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#13876 Old 31st Jan 2025 at 11:14 PM
Oh I gotta try that. It never occurred to me to put fish on the ground.
Mad Poster
Original Poster
#13877 Old Yesterday at 12:43 AM
Please somebody tell me where I can find Global 504, so I can try to mod it. Is it the objects.package of my latest EP/SP? See also my last post in this thread.

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Mad Poster
#13878 Old Yesterday at 8:26 AM
Quote: Originally posted by jonasn
Oh I gotta try that. It never occurred to me to put fish on the ground.


The penguin will also jump at at a wall-mounted fish
The Babel fish is a dead giveaway
retired moderator
#13879 Old Yesterday at 11:07 AM
Quote: Originally posted by AndrewGloria
Please somebody tell me where I can find Global 504, so I can try to mod it. Is it the objects.package of my latest EP/SP? See also my last post in this thread.

@kestrellyn @jonasn can anyone help?

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Mad Poster
#13880 Old Yesterday at 11:53 AM
Yes, it's in objects.package, the globals group is 0x7FD46CD0, so you can just go to that group and sort by instance number. Make sure you note whether 504 is supposed to be hex or decimal, though, the numbers in objects.package are all hex, but have the decimal value beside them in parentheses.
Mad Poster
#13881 Old Yesterday at 12:07 PM
Quote: Originally posted by AndrewGloria
I really do want to learn how to do simple modding. If I could do that, then (I hope) I'd be able to update a mod by pinhead that is vital to my playstyle, but never appears to have been updated for anything beyond OFB. If I could do that, then I could install the Pets EP, for which I've already bought the CD. Having had cats and dogs in most of my life, I really would like my Sims to be able to have them too.


What mod are you talking about?

Pets is a necessary EP as far as I'm concerned (yes I know that some people hate it)! You shouldn't have any problems with needing new mods to avoid dangers either. The only thing pets can die of is old age (and aging off works on them too). And the Pack Leader that turns sims into werewolves only does so if you make a concerted effort to befriend him. I've never seen sims do it autonomously and it's honestly quite hard because he keeps wandering off and not showing up again for ages.
Field Researcher
#13882 Old Yesterday at 3:51 PM
As I was browsing through the clothes the other day, it struck me that most Sims 2 clothes are fullbody. There are very few separates, and only everyday allows separates.This is in stark contrast with Sims 4 where there's only a handful fullbody clothes (*for men. Women have more, if I'm not mistaken). There is much more pick-n-chose in Sims 4. I think I prefer that. On the other hand, in Sims 2, fullbody outfits makes sure everything match and looks good. Unlike Sims 4 where the townies pick-n-chose the worst outfits... Sims 4 also loves to throw accessories at the towines. Which hardly makes it better.
Mad Poster
#13883 Old Yesterday at 3:57 PM
Quote: Originally posted by Craft90
As I was browsing through the clothes the other day, it struck me that most Sims 2 clothes are fullbody. There are very few separates, and only everyday allows separates.This is in stark contrast with Sims 4 where there's only a handful fullbody clothes (*for men. Women have more, if I'm not mistaken). There is much more pick-n-chose in Sims 4. I think I prefer that. On the other hand, in Sims 2, fullbody outfits makes sure everything match and looks good. Unlike Sims 4 where the townies pick-n-chose the worst outfits... Sims 4 also loves to throw accessories at the towines. Which hardly makes it better.


There's a separates for all mod that lets you use separates for every clothing category and subsequently a lot of CC clothing separates enabled for non everyday categories.

https://www.tumblr.com/lazyduchess/...day-clothes-mod
Field Researcher
#13884 Old Yesterday at 4:02 PM
Quote: Originally posted by Charity
There's a separates for all mod that lets you use separates for every clothing category and subsequently a lot of CC clothing separates enabled for non everyday categories.

https://www.tumblr.com/lazyduchess/...day-clothes-mod

Wow. I had no idea. Modders are just awesome to be able to make something like this. I'll consider getting the mod.
Mad Poster
Original Poster
#13885 Old Yesterday at 8:16 PM
Quote: Originally posted by kestrellyn
Yes, it's in objects.package, the globals group is 0x7FD46CD0, so you can just go to that group and sort by instance number. Make sure you note whether 504 is supposed to be hex or decimal, though, the numbers in objects.package are all hex, but have the decimal value beside them in parentheses.


Thanks very much. I think I'm now on the right track! I've now created a .package file containing the relevant resource in the way that @jonasn told me. (Thanks jonasn!) Am I right in thinking that all I have to do now is change the "Return False" in line 12 (0xc) to "Return True" as shown in the spoilered screenshot below? And similarly change 6 to "Return True" in the next line, if I want to make YAs employable too?

In looking at this it's obvious how much I need to learn about simantics scripting. It looks much harder than programming in high level languages like I used to do professionally. Because in a high level language the compiler/interpreter does most of the low level work for me, so all I have to do is think logically. I was taught never to use the "GO TO" (branching) but in scripting in simantics I'll have to learn to use implied "GO TO"s as fancier procedure calls don't exist. (I know Simantics does have a "GOSUB", but I haven't looked at that yet.) I've a lot to learn!!



Quote: Originally posted by Charity
What mod are you talking about?

Pets is a necessary EP as far as I'm concerned (yes I know that some people hate it)! You shouldn't have any problems with needing new mods to avoid dangers either. The only thing pets can die of is old age (and aging off works on them too). And the Pack Leader that turns sims into werewolves only does so if you make a concerted effort to befriend him. I've never seen sims do it autonomously and it's honestly quite hard because he keeps wandering off and not showing up again for ages.
In the first instance I'm looking at an "Enable NPCs to work as OFB Employees" mod as described in the first part of this post, but after that I think I'll be looking to see if I need to write an update to pinhead's move in to all sim ages mod so that it works with Pets. Enabling teens and children to move in through building a relationship with them, is fundamental to my way of playing. I'm pretty sure I'll need your help with that.

But first I want to be sure that this first simple mod works for me! At least it's got me over my fear of even looking at scripting, and got me into editing simantics scripts in SimPE. If it works, I might even share it, if anyone's interested.
Screenshots

All Sims are beautiful -- even the ugly ones.
My Simblr ~~ My LJ
Sims' lives matter!
The Veronaville kids are alright.
Mad Poster
#13886 Old Yesterday at 9:44 PM
No, you want to change the true target to be the same as the false target, unless you want to bypass all the other checks.
Mad Poster
#13887 Old Yesterday at 11:32 PM
I am playing the Sims 2 for the first time since my stroke. Well trying to play, lol. Its still loading.

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Mad Poster
#13888 Old Yesterday at 11:45 PM
I've been playing Sims 1 for the first time in at least 20 years..and god I forgot how HARD it is to control pets, people and keep the game from making you tear out your hair!

It's a welcome companion to 2 whenever one gets bored of playing it..and you suddenly remember, "Oh, so that's WHY I don't play 1 any more!"

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Scholar
#13889 Old Today at 1:05 AM
Quote: Originally posted by AndrewGloria
Thanks very much. I think I'm now on the right track!

In this case you can click the Sort button that will make the script be executed top to bottom orderly. Then you can jump over the unwanted lines. Sorting doesn't always create a good result if the false path is often taken, and sometimes should be avoided on scripts that take time to complete. But often you can't make any sense with jumping all over the place and there is no other way.
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