#36902

Today at 4:20 PM
Last edited by simmer22 : Today at
4:56 PM.
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Quote: Originally posted by Craft90
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Yeah I'd believe they're genetic, so that's probably why. I didn't know genetizied meant the game could pick within a range! I only though it meant there was a 50/50 chance the Sim would inherit one of the parents skintones.
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That's how regular custom skin works. Two regular custom skins = 50/50 chance. They're always dominant over plain default skins, so custom+default = custom.
Can't remember if the skins also have some sort of recessive genetics (carrying one "allele" from each parent's skin*), or if it's always 50/50 for custom and within the parent range for default/geneticized skins (both regardless of previous generations) - but I think it's the latter.
(*Thinking similar to hair or eyes, where recessive alleles can pop up in a different generation - a sim has one allele for the shown hair/eyes, and one recessive allele, meaning two sims with for instance brown (dominant) eyes but green (recessive) eyes as the recessive allele can result in a green-eyed baby). Brown is always dominant, but if the green eyes from the parents are chosen, there's also a chance of green eyes (there are 4 options where three give brown eyes because brown is always dominant, and the fourth give green eyes because both alleles are recessive -
Brown/Brown,
Brown/green,
Brown/green,
green/green. It's similar with two dominant or two recessive eyes, but the recessivity/dominance is equal, so either one can get picked as the shown genetics -
grey/grey,
green/green,
grey/green, grey/
green).