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Scholar
Original Poster
#1 Old 4th Apr 2025 at 4:59 AM
Default Simlogical old mods
I discover that I have a large number of Simlogical mods in the folder I call "downloads staging-" a place where I put mods when I first download them. This serves me well in different ways-I don't have to dump everything in my game all at once if I'm downloading a lot of things, which I do sometimes if I'm trying to get the right look for a sim or a build, and I'm not worried about losing things if I do a 50-50 search for a misbehaving mod (or a bad combination of mods) & misplace things I mean to sequester, and if I try to merge things and the merge goes wrong, I have the backup. Anyway, I can't remember the last time I used these, and I was reminded of how fond I was of some of them when I saw them tonight. But I don't know if they are obsolete or still working correctly, and before I do a test on them, I thought I might ask if anybody knew any of them to be questionable these days.

Any comments?
Forum Resident
#2 Old 7th Apr 2025 at 1:16 AM
The entire Simlogical archive is still maintained, so you're still able to read their descriptions for what patch level they're for and such: https://www.simlogical.com/ContentU...ploadsIndex.htm

The big one to avoid is the SimsMX Hospital Overhaul- it was developed on a much earlier patch and affects enough to be unsafe to use in 1.67+
The rest of the script mods tend to be for standalone objects/interactions and still function as intended even if they're quite old.
Lastly, most of the tuning mods mention being 1.67 compatible and any that don't would be easy to update or add with NRaas Retuner instead

thecardinalsims - Cardinal has been taken by a fey mood!
Scholar
Original Poster
#3 Old 7th Apr 2025 at 3:31 AM
Thank you! I asked because a few of the things I was looking at specified 1.57.
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