#4

20th Jan 2026 at 5:34 AM
Last edited by simmer22 : 20th Jan 2026 at
6:21 AM.
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Are you recoloring the version from the link or the original file? Try first with the version from the link, as it should have updated subsets (and looks like it also has recolors). You likely have to compare the textures to see if they're compatible - the topic mentioned having re-UVmapped some stuff.
If you see no other way than making a standalone version, close and reopen the (original) file (don't touch any of the resources!), then do "Tools --> Fix Integrity" and change the name slightly to make it standalone from the other version, and save the file. Then update the GUID(s). Only change the GUID in the first box, directly to the left of "Get GUID". Don't touch the four GUID boxes below. Also tick "update MMATs" BEFORE clicking "update".
If there are more than one OBJD, make sure you only update MMATs for the main GUID/OBJD (usually the one with the lowest GUID number, or no numbers after the main name in the name string). You need to put unique GUIDs for each OBJD (you can generate one GUID and go one number/letter up from the rest. This one has "0x002FF0C
C", "0x002FF0C
D" and "0x002FF0C
E" as an example) - GUIDs can have numbers 0-9 + letters A-F. A comes after 9, and 0 comes after F, so it's 00-09, 0A-0F, 10-19, 1A-1F, ... , 90-9F, A0-AF, etc.
As for making items recolorable, something being wrong in the GMND tends to be a common culprit for crashing, especially if the Blocklist hasn't been properly added. The SHPE/MMAT/TXTR/TXMTs having issues more often than not leads to things just not working the way you want ("not recolorable", "no pic", second subset not showing, etc.). Often it's just getting a name/value wrong in one of the boxes that causes a problem. Only today I had a second subset not show because of an extra space at the end in one of the "value" boxes - that one took me a while, because nothing else was wrong in the files
If you're having issues with the edited version not being recolorable ingame, it could be because it lacks a "tsDesignModeEnabled" line in the blocklist. Other than that I can't find any obvious issues.
I added the line to the file + a recolor file below (it looks the same, it's just to see if it shows up), if you want to test.