5 people viewing
Quick Reply
Search this Thread
Mad Poster
#15376 Old 26th Jan 2025 at 7:12 PM
Quote: Originally posted by Charity
Butler can also be stopped from trying to nanny. https://www.leefish.nl/mybb/thread-910.html

The only time I had a family rich enough to hire a butler I ended up just making one and moving him in. XD


The only time I had a butler in the game, he fell in love with the mistress of the house, I moved him in and the marriage fell apart.

The husband moved out and then murdered both his ex-wife and the butler.

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://www.mediafire.com/?r=wbmnd#myfiles
The Babel fish is a dead giveaway
retired moderator
#15377 Old 26th Jan 2025 at 8:03 PM
Quote: Originally posted by FranH
The only time I had a butler in the game, he fell in love with the mistress of the house, I moved him in and the marriage fell apart.

The husband moved out and then murdered both his ex-wife and the butler.

Oooh, spicy! In Lacuna D the butler of the rich family had an affair with the lady of the house and they had a love child. She immediately sent the baby for adoption (baby was quickly adopted into a loving home) and the butler, Babbage, was retired (I made him into a townie with hilarious results).
https://modthesims.info/showthread....607#post5675607
The lady of the house missed Babbage though and had the local roboteer make her a Babbage replica servo to help out around the house.
Screenshots

I will choose a path that's clear- I will choose free will
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Adele Archive- Sims 1 Archive
Please send me a message if you would like a SimsFileShare account, I can send you an invite!
Alchemist
#15378 Old 26th Jan 2025 at 8:14 PM
Ah, I realize now that, yeah, I'm using mods to make the Butler better. I do use Butler is No Nanny so that the Butler can just focus on the cleaning and gardening duties, otherwise, yes, he often gets distracted trying to do both, especially if there's more than one kid. I think I also have the mod that makes the Butler ask before firing the other service sims. In this way, my super rich sims can have a fleet of staff to take care of the household and the Butler becomes a bit like the head of staff that oversees everyone and finishes up the jobs the regulars can't finish.

Although, since this is the Hacks I'd Like to See thread, I have always wanted a better way for the Butler to cook food. I'd like the ability to be able to click on him at any time and tell him to make food, and which dish I'd like him to make. Honestly, it'd be nice to do that with everything--sort of like a Butler Manager, where you can toggle on and off the duties you'd like him to handle--like maybe in one household, you just need him to be a nanny, in other he could just cook, etc. And yeah, for the cooking, you can toggle which meals you'd like him to make--breakfast, lunch, and/or dinner, and you'd be able to set the times you'd like the meal to be ready for. Then you'd be able to toggle which meals he's eligible to cook and how many servings you'd like him to make of each meal. This way if you have cc he's not serving ice cream or something else inappropriate and you can have him make meals for just one or two people all the time, as opposed to making a large serving and getting leftovers later. Or you could do the opposite--have him make big batch meals every so often and then the family eats the leftovers until they're gone. And I guess, if I'm wishing, it be nice to be able to schedule him, too; because sometimes you don't need him hanging around all day. So it'd be nice if you could hire him to come in twice a week to cook meals or whatever, and then leave.

"Thinking of you, wherever you are. We pray for our sorrows to end, and hope that our hearts will blend." - Kingdom Hearts

XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
aka Kelyns | she/her
Mad Poster
#15379 Old 27th Jan 2025 at 5:31 PM
Quote: Originally posted by simsample
The lady of the house missed Babbage though and had the local roboteer make her a Babbage replica servo to help out around the house.


Does he fulfil all the roles of his predecessor?
Mad Poster
#15380 Old 27th Jan 2025 at 6:02 PM
Quote: Originally posted by Charity
Butler can also be stopped from trying to nanny. https://www.leefish.nl/mybb/thread-910.html

The only time I had a family rich enough to hire a butler I ended up just making one and moving him in. XD


I would like him to do childcare, just not do it incompetently and not keep trying to do it while my sims are home.
The Babel fish is a dead giveaway
retired moderator
#15381 Old 27th Jan 2025 at 6:54 PM
Quote: Originally posted by Charity
Does he fulfil all the roles of his predecessor?

I couldn't possibly comment.

I will choose a path that's clear- I will choose free will
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Adele Archive- Sims 1 Archive
Please send me a message if you would like a SimsFileShare account, I can send you an invite!
Mad Poster
#15382 Old 27th Jan 2025 at 6:57 PM
Quote: Originally posted by simsample
Oooh, spicy! In Lacuna D the butler of the rich family had an affair with the lady of the house and they had a love child. She immediately sent the baby for adoption (baby was quickly adopted into a loving home) and the butler, Babbage, was retired (I made him into a townie with hilarious results).
https://modthesims.info/showthread....607#post5675607
The lady of the house missed Babbage though and had the local roboteer make her a Babbage replica servo to help out around the house.

I am to assume the steampunk looking eyebrows are CC? If so, WCIF? They look really cool!

