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Forum Resident
#2451 Old 7th Mar 2026 at 1:30 AM
Quote: Originally posted by BabyLuigiOnFire
Alpha CC is base game compatible, however, EA will likely not allow hair parts to use the simglass shader that alpha CC requires.


The creators listed all appear to be "Maxis Match" and in the "spirit" of the base game. This of course means that "alpha" creators might just keep producing as they are now, which is fine.

I also feel that some of the items we never got in packs could end up appearing on the Marketplace for rather a lot of fake internet Moo Cow points.

♥ Receptacle Refugee ♥ "Simmer down Flaygor" (EA Main Page, 04/05/25)
Alchemist
#2452 Old 7th Mar 2026 at 2:10 PM
Quote:
Electronic Arts (EA) Faces Uncertainty Amid Middle East Funding Concerns

Electronic Arts (EA) shares declined by 1.1% following worries about potential disruptions in Middle Eastern funding for its proposed $55 billion acquisition. The ongoing conflict in Iran has prompted some Gulf nations to reassess their foreign investments, potentially affecting deals like EA's. The acquisition, led by Silver Lake, Saudi Arabia's Public Investment Fund (PIF), and Affinity Partners, values EA at $210 per share. PIF plans to retain its 9.9% stake in the company. The situation remains fluid as the consortium has yet to comment.


https://www.gurufocus.com/news/8686...d=mw_quote_news

Wall Street being Wall Street. Oh no! The sky will fall if companies are no longer allowed leverage debt. How dare owner( s) deal with their debt rather than putting it on the backs of employees of said company. How about staying out of debt to begin with? Meh!

Ignoring the geopolitical stuff which is going to affect everything, not just the video game industry, no foreign entity should be allowed to own 93% of a US company. PIF has all kinds of stuff laying they can't sell. That is a them problem, not a we problem.

Let them keep their 9.9%. Nobody knew or cared they had that until it was revealed. PIF has already proven that if they feel like they won't make enough, they leave and take their investments with them. They up and left Take Two because Grand Theft was delayed. They're just like EA. They're in it for quick, short-term profits and when things don't go their way, they leave. I haven't seen a single soul complain if Andrew Wilson doesn't get his million dollar bonuses.

I realize this sounds like I'm somehow making a case or white knighting for EA and or Maxis; I'm not. This whole deal thing pisses me off on the principle of it. IDGAF whose in involved. China no longer owns TikTok. There has been chatter about Tencent being kicked out of US the video game industry because of their chronic swiping players info, ect... Why would PIF get a pass when there is already disdain for this kind of BS that has been around for a number of years? Tencent has their tentacles in everything. Can't throw a stick without Tencent's name being mentioned as a investor to some degree for some video game; typically AAA games. The exceptions of course are indie devs because they're not offered slop money.

I'm not looking / asking for answers, I'm just yapping.
Mad Poster
Original Poster
#2453 Old 7th Mar 2026 at 2:42 PM
EA is devouring simmers with bait and Andrew Wilson milks and drinks the remaining essence of said life force.

P.S. Sorry for my bad english.
Alchemist
#2454 Old 7th Mar 2026 at 2:53 PM
Quote: Originally posted by SneakyWingPhoenix
EA is devouring simmers with bait and Andrew Wilson milks and drinks the remaining essence of said life force.


Absolutely. If Andrew was around when Will Wright created Maxis, I would say the cow plant was invented because of Andrew Wilson...
Mad Poster
#2455 Old 7th Mar 2026 at 6:38 PM
Maxis released the Sims 4 Collection on steam - for over $300. My favorite part of this is that they didn't say a WORD about what packs were final, even though we figured. They just kept going. What an awful legacy they left. Makin Magic, Apartment Life and Into The Future were so innovative. Royalty & Legacy is such a blight on the series. Adventure Awaits - the quintessential big budget, kitchen sink pack, is a much better final pack but even that can't compare to the three final pack iterations before it.
Alchemist
#2456 Old 8th Mar 2026 at 1:52 PM
A little something to add to the non-existing bingo card.

