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Original Poster
#1 Old 5th Jan 2025 at 9:43 AM
Default Are Snapdragon Bouquet overpowered?
I had a sim buy a Flower Arranging bench and keep making flowers until they can make Snapdragon Bouquet. I test each one the weed out the Evil Snapdragons, then set up a shop to sell them.
I find if a sim has a couple of these in a small house they almost never have to eat and toilet and bathing are drastically reduced.

If I put one by a bed they wake up with all their motives maxed out green. It almost feels like cheating.
Mad Poster
#2 Old 5th Jan 2025 at 2:56 PM
How overpowered they are depends on the player's preferences. They're like aspiration and career rewards: if you like 'em they're available and if you don't you can ignore them.

Fourteen years of playing this game, one of my sims finally got a gold florist badge and made one, so I get to find out if I like them or not.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
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Original Poster
#3 Old 5th Jan 2025 at 4:20 PM
Quote: Originally posted by Peni Griffin
Fourteen years of playing this game, one of my sims finally got a gold florist badge and made one, so I get to find out if I like them or not.

Just watch out, if it is an "Evil Snapdragon" it will quickly send your motives into the red.
Scholar
#4 Old 5th Jan 2025 at 7:36 PM
Yes they are. The whole balance seems to depend on people having short lives, such that they rarely achieve the highest rewards. You also drain the comfort while working at the florist's bench, so you can't do that very long. Someone like Florence Delarosa would be exhausted right away. I like how snapdragons make a plant shop useful. There might only be one or a few people in the world who can make them, and you have to go there to get them.
Needs Coffee
retired moderator
#5 Old 5th Jan 2025 at 9:22 PM
Only time I use one is if I hire a sim to be cashier or if I have a sim making robots or working on a FT car, things that drop motives. I have also used one in my hospital to keep a patients needs up. But around a house or by a regular sims bed, no, not needed.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Lab Assistant
#6 Old 5th Jan 2025 at 10:06 PM
Quote: Originally posted by joandsarah77
Only time I use one is if I hire a sim to be cashier or if I have a sim making robots or working on a FT car, things that drop motives. I have also used one in my hospital to keep a patients needs up. But around a house or by a regular sims bed, no, not needed.

I don't know how I didn't think of this before
Alchemist
#7 Old 6th Jan 2025 at 12:02 AM
Yup, they are totally overpowered--I stopped using them years ago for that very reason. I also stopped using aspiration rewards, too, tbh. I am looking for ways to slowly incorporate these items back into my game, however. I think they're too cheaty to use all the time, but I could see limiting their use to certain sims or situations. I like the idea of using them for sick sims--people do buy others flowers when they're sick after all.

Back in the day, when I did use them, I had one sim get a gold badge then fill a store with nothing but Snapdragons, probably like 50 or more. Then I packaged the lot so that any time a sim wanted to buy a store to run later, they'd get a building and a bunch of Snapdragons to help them build their own empire. Plus I could put it in whatever hood I was playing. But yeah, that felt too cheaty after a while so I stopped using it.

"Thinking of you, wherever you are. We pray for our sorrows to end, and hope that our hearts will blend." - Kingdom Hearts

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Instructor
#8 Old 6th Jan 2025 at 4:08 AM
Quote: Originally posted by Peni Griffin
How overpowered they are depends on the player's preferences. They're like aspiration and career rewards: if you like 'em they're available and if you don't you can ignore them.
This. Exactly this.

That being said? Yeah, snapdragons are pretty busted. Get enough of them and all a Sim really has to do needs-wise is sleep.

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Mad Poster
#9 Old 6th Jan 2025 at 1:08 PM
Inventor
#10 Old 8th Jan 2025 at 8:13 PM
I usually have them sparingly for decor purposes, so I don't think so. If it bothers me, I delete them. I do have some in spa lots, but just think of it as aromatherapy or something. It's not like they're hanging around it all the time.

Quote: Originally posted by joandsarah77
Only time I use one is if I hire a sim to be cashier or if I have a sim making robots or working on a FT car, things that drop motives. I have also used one in my hospital to keep a patients needs up. But around a house or by a regular sims bed, no, not needed.

The hospital thing made me think I should start getting them for pregnant sims.
Test Subject
Original Poster
#11 Old Yesterday at 12:12 PM
Quote: Originally posted by Peni Griffin
Fourteen years of playing this game, one of my sims finally got a gold florist badge and made one, so I get to find out if I like them or not.

Do you like them now that you have tried them?
Mad Poster
#12 Old Yesterday at 3:45 PM
I put one in the workroom next to the florist bench and haven't noticed much difference in how long people stand there making bouquets. I put one next to the register and it helps the person on the register but not the person on sales and restocking so much; though I have had fewer cases of the player losing track of motives and having to close up in a rush or close and chug coffee before finishing restocking. They've only sold one to a playable, who likewise put it into their workroom. The spores seem to go through walls and the workroom's right next to the nursery; I'm wondering if I should rearrange the nursery to take advantage of that, but I'm not sure how to do it. Anyway I haven't noticed any extreme effect on the toy or florist bench. If I can sell one to someone with a pottery wheel or one of the CC workbenches I have in the game, all of which tank hygiene, that might be a game changer. But so far they aren't seeming as powerful as all that.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Test Subject
#13 Old Yesterday at 4:23 PM
I make use of Snapdragons for any of my dominating Pleasant and Burb households that need to be as superhuman, or should I say, as SuperSim as possible. That way, they stop sleeping and can keep on crafting and selling in their free time, all day and night long. Leadership in my Pleasant and Burb families often require ones to huff lot of Snapdragon perfume.

Oh, and yes, they are overpowered so much that I have them nerfed in my game - I modded them to restore Energy and drain Hunger. Fun and Social are also removed because I see no logical explanation for. They also have bigger range, cost way more, and are sold for way more. All in all, might not be that much of a nerf.
Test Subject
Original Poster
#14 Old Yesterday at 9:54 PM
Quote: Originally posted by Peni Griffin
But so far they aren't seeming as powerful as all that.

Put one close to a bed then let the sim sleep. Look a their stats when they walk up.
Mad Poster
#15 Old Today at 1:59 AM
Why would I do that?

I mean, that doesn't seem like an appropriate place to use it.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Test Subject
Original Poster
#16 Old Today at 7:29 AM
Quote: Originally posted by Peni Griffin
Why would I do that?

I mean, that doesn't seem like an appropriate place to use it.

Just as an experiment. Do it, see if you like the results then move it, don't move it.

To me part of the sims is trying something to see what it does and what reaction it gets. Then I can decide if I want to use that thing or not.
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