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Forum Resident
#2426 Old 27th Jun 2026 at 3:19 AM
@kirabook Right?

@pico22 That image is cool!

What a wonderful day in the neighborhood!
Field Researcher
#2427 Old 27th Jun 2026 at 7:09 PM
@tontrin that is the most epic bug ever! I am so jealous! I'd reply to your post, but that kind of reply is broken rn.
Forum Resident
#2428 Old 28th Jun 2026 at 6:14 AM
@floopyboo It was too weird not to share. LOL

What a wonderful day in the neighborhood!
Field Researcher
#2429 Old 28th Jun 2026 at 10:37 AM
I hit the end of the tracks for now.
I believe I had about 80 hours playtime which is pretty much what the devs were saying so no complaints, especially as there was plenty of content I didn't touch (babies, toddlers etc).
I had my first kitchen fire, and it became obvious that the fire-fighting function needs some work, so that made me realise there's a lot more to come and I'll just wait for the next batch of updates.
Still very pleased with the game, but back to sims 3 for the moment.
Forum Resident
#2430 Old 28th Jun 2026 at 8:49 PM
When I had a Para cook and it resulted in fire I had the Para put it out. I'd seen a video about how badly the firefighters are and the Para put it out quickly before it spread. I've done pretty much the same thing in The Sims 2 and 3 because it's usually faster. LOL

Right now I don't have any Sims game installed so I've been learning a lot about paralives. I realized on my Linux Mint I had installed The Sims 2 the incorrect way and it ran fine but I was having a lot of problems with SimPE when I was working on learning how to make a default override. I'll get it installed again but, since I've been enjoying Paralives so much, it's waiting.

What a wonderful day in the neighborhood!
Field Researcher
#2431 Old 29th Jun 2026 at 2:26 AM
I've had one experience with fire so far. The firefighters showed up but at first they just stood outside with my paras not doing anything. I had to cancel the "IT'S A FIRE" action and suddenly they rushed inside to handle the fire. So definitely needs some work.

Before Paralives released I was building a custom sims 3 world and only halfway finished the commercial district. I don't have time to play Paralives or the Sims right now though, let alone build my custom world. nsofcsda
Field Researcher
#2432 Old 1st Jul 2026 at 1:50 PM
@kkffoo I honestly think you didn't play with the best bit. babies and toddlers especially is where paralives stands apart from other life sims.
Field Researcher
#2433 Old 3rd Jul 2026 at 7:29 AM
There was a new update yesterday with some small new features and a few bugfixes. Players now have 40 aditional images for the frame artwork.

This may be a small update, but it is very telling about the team's ambitions. I like how consistent the team is with the bug fixes.
Alchemist
#2434 Old 11th Jul 2026 at 12:00 AM
Quote: Originally posted by floopyboo
Keep checking the mods every so often. People are doing more & more mods to change the aesthetic of the game, so you might end up finding something that sits well with you.

For me personally, the art IS why I play. It has everything I loved about sims 3, nothing I hated, and live mode is getting better each week.

I'm not giving up on it. It's Early Access, so like Inzois problems, it gets a pass for me for that. I bought TS4 on release and gave up on it after about a month. I'd still rather play Inzoi or Paralives over that crap game(my opinion because of TS3s open world.)
Field Researcher
#2435 Old 11th Jul 2026 at 8:44 PM
@kennyinbmore fair. I've been saying since the game dropped that if bug hunting & troubleshooting aren't your jam, you need to give paralives a little more time in the oven.
Field Researcher
#2436 Old 12th Jul 2026 at 9:19 AM
If you're wondering about texture quality for in-game settings, there is a HUGE jump from low to medium, and it's absolutely tiny for medium to high. So if your game is laggy, drop the settings down to medium and you'll still have a pretty game. On low it's a bit meh though. But still very playable. 🙂
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