</entry>
	<entry>
		<title>Tutorial on Lowering Wall Height Below 4 Clicks</title>
		<context>For those that are interested, I’ve just uploaded a tutorial on how to reduce a wall under 4 clicks high.  This was done as a special thank you to the Sims 2 community, with special fondness and dedication to ModTheSims2.  Without this site’s cohesive and creative mix of ideas and talents, many...</context>
		<published>2006-09-17T01:21:33Z</published>
		<updated>2006-09-17T01:21:33Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=515</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=515" />
	</entry>
	<entry>
		<title>In this game, the only limitation is one's imagination.</title>
		<context>I knew it was coming and here it is – build weariness.  I’ve spread myself between a few projects and it’s been akin to playing musical chairs, constantly switching to and fro until I’ve found myself at last left without a chair.  In this case the “chair” is my enthusiasm.  So, I’ve...</context>
		<published>2006-09-15T03:19:31Z</published>
		<updated>2006-09-15T03:19:31Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=509</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=509" />
	</entry>
	<entry>
		<title>Plans</title>
		<context>Ugh.  As I’ve been working on two of my lots, I’ve been tortured and plagued by the Glamour Life Stuff pack sitting atop my desk.  It’s like having chocolate within reach but abstaining from the temptation.  One of the lots that I’ve begun work on is from the Lord of the Rings and was...</context>
		<published>2006-08-31T23:26:35Z</published>
		<updated>2006-08-31T23:26:35Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=432</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=432" />
	</entry>
	<entry>
		<title>New Lot</title>
		<context>I’ve uploaded a new lot that I’ve been sitting on for over a week.  Initially I was hesitant in placing it up for download because it's a bit, well, unusual.  But I ran the theme and some pictures of it by a fellow builder and it passed the litmus test.  He didn’t laugh himself blue. ...</context>
		<published>2006-08-22T19:55:51Z</published>
		<updated>2006-08-22T19:55:51Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=378</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=378" />
	</entry>
	<entry>
		<title>Tutorial and Some Observations</title>
		<context>For those of you interested in learning how I had stacked stages in my earlier entry, there’s an easy tutorial on it that I had posted previously in the Build section of this site.  However, I’ve found that the use of stages in such a manner is extremely limited because of the nature of a...</context>
		<published>2006-08-22T02:13:09Z</published>
		<updated>2006-08-22T02:13:09Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=369</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=369" />
	</entry>
	<entry>
		<title>New lot</title>
		<context>I’m back again, which with my job, will be a reoccurring theme in this journal.  (For those that pm me, it bears mentioning that if I haven’t responded to your message, chances are more than good that I was/am out of town.)  Unfortunately, due to last minute scrambling, I didn’t have time to...</context>
		<published>2006-08-20T20:45:53Z</published>
		<updated>2006-08-20T20:45:53Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=363</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=363" />
	</entry>
	<entry>
		<title>Another discovery</title>
		<context>I’m not sure if anyone else has discovered that this can be done, but while warping levels I observed that I could reduce the wall length down to 3 clicks, 2 clicks, 1 click, and even 0 clicks.  And do so, for the most part, without altering the levels below or above.  Through further...</context>
		<published>2006-08-11T04:27:24Z</published>
		<updated>2006-08-11T04:27:24Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=298</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=298" />
	</entry>
	<entry>
		<title>Discovery</title>
		<context>Below is a picture of stacked stages.  They are possible, so thank God for small accidental finds.

EDIT yet again:  There is some difficulty with stacked stages past 2 levels in a cinema setting, and this is due to the levels used.  (I found a simplier method to produce stadium seating in a cinema...</context>
		<published>2006-08-09T20:23:54Z</published>
		<updated>2006-08-09T20:23:54Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=290</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=290" />
	</entry>
	<entry>
		<title>Home again.</title>
		<context>Well I’m back.  After having left town to complete a project riddled with problems for work, I’m back and  in love with the idea of putting my hair up in a ponytail, lounging out in the sun and doing my very best to  perfect the role of a slacker for a couple of days.  Sometimes it’s just...</context>
		<published>2006-08-08T19:28:23Z</published>
		<updated>2006-08-08T19:28:23Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=272</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=272" />
	</entry>
	<entry>
		<title>Inspiration and delay</title>
		<context>All right.  So I was lounging at the park with Diesel, my St. Bernard, both of us stretched out in the shade and nibbling on our respective gadgets – his was his leash and mine was the eraser on my pencil.  For the last 15 minutes I had been sketching some layouts for my proposed lots when I...</context>
		<published>2006-07-25T21:23:25Z</published>
		<updated>2006-07-25T21:23:25Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=204</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=204" />
	</entry>
	<entry>
		<title>My preferred policy</title>
		<context>Well, I’ve just completed one of my planned lots and that should uploaded soon.  (Actually, I’ve had it finished for some weeks as a commercial lot.  I just needed to change a few details.)  I’ll be tackling the rest of my to-do list in a day or two, so in the interim I thought that I’d tag...</context>
		<published>2006-07-18T04:37:46Z</published>
		<updated>2006-07-18T04:37:46Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=144</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=144" />
	</entry>
	<entry>
		<title>Upcomming</title>
		<context>Projects – oh so many in mind, but with so little time.  I think that’s the mantra that most creators mutter.  I’m no exception.

Right now I’ve divided my time between four building projects: some French additions, a few Greek ones, including an ancient setting, a couple of Japanese...</context>
		<published>2006-07-12T15:11:26Z</published>
		<updated>2006-07-12T15:11:26Z</updated>
		<comments>https://modthesims.info/journal.php?do=showcomments&amp;e=92</comments>
		<link rel="alternate" href="https://modthesims.info/journal.php?do=showentry&amp;e=92" />
	</entry>
</journal>