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Quote: Originally posted by Hally
I followed this and am getting a lot closer but the wall still doesn't work how I want it to in the game. The top tile displays correctly accept that the CAP I'm using has a green band across the top which is showing up translucent so the pattern behind shows through. The bottom 2 tiles are distorting the pattern size. If I put a particular pattern in the squares and then try to use a different pattern, there is still a "ghost" of the first pattern.
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To be honest I have no idea what the problem could be, so if you don't mind can you show how does it look in-game?
Quote: Originally posted by Hally
Also, what do the tiling options for patterns A, B and C at the bottom of the textures screen do? Particularly the part with the 1, 3 selection.
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TS3 walls are 256x768 in texture size, in which 'tiling' here means 1=256, so a 1, 3 tiling would mean 256x768. In TSRW it's already by default, so it's best not to change it.
Quote: Originally posted by Hally
And what do you mean by "Once you completed your project, export it and then re-import?
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Once you are done, you could export your project as .sims3pack, or export the project itself (in .wrk format). But that doesn't end there, as this export/re-import thing is a very important step so that your finished wall wouldn't conflict with other custom walls (don't ask me why though, it was a bug in TSRW's part). Import your wall again (Create new project > Import), and while at the Project details screen, edit the text in every text box before proceeding.
A detailed tutorial here:
https://bioniczombie.tumblr.com/pos...e-catalog-names (I actually combined two methods here so do whatever works I guess..)
Quote: Originally posted by Hally
And finally, what size are the patterns supposed to be? You originally said 256 x 256 and changed it to 256 x 768. (Thanks for answering even though you were half asleep!) The tutorial says they should all be 256 x 512. Thanks!
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This is actually confusing, because you see the EA standard tiling is 1, 3 which translates to 256x768, but most default wall textures have 256x512 sizes. However, in my past experiences in creating walls, I could use a 256x512 size while leaving the tiling in the default 1, 3 setting and would not result to texture distortion. So I'd suggest trying a 256x512 texture size first and if there's some distortion make it 256x768 instead.
Sorry for the late response, I just got a day off from work today.
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