One World. Pay to Expand. Always Online. (The Insider's Latest on Project X)

https://www.youtube.com/watch?v=EiTwfLtjrSU

Here's how Satch explained this is if you don't want to watch the video: He showed a map of a TS4 world that I don't remember; the map had 3 neighborhoods. What this video is implying is that a person could only buy one neighborhood then if there were other parts of the world, those too would have to be purchased individually. None of this is confirmed, so we'll have wait and see.

Sticking with my theme of comparing things to Sims Mobile...

I could be wrong, but in Sims Mobile you didn't have to purchase the neighborhood, but you had to purchase the lots.

Example of a Sims Mobile neighborhood:



Briny Heights is the neighborhood in The Sims Mobile. There were originally 4 residential lots, but there are currently 9 lots. Unlocking a lot will allow the player to split up households or create a new household.

Each household can have up to 12 sims, with up to 8 passive sims (this includes children, toddlers, and babies).

If a player wanted the biggest house with all the stuff, what did it cost?



If these types of things are going to appear in Project X, it is going to be really expensive for something that looks like it was built in TS1. It was stupid expensive to begin with, nothing is going to change. (Andrew Wilson will use the excuse that inflation on pixel bananas has risen, therefore they must charge more.) No shade being thrown at TS1. I will forever carry the Newbies around in my non-existing heart. If Maxis were to use Moola as the in-game currency for this lot, that single lot would cost over $4,000.00. Do I think they would do that? No. Would I put it past them? No.

The Sims Mobile stuff came from here: https://sims.fandom.com/wiki/Briny_Heights

The page goes on to talk about how much things cost in real world currency, ect...
Screenshots
Mad Poster
Original Poster
#2457 Old 10th Mar 2026 at 2:38 AM Last edited by SneakyWingPhoenix : 10th Mar 2026 at 2:48 AM.
Quote: Originally posted by Gargoyle Cat
A little something to add to the non-existing bingo card.

One World. Pay to Expand. Always Online. (The Insider's Latest on Project X)

https://www.youtube.com/watch?v=EiTwfLtjrSU

Here's how Satch explained this is if you don't want to watch the video: He showed a map of a TS4 world that I don't remember; the map had 3 neighborhoods. What this video is implying is that a person could only buy one neighborhood then if there were other parts of the world, those too would have to be purchased individually. None of this is confirmed, so we'll have wait and see.

Sticking with my theme of comparing things to Sims Mobile...

I could be wrong, but in Sims Mobile you didn't have to purchase the neighborhood, but you had to purchase the lots.

Example of a Sims Mobile neighborhood:



Briny Heights is the neighborhood in The Sims Mobile. There were originally 4 residential lots, but there are currently 9 lots. Unlocking a lot will allow the player to split up households or create a new household.

Each household can have up to 12 sims, with up to 8 passive sims (this includes children, toddlers, and babies).

If a player wanted the biggest house with all the stuff, what did it cost?



If these types of things are going to appear in Project X, it is going to be really expensive for something that looks like it was built in TS1. It was stupid expensive to begin with, nothing is going to change. (Andrew Wilson will use the excuse that inflation on pixel bananas has risen, therefore they must charge more.) No shade being thrown at TS1. I will forever carry the Newbies around in my non-existing heart. If Maxis were to use Moola as the in-game currency for this lot, that single lot would cost over $4,000.00. Do I think they would do that? No. Would I put it past them? No.

The Sims Mobile stuff came from here: https://sims.fandom.com/wiki/Briny_Heights

The page goes on to talk about how much things cost in real world currency, ect...

It’s quite a shame when you think about. How if it were 2004 and smartphones existed back then, such games like FreePlay would pull in more players and leave a satisfactory experience if it weren’t for ridden microtransactions. Game applies for consoles: great idea to carry over the full exact game of The Sims title, but make the controls horrid, but nickle it down and choose the buggiest coding of TS4 to rake in more simmers.

