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Test Subject
#1201 Old 27th Jan 2026 at 7:25 AM
Where can I find that?
This one is actually an interesting one, because a while back I actually found incomplete code for it in the game's code base for when a Sim's information was first created (this is unrelated to left-handed and right-handed accessories for CAS parts).



As to how easy it would be to complete, I have no idea, but the groundwork for it is there at least. Animations would have to be made to account for it though.[/QUOTE]
Test Subject
#1202 Old 28th Jan 2026 at 12:09 PM
Is there any way to change the sims 3 crying babies? They sound so angry and demanding; TSM Baby cries are so more realistic. How do I get the TSM Baby cries (Animation and Sound) for Sims 3? I almost want to go straight to a different household so I don't have to deal with it.......
Lab Assistant
#1203 Old 29th Jan 2026 at 5:08 AM
more lgbtq+ mods. more sexualities besides gay/bi. different gender identities. and an option for it to be assigned on its own. something that could make lgbtq+ bars/clubs a thing, also drag shows. maybe a pride day event or pride events. a custom rainbow alcohol thats pride inspired! custom music channel, tv.. etc
Lab Assistant
#1204 Old 29th Jan 2026 at 5:16 AM
Quote: Originally posted by soul reaper magnum
i wish there was a mod that allowed you to make any kind of family connections you wanted, i recently started a game where the idea was an elder grandmother taking care of her child granddaughter, but because that kind of connection isn't directly possible, i had to just make them roommates and give them the same last name, and "pretend" they were related.

hello, the expanded genealogy mod by Destrospean on here does that!! :D
Lab Assistant
#1205 Old 29th Jan 2026 at 5:18 AM
Quote: Originally posted by Deshong
I wish so too and I wish for the mod to somehow be able to bypass my tedious workaround and be able to dig into the game files of any and all save files and select a Sim/Sims to copy their genetic information with a list of all familial relationships the game recognizes while connecting them to any other chosen Sim/Sims from any saved game file and use a placeholder for them as a category specifically for family connections. My workaround I usually choose the DJ using the NRass MC category since I had rarely ever used that service. But hoping if the mod is possible that it would be standalone from NRass and capable all on its own.

Otherwise if you are interested:

How do you handle family relationships in terms of different neighborhoods?
https://modthesims.info/t/666766

Step 1: Save any and all copies of Sims needed from the in-game save to the library. You can evict Sims and save them separately too, just don't save the game and the once Sims are saved to the library unless deleted, is automatically saved. Or it's probably safer to use a copy of the save so in case one messes up they don't have to worry. At the main menu there's an option to copy any save, I tend to use this feature and include the word COPY in it so I know which one is the replica.
*Do not save Sims to the CAS bin to gather and recreate as a household to reattach relationships that way because their skills, inventory, job, etc will get reset as if a brand new Sim.
*Make sure any Sims previous jobs/professions are also in the world so they will automatically continue where ever they left off at.

Step 2: Open the world you want to place them in and retrieve them from the library to place down in the world. It is easier to place them altogether to make it simple to check their relationships connect correctly. After that, you can separate them to live elsewhere in the neighborhood if wanted.
*NRass > Mastercontroller > Sim > Advanced > Family (Add Parent, Child, Sibling/Remove Parent, Child, Sibling)

Step 3: For the Sim or Sims you don't want in the world, a compromise is to use NRass MC to assign them as a service Sim. I chose the DJ role but you can chose another role that makes sense to you.
*This makes it so that the Sims are still in the world in order to keep the family ties, but are not residents.
*NRass > Mastercontroller > Sim > Advanced > Set Service

Step 4: Reset the Sim(s) who you set as service Sims. Or if you want, your Sims can interact with them, call them, invite them over, text them but I'm going to guess it can depend on which service role you place them in concerning how available they may be.


theres a mod here named expanded geneology by Destrospean that allows u to do it
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