Because the earth is standing still, and the truth becomes a lie
A choice profound is bittersweet, no one hears Cassandra Goth cry

The Babel fish is a dead giveaway
retired moderator
#15383 Old 27th Jan 2025 at 7:09 PM
Quote: Originally posted by HarVee
I am to assume the steampunk looking eyebrows are CC? If so, WCIF? They look really cool!

Yes, they are by the amazing sherahbim.
https://modthesims.info/d/451899/st...t-upgrades.html

Check out the rest of their stuff- it's all sublime!

I will choose a path that's clear- I will choose free will
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Adele Archive- Sims 1 Archive
Please send me a message if you would like a SimsFileShare account, I can send you an invite!
Mad Poster
#15384 Old 27th Jan 2025 at 9:05 PM
Major, Major announcement:

I was in a discussion with someone on this thread about the stocking ability and the refrigerator. Much discussion about how limiting and picky it was.

So i decided to ask one of my and your favorite modders, PicknMix Sims to see if he could do something about the problem.


He did:

Stock All Harvestables

https://www.tumblr.com/picknmixsims...es?source=share

It works, and I know it does, because I've been doing the testing for the mod for the last 2 weeks.

It does show up in the dialogue along with the regular 'stock' option.

I think it's great! It works on fresh fruits/vegetables as well as the 'stockable' food items that you've see here and on GOS.

Have fun!

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://www.mediafire.com/?r=wbmnd#myfiles
Field Researcher
#15385 Old 27th Jan 2025 at 10:26 PM
Quote: Originally posted by FranH
I was in a discussion with someone on this thread about the stocking ability and the refrigerator. Much discussion about how limiting and picky it was.

I think that was me! That is so awesome, thank you for sharing! Can't wait to try it out.
Mad Poster
#15386 Old 28th Jan 2025 at 12:35 AM
Quote: Originally posted by pinkdynamite
I think that was me! That is so awesome, thank you for sharing! Can't wait to try it out.



You can't believe how excited I was while I was testing this mod out.. and I had to literally keep my big trap shut while he was working out the bugs because I knew that if anyone could do this, it would be him.

Whoward is a totally cool dude and fantastic modder.

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://www.mediafire.com/?r=wbmnd#myfiles
Alchemist
#15387 Old 28th Jan 2025 at 6:54 PM
I was thinking about Veronaville and how to keep the feud alive there for a while, and I'd like a few mods to facilitate this; I think it could be fun!

I'd like to see an 'Influence to Hate Sim' option where you can have one sim convince another to consider a third party as an enemy. Maybe even with a relationship check, so that the more relationship points a sim has, or if they have BF/BFF/Crush/Love status, the more likely they are to take the suggestion, and vice versa. I wouldn't need the Be Enemies interaction to be two-sided or actually affect relationship points--just Sim A influences Sim B and if accepted, Sim B will have their enemy relationship flag set with Sim C.

And then I'd like a 'Reputation' mod, but like for groups. So that when a Group A sim meets a Group B sim, they get a negative hit to their relationship automatically. Kinda like when your sim has a reputation, except the boost/hit would only be for specific sims you meet, instead of everyone. If this one could be configurable, that'd be awesome, so you could set up different groups to automatically hate each other or like each other!

Anyway, just thinking how all the Veronaville kids might have plausibly learned to hate the other family and how'd you'd even go about keeping that going.

"Thinking of you, wherever you are. We pray for our sorrows to end, and hope that our hearts will blend." - Kingdom Hearts

XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
aka Kelyns | she/her
Mad Poster
#15388 Old 28th Jan 2025 at 7:08 PM
Quote: Originally posted by Phantomknight
I was thinking about Veronaville and how to keep the feud alive there for a while

I've been working for the past twelve years (with the help of quite a few of my Sims) to try to end it!

I think we've just about got there. I no longer have business owners rushing to close for the day, just because they've spotted a Capp and a Monty in the shop at the same time.

All Sims are beautiful -- even the ugly ones.
My Simblr ~~ My LJ
Sims' lives matter!
The Veronaville kids are alright.
Inventor
#15389 Old 29th Jan 2025 at 7:23 PM Last edited by grinevilly : 30th Jan 2025 at 5:15 PM.
Default fixing typos
Quote: Originally posted by Phantomknight
I'd like to see an 'Influence to Hate Sim' option where you can have one sim convince another to consider a third party as an enemy. Maybe even with a relationship check, so that the more relationship points a sim has, or if they have BF/BFF/Crush/Love status, the more likely they are to take the suggestion, and vice versa. I wouldn't need the Be Enemies interaction to be two-sided or actually affect relationship points--just Sim A influences Sim B and if accepted, Sim B will have their enemy relationship flag set with Sim C.

And then I'd like a 'Reputation' mod, but like for groups. So that when a Group A sim meets a Group B sim, they get a negative hit to their relationship automatically. Kinda like when your sim has a reputation, except the boost/hit would only be for specific sims you meet, instead of everyone. If this one could be configurable, that'd be awesome, so you could set up different groups to automatically hate each other or like each other!