It’s funny how iOS used to have TS3 on the stores, but EA has taken it down probz because it wasn’t making their any money because no in-game purchases were available (which is understandable from business standpoint point, but I ironically like those types of games and wish they were updated like Freeplay)

https://youtu.be/4YrYtH9KYyY?is=ktBlGqPcIFTMPITP (If ir’s even more quite funny how this GAME, a mobile one, has somewhat more OPEN WORLD and a bit of charm than the pc & console version of The Sims 4, lol)

P.S. Sorry for my bad english.
Lab Assistant
#2458 Old 10th Mar 2026 at 11:09 AM
Alchemist
#2459 Old 10th Mar 2026 at 12:48 PM
@SneakyWingPhoenix We've been told that Maxis has been acting as its own entity for years. I believe that was true when Maxis was actually Maxis and under Will Wright. Do I believe things remained that way when EA bought Maxis in 1997? No. I do think EA has taken more and more control of Maxis over time. Can I prove that? No. Will any former Maxis employee ever give us the tea of what happened? Probably not.

With that being said, if Team Maxis has been on their own all along, the mess they've created is their mess. I have zero doubt they've had pressure from EA to meet deadlines and that kind of stuff, but I can't seem to muster any type of sympathy for what they've done to this franchise. We've talked about this franchise dying by death by 1000 cuts and here we are. Maxis is now shilling over $1000.00 of DLC in Steam for $300.00. How ironic! It is what people should have paid in the first place and I'm being generous.

Maxis has zero control over the sale of EA which leads into another 'talking point'. Bear with me....

yaohui posted the video about EA laying people off from Battlefield 6. EA has wasted no time with layoffs.

Quote:
EA makes layoffs at Skate developer Full Circle

The free-to-play reboot topped 15 million players in under three weeks, but EA now claims it needs to reshape the development team.

It appears that Skate was unable to sustain that early momentum, however, with the title failing to surpass 4,000 concurrent players over the past month.


https://www.gamedeveloper.com/busin...per-full-circle

The bolded part is important. This is a typical EA move. If a game doesn't get enough coin, they start downsizing. Eventually whatever the game is that isn't deemed profitable goes away. This is partly how EA earned its nickname of Grim Reaper of the video game industry. They would never put up with the numbers from a game like Inzoi. 1200 players... what? Not worth the server space or development time. I guess that earns Krafton one point as they dig deeper into the AI trenches.

Lyndsay Pearson has said that Project Nay-Nay will be free to play. For those that seem not to understand what that means, that means the base game will be free to play, not the entire game. The TS4 base game is free to play, people have to spend money if they want more than just the base game. It's the same thing.

So if EA is laying off people from Skate because it cannot retain large numbers of players, where does this leave Maxis and Project Nay-Nay? I don't have a crystal ball so I can't say whether Project Nay-Nay will do well or not. However, if we use Skate as a example, there are going to be issues. It has also been said that EA will be sticking their nose all up in Maxis' business. I take that as EA saying "You [Maxis] are going to do what we say, not what you want to do.

TL;DR- There is already all of the TS4 mess which supposedly is going to be cleaned up, but there is more mess coming. From where I'm sitting, it won't matter if it's EA mess / Maxis mess as it's all the same at this point. I have my TS3 discs, I don't care.
Mad Poster
#2460 Old 10th Mar 2026 at 3:19 PM
The next iteration won't matter if it's free if the game is not engaging. 4 isn't even engaging and gets in its own way when trying to play, and the reliance on UI for later packs is depressing. 4 is great to build with and to see Sims engage with what was built. If you don't use your imagination, it's not fun. All of the game are like this to a degree, but not as much as 4.

Can we trust them to understand why The Sims is entertaining fundamentally?
Mad Poster
Original Poster
#2461 Old 11th Mar 2026 at 1:33 PM
No, we can’t, but know the game will still be alive as long players from all around the world are playing. Had TS4 went completely online route like SimCity 4, then yes - it could have been done for for everyone (that is, if the sims community has any patience limits as nowadays they seem to accept any crap EA drops them to eat).

