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Top Secret Researcher
#37476 Old 18th Jul 2026 at 12:13 PM
They had made a new mesh or tweaked the existing one in a 3D program to fit an adult body. Only an experienced modder would know how to do that. I wouldn't have a clue.
Mad Poster
#37477 Old 18th Jul 2026 at 1:07 PM
Editing or creating meshes in Blender is a completely different skillset than creating Sims 2 mods. A lot of people can clearly do both well, but just because you're good at one of those things doesn't mean you're good at the other.
Forum Resident
#37478 Old 18th Jul 2026 at 4:06 PM
Quote: Originally posted by Peni Griffin
In a vanilla game, the clock doesn't stop, but the semester clock absolutely does. Until I started building restaurants and putting them on campus, every single date I ever ran out of college in Drama Acres went to restaurants downtown and in Drama Acres proper. They'd spend hours and hours, far more than they had left in the semester -- I remember one engaged couple that just would not stop rolling woohoo wants and woohooed in photo booths and their car five times, changing venues -- on the date and return home in the exact spot in the semester that they left it. I could see their semester bar freezing in the head's up display. When the YAs leave campus, they apparently leave the mechanism that runs that timer behind and are back on Hood Time.

People who already think their semesters are too long and are tired of sims who never roll studying wants making the dean's list need to build date venues on campus to burn the hours.

Semester timer in a vanilla game progresses in university community lots because those allow skill building. That's the trade-off, broke college students can use community skilling items, but they have to sacrifice their semester time for that. Other community lots don't have skilling enabled because that balances out the clock resetting when sims return home.
Top Secret Researcher
#37479 Old 18th Jul 2026 at 4:40 PM
Secret hobby clubs are an open loophole to exploit in an unmodded game. You can learn skills, but neither grow old, nor decrement time left in grading period. They lack strong coffee or sleep to replenish energy, and you need go to a commlot to buy coffee. Or do tai chi walking if you've got an exercise plan. Every new expansion pack has made things easier. In University, you didn't have coffee outside of college yet, and couldn't go to other subhoods yet.

The continuously advancing time in college was in some ways nice. Suddenly gyms were useful and more realistic than building a home gym for everyone. But it also pressured to maintain efficiency when I was used to commlots functioning as a free vacation, a personal pocket plane to teleport to and refresh. And it required one to synchronize the time among multiple family members if he cared about that.
Mad Poster
#37480 Old 18th Jul 2026 at 6:29 PM Last edited by simmer22 : 18th Jul 2026 at 8:56 PM.
Quote: Originally posted by jonasn
I found some converted clothing from teens to adults. It includes textures inside. I compared them carefully with ones extracted from the game, and they were the same except for some loss of quality. It is possible to edit a txmt to change the name of the texture and reduce the mod's size. Why would they make a mod with textures then?


There are multiple ways of doing things and achieve similar results. Maybe they just didn't know how to do the other methods, or there was a reason they didn't do it the other way(s).

Most likely they used a recolor as the textures, instead of either repoing the outfit to the original textures, or using the LIFO files as the texture base (a bit less chance of quality loss than a Bodyshop recolor).

Just because someone can convert an item, doesn't mean they're automatically the master of everything outfit related.

Quote: Originally posted by jonasn
They had made a new mesh or tweaked the existing one in a 3D program to fit an adult body. Only an experienced modder would know how to do that. I wouldn't have a clue.


You don't have to be an experienced modder/creator to convert clothes. It's often one of the first things people start out with because there are a ton of tutorials on how to do it.

Making a mesh from scratch, or making significant tweaks to a mesh usually does require a bit of skill, though. It's when you can combine the knowledge from tutorials with your own experience and creativity you start getting good at things.

Modding and meshing/texturing are quite different skillsets - a skilled modder doesn't necessarily know how to make objects and/or CAS items (both tend to require meshing and texturing skills), and just because you can use SimPE for making CAS stuff and/or objects doesn't mean you can make mods for the game.
Top Secret Researcher
#37481 Old 18th Jul 2026 at 7:17 PM
What sort of work would be required to adjust a teen clothing to fit an adult body without any gaps? A teen seems to be noticeably skinnier. I'm just curious, as I don't aspire to be able to do it.

If they put the texture and a mesh in the download, does it mean that the clothing is standalone without needing the base EP it was made from? The author writes that the EP is needed though.
Forum Resident
#37482 Old 18th Jul 2026 at 7:43 PM
Quote: Originally posted by jonasn
Secret hobby clubs are an open loophole to exploit in an unmodded game. You can learn skills, but neither grow old, nor decrement time left in grading period. They lack strong coffee or sleep to replenish energy, and you need go to a commlot to buy coffee. Or do tai chi walking if you've got an exercise plan. Every new expansion pack has made things easier. In University, you didn't have coffee outside of college yet, and couldn't go to other subhoods yet.

The continuously advancing time in college was in some ways nice. Suddenly gyms were useful and more realistic than building a home gym for everyone. But it also pressured to maintain efficiency when I was used to commlots functioning as a free vacation, a personal pocket plane to teleport to and refresh. And it required one to synchronize the time among multiple family members if he cared about that.