I had had a similar thought some years ago, though I didn't apply it to Veronaville... I was thinking about gangs. Not modern gangs, but like... the kind of street hoods in the West Side Story -- only more likely to punch you in the face than to dance at you... cuz that's stupid. Maybe more like Grease, although, I dont really remember the T-Birds having a rival gang. they might have, i don't know. i hated that movie. But i digress... A group of kids, maybe using the "group" feature... They could dress the same. They could collect community lots as their turf, enemy turf, disputed territory, and neutral turf. If they spotted an enemy gang (any gang not affiliated with theirs), they'd become aggressive, if they outnumbered the others. So if your playable was in a gang and went to a community lot with a friend or two and they saw 1 sim from another gang, they'd become aggressive towards them, picking on them, irritating them, eventually fighting, if they didn't leave. But if they were outnumbered, it'd be more likely that the other group would become aggressive. Seeing an enemy on your turf would be ++aggression. Disputed turf +aggression. All others, base level aggression. And maybe there'd be a correlation between other gangs, like a hated rival would bring out more aggression, while a feared gang might lessen the aggression. And some gangs could hold mutual respect for each other, so aggression would remain neutral. Who knows?

It's not difficult to have your active sim play by these kinds of rules. But the problem is when your group includes a couple sims that aren't active household members, you can't direct them to behave in this manner. And likewise, uncontrolled enemies don't naturally behave that way, so you can't implement that play style on enemy gangs. But if there was a mod to recognize these different statuses and provoke the responses, it could be viable.

I figure, this would pretty much be a teen mod. Once you've become a YA or an adult, you'd move on from this gang stuff... I mean, honestly, how many "college gangs" are there?

I agree, it could be a fun idea! Although, i'm sure there's a more euphemistic way to influence animosity, without flat-out calling it "HATE". hahaha... "Talk Shit About..."? Nah, i'll have to keep workshopping that one. hahah!


-gE
>=)

Sims2 Shenanigans Workshop Discord! Learn to mod!!
Join our Discord and participate LIVE! Interact with instructors and creators!
Next Workshop: Jan 18: FrankenMeshing! pt. 1
In this Workshop, all you need to know about combining parts to create new meshes!
Join Now, & Start Creating!
Mad Poster
#15390 Old 30th Jan 2025 at 3:42 PM
Quote: Originally posted by grinevilly
Maybe more like Grease, although, I dont really remember the T-Birds having a rival gang. they might have, i don't know.


The Scorpions, with that sleazy guy, Leo.

But gangs are unfortunately not something you grow out of. Gangs like the Mongrel Mob have members of all ages.
Inventor
#15391 Old 30th Jan 2025 at 5:22 PM
Quote: Originally posted by Charity
The Scorpions, with that sleazy guy, Leo.

But gangs are unfortunately not something you grow out of. Gangs like the Mongrel Mob have members of all ages.

Yeah... but i was thinking more sims-appropriate. The romanticized 50s Hollywood gangs. Just some teenage punks, wandering the streets and acting like smart-asses. They were still home when the streetlights came on. They weren't real thugs. Tony outgrew the Jets and fell in love with Maria... He got a stock boy job at the corner bodega and went legit! That is, until Nardo killed Riff in a street dancing competition.

When I was in 1st Grade, I remember GREASE came on tv one night... the next day at school, a bunch of my fellow 1st graders formed their own local chapter of the "T-Birds". They basically just strutted around together at recess and knocked over other kids' blocks or screwed with our GI Joe /Star Wars action figures. So we formed a rival gang, "The Destroyers," who played with GI Joe and Star Wars action figures, watched Voltron, and told the "T-Birds" they better not kick over our blocks, cuz we had numbers, too! It lasted all of maybe 2 weeks, til they played Star Wars on tv and everybody forgot about Grease. That's the kind of goofball crap that would find its way into the sims universe. hahahaa

Maybe pickpocketing could be a gang related skill, since it's already in the game... i don't know. But i wasn't really looking for fencing, narcotics trafficking, carjacking and chains/tire iron beatdowns. I didn't wanna get that realistic. More PG13, less MS13. =)


-gE
>=)

Sims2 Shenanigans Workshop Discord! Learn to mod!!
Join our Discord and participate LIVE! Interact with instructors and creators!
Next Workshop: Jan 18: FrankenMeshing! pt. 1
In this Workshop, all you need to know about combining parts to create new meshes!
Join Now, & Start Creating!
Mad Poster
#15392 Old Yesterday at 8:51 AM
I reckon that it could be a cool mod. I'd personally prefer no age restrictions (well, except for children and toddlers lol).

Maybe some sort of gang token that you could give a sim that told other sims how to respond to them. But it would get complicated. What if you were friends with a sim from a rival gang? Does the friendship take precedence for interactions or the gang? IDK, maybe something like how Chris Hatch did his religion mod, with levels of gang 'faith' and the corresponding adherence or lack of adherence to the gang's rules.

Not that I'd have a clue how to make something like that. Chris Hatch performs sim magic! All I have is a burning desire to rewatch West Side Story/Grease. XD
Mad Poster
#15393 Old Yesterday at 9:18 AM
All this talk about gangs... and 'faith' ...But what about respect? Respect is everything

Because the earth is standing still, and the truth becomes a lie
A choice profound is bittersweet, no one hears Cassandra Goth cry

Page 616 of 616
Back to top