P.S. Sorry for my bad english.
Alchemist
#2462 Old 12th Mar 2026 at 8:45 PM
Quote:
Previously Announced Tender Offers and Consent Solicitations

The previously announced Expiration Time of 5:00 P.M., New York City time, on March 11, 2026, has been extended with respect to all Holders to 5:00 P.M., New York City time, on April 30, 2026, unless extended or earlier terminated, and the Settlement Date has been extended to May 5, 2026, unless extended or earlier terminated. The Offeror intends to extend the Expiration Time, without extending the Withdrawal Deadline (unless required by law), such that it will remain within three business days prior to the Settlement Date, which we anticipate will occur on or about the closing date of the Merger. The Withdrawal Deadline of 5:00 P.M., New York City time, on February 24, 2026 (the "Withdrawal Deadline"), is not extended and has already expired and any Notes tendered after the Withdrawal Deadline may not be withdrawn.


https://www.marketwatch.com/press-r...te_news_seemore

A bunch of legal speak... blah, blah, blah. EA's bond holders can't decide if they want in with the sale of EA or not, so they're delaying. Not going to lie, I'm a little disappointed; I wanted some tea. Frickin' Wall Street...

I would love to be a fly on the wall at EA's mothership. I wonder if Andrew Wilson keeps smacking himself on the forehead asking himself why Wall Street minions are not jumping on board as fast as he would have liked them to.
Field Researcher
#2463 Old 13th Mar 2026 at 9:32 AM
According to this article Sony has established an internal investigation against EA due to TS4 being a really unstable game. This is why the marketplace is not coming for console (at least yet).

The insider states that there won't be cars or the colour wheel in Project X which has now turned into a TS4 sequel. EA apparently thinks that cars are not profitable.

Note that this is all speculation. The insider might be trolling us all along.
Alchemist
#2464 Old 13th Mar 2026 at 10:30 AM Last edited by Gargoyle Cat : 13th Mar 2026 at 11:07 AM.
It is curious that Sony is interested in how this game has been a dumpster fire in terms of bugs and problems for 5-plus years, and now they're interested? Sounds like Sony is being butt hurt somehow.

If Maxis flip-flops, that wouldn't the first time as TS4 was a flip-flop. TS4 was supposed to be a online, MMO thing. They changed their mind when they figured out the community wasn't interested and are still not. Sure, there are people that want multi-player ( there are ways to do that. ACNH has multi-player system which isn't obnoxious) but for the most part, people want to play their game and be left alone.

Lyndsay Pearson being the VIP of Maxis who has been around since TS2 knows what this community likes and responds positively to. Without proof of whether Project X is now going to be a sequel or not, I'd take everything with a truckload of salt. Random people love to show up in this community, say all the things people want to hear, then people get mad and or disappointed when all those things never come to fruition. I can't blame Maxis for that, but the gullible, naive, whatever a person wants to call them need to stop. Speculation is one thing. Yapping about how something is true without receipts is silly.
Field Researcher
#2465 Old 14th Mar 2026 at 5:14 PM
Quote: Originally posted by Gargoyle Cat
Lyndsay Pearson being the VIP of Maxis who has been around since TS2 knows what this community likes and responds positively to. Without proof of whether Project X is now going to be a sequel or not, I'd take everything with a truckload of salt. Random people love to show up in this community, say all the things people want to hear, then people get mad and or disappointed when all those things never come to fruition. I can't blame Maxis for that, but the gullible, naive, whatever a person wants to call them need to stop. Speculation is one thing. Yapping about how something is true without receipts is silly.


Sony is interested in the S4 console and not the PC version (I should have made it clearer in my post). I heard that the console version is buggier and harder to navigate regarding the controls.

I am pretty sure that Lyndsay Pearson was in charge of TS2 lore and world building. Correct me if I am wrong! She also took Grant's place because of a dispute in the studio that Grant started, but that is also just a rumor.