I would argue hobby lots are balanced by having to earn the invite. Which sure it's easy as hell in an unmodded game because you gain hobby enthusiasm from everything, but I still see the vision. TS2 has a suprising amount of balancing that sounds really well thought out on paper. Like how a free needs refill sounds like a good reward for keeping your sims happy, but is trampled a bit by the fact that it's so easy to keep sims happy.
Top Secret Researcher
#37483 Old 18th Jul 2026 at 8:11 PM
Maybe the hobby clubs could be balanced if you had to continuously pay for a membership to join them. What gives you a free needs refill? I've never heard of it. It must be an Apartments thing.
Mad Poster
#37484 Old 18th Jul 2026 at 9:19 PM
Quote: Originally posted by jonasn
What sort of work would be required to adjust a teen clothing to fit an adult body without any gaps? A teen seems to be noticeably skinnier. I'm just curious, as I don't aspire to be able to do it.

If they put the texture and a mesh in the download, does it mean that the clothing is standalone without needing the base EP it was made from? The author writes that the EP is needed though.


Mostly it's resizing the mesh (it would be slightly skinnier from the resizing), reshaping some areas, possibly fixing the neck gap (+ midsection gap for tops/bottoms) and morphs.

A few tutorials, in case you want to check it out:


Putting the texture in the download means the clothing item is standalone. Some creators tend to offer both a repo'd and a standalone version of age-converted clothes, mostly so people can pick if they want all the ages, or just some.

If the item is EP-dependent, repoing is usually a better option for small filesizes and such, though if the texture is included the item technically might not be EP-dependent any longer (depends on a few other things, though).
Mad Poster
#37485 Old 19th Jul 2026 at 12:52 AM Last edited by Bulbizarre : 20th Jul 2026 at 10:44 AM.
At a community lot I heard an alarm followed by sirens. But I coudln't find any emergency vehicles. Any idea what happened?

EDIT: It was a song on the pop speaker, lol.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too!
Top Secret Researcher
#37486 Old 20th Jul 2026 at 9:08 AM
When I go into CAS and create a sim or a few, and then press Cancel Family, is the creation completely undone, or does a mark remain in the neighborhood?
Mad Poster
#37487 Old 20th Jul 2026 at 10:43 AM
Quote: Originally posted by jonasn
When I go into CAS and create a sim or a few, and then press Cancel Family, is the creation completely undone, or does a mark remain in the neighborhood?


I think April Black's video had it so that the Sims Character Creation Index, basically a number of how many sims were created, is increased (it maxes out at over 32,000). But the created character files get deleted, I observed this myself.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too!
Mad Poster
#37488 Old 20th Jul 2026 at 12:36 PM
When you start to create a Sim in CAS, the game creates a character file for them. It deletes these files if you click on Cancel Family. If you have CAS open with (partly) created Sims in it, and your game (or your computer) hangs/freezes, those character files are still in your game. You can see them in Windows Explorer (or File Explorer or whatever it's called this week!). I presume you can also see them in the equivalents of File Explorer in MacOS and Linux. But when you start up the game again, it deletes these character files. I'm fairly sure that the Character Creation Index is not increased until you click on Accept Family and save the family to the game.

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Mad Poster
#37489 Old 20th Jul 2026 at 1:09 PM
Is there any way to move songs from one radio station to another, aside from workaround of exporting them and dumpiing them back into the music folder? The Indie Wave has so few songs that I'd like to put those ones in with College Rock.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too!
Mad Poster
#37490 Old 20th Jul 2026 at 3:11 PM
Quote: Originally posted by AndrewGloria
When you start to create a Sim in CAS, the game creates a character file for them. It deletes these files if you click on Cancel Family. If you have CAS open with (partly) created Sims in it, and your game (or your computer) hangs/freezes, those character files are still in your game. You can see them in Windows Explorer (or File Explorer or whatever it's called this week!). I presume you can also see them in the equivalents of File Explorer in MacOS and Linux. But when you start up the game again, it deletes these character files. I'm fairly sure that the Character Creation Index is not increased until you click on Accept Family and save the family to the game.


I assume this also happens if you play a household and sims are created/born, but you don't save. Because I've done that plenty of times and those unsaved sims have never shown up anywhere in my files after exiting the game (haven't checked the character folder while I was playing, but maybe I should the next time I'm testing out some stuff).
Mad Poster
#37491 Old 20th Jul 2026 at 3:41 PM
Quote: Originally posted by simmer22
I assume this also happens if you play a household and sims are created/born, but you don't save. Because I've done that plenty of times and those unsaved sims have never shown up anywhere in my files after exiting the game (haven't checked the character folder while I was playing, but maybe I should the next time I'm testing out some stuff).


Yes, I once did some tests where I copied out the newborn baby character files and then quit without saving in order to open them in SimPE

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too!
Lab Assistant
#37492 Old Today at 4:14 PM
Insane how this thread has been ongoing for 10 years now!

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