I got the impression that this insider is the same one who predicted the royalty expansion pack and the pointless marketplace (unless you play on console).

But, yes, the insider doesn't have any proof for these claims (unlockable neighbourhoods, no colour wheel and no cars etc).

The insider also cannot prove that Project X was initially supposed to be a TS4 remake with open worlds and shiny new features, like the colour wheel. Honestly, these rumors are so confusing and kind of like... fanfiction? I just cannot understand how they would want to remake TS4. It would be such a pain in the ass to update all the expansion packs for the new engine (that was the rumour). It is easier to make a new game.

News on a newest mobile game project in the franchise. There are also pictures to see, so make sure you click the link, since a picture is worth a thousand words! I think these are pre-alpha photos, though.
Alchemist
#2466 Old 15th Mar 2026 at 9:32 AM
The article that was linked to talks about how the development for the Sims Town Stories was shut down. The article was messy, so the quote is bits and pieces of said article. I don't feel like going through and using individual quotes.

Quote:
EA Cancels The Sims Town Stories

This spin-off smartphone title has been shut down by EA.

In a shocking reveal we’ve discovered that The Sims Town Stories has been cancelled. The news comes from a now former employee from EA that this spin-off smartphone title is shutting down its development.

The Narrative Designer that made this announcement previously worked on other smartphone projects before moving onto The Sims Town Stories.

The Sims Town Stories was first announced as “Project Stories” during the EA Investor Day presentation in 2024

People who used to work at Electronic Arts for this project specifically have been let go from the looks of the first statement. There is currently no information or official statements from EA / Maxis regarding the game cancellation. Only Rumors & Speculation about cutting costs and a restructured internal framework within Maxis that’s been imposed by EA.


https://simscommunity.info/2026/03/...s-town-stories/

Typically EA announces cancellations and layoffs, but upon digging around, they did rouge layoffs last year with Fire Monkeys. The article talks about how EA wanted the team to focus on Sims Freeplay.

Quote:
According to a recent Kotaku Australia report, Firemonkeys is restructuring "to focus on supporting live services for The Sims FreePlay." It is claimed that operations for Real Racing 3 and Need for Speed: No Limits have been transferred to EA's Slingshot studio in India, affecting up to two-thirds of its employees. Several other projects are said to have been shelved, including The Sims Mobile, which is now in the hands of Slingshot.

EA executives are said to have flown to Australia near the end of April to announce the changes in a studio update, with the studio's general manager, Joe Donoghue, also caught up in the wave of layoffs, with his last day at the company being April 28. Some of the affected two-thirds will be transferred to other projects within Firemonkeys, and those individuals were notified last week.


https://hitmarker.net/news/ea-studi...-layoffs-522368

These two articles have nothing to do with each other. I posted it to show how two-faced Andrew Wilson is. For some projects, they [ EA] will make announcements while for others, the cancellations and layoffs fly under the radar. Also, of course they dump stuff on their India office as labor in India is cheap; just like China.
Mad Poster
Original Poster
#2467 Old Today at 11:22 AM
I seen some mentions of the new “The Sims” (whatever that is, but I just sigh that no better mainline game is used to encompass all into one ‘title’ when it will not be featuring elements from all four games) intro screen thing that showcases clouds, some icons swirling in and the logo popping out. And nobody knows what exactly the fuck the game it speaks off. Its just funny how many spin offs EA is trying to release (which nobody ask), leaving it a clusterfuck for the fandom to figure out of those hint bits and stir speculation, just to pay the debt hell they ran themselves in.

P.S. Sorry for my bad english.
Alchemist
#2468 Old Today at 12:18 PM
As far as I know, the only projects they have now are Project Nay-Nay and Project X. I haven't watched any sims related YouTube so I have no clue. The only thing I've been paying attention to is whether the sale actually goes through or not. Bond holders have given themselves until May unless the whole deal falls apart before then which is still a option.
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