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Original Poster
#1 Old 14th Jul 2025 at 5:55 PM
Default WCIF Peacock Outfit by Shanguye ?
https://sims-new.my1.ru/load/odezhd...uye/4-1-0-73520


Link here is dead :-(
Screenshots
Scholar
#2 Old 14th Jul 2025 at 8:07 PM
Quote: Originally posted by Evilyoukai
https://sims-new.my1.ru/load/odezhd...uye/4-1-0-73520


Link here is dead :-(


It was removed, because it is bad cc.

Shiny, happy people make me puke!
Mad Poster
#3 Old 17th Jul 2025 at 8:05 PM
Quote: Originally posted by LadySmoks
It was removed, because it is bad cc.


What was wrong with it? I have it, but I never installed it, so I don't wanna share/reupload something that turns out being like the cursed baby doll CC.
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Original Poster
#4 Old 17th Jul 2025 at 8:44 PM Last edited by Evilyoukai : 17th Jul 2025 at 9:10 PM.
i had this outfit on my old laptop hard drive and it was fine for me on slim body sims :-)
Mad Poster
#5 Old 17th Jul 2025 at 9:07 PM
Quote: Originally posted by Evilyoukai
i had this outfit on my old laptop hard drive and it was fine for me on slim body sims :-)


ooookaaaaay....
if anything goes wrong, your blood is NOT on my hands!

http://www.simfileshare.net/download/5609553/
Scholar
#6 Old 17th Jul 2025 at 10:29 PM Last edited by LadySmoks : 17th Jul 2025 at 11:21 PM.
Quote: Originally posted by murfee
What was wrong with it? I have it, but I never installed it, so I don't wanna share/reupload something that turns out being like the cursed baby doll CC.


I read comments about it, and they said that it exploded with sliders, and only seemed to work if zeroed out on everything. Bad morphs, or too high poly??? If you have it, perhaps pull it apart and see if you notice anything??? Or I'll have a look at it.

Edit: Count is over the limit. Close to 17.5K vertices and 15K faces for L1. If the skirt can be made as accy, might work, but not sure. I'll take a look at splitting it up that way.

Shiny, happy people make me puke!
Mad Poster
#7 Old 18th Jul 2025 at 4:52 PM
Quote: Originally posted by LadySmoks
I read comments about it, and they said that it exploded with sliders, and only seemed to work if zeroed out on everything. Bad morphs, or too high poly??? If you have it, perhaps pull it apart and see if you notice anything??? Or I'll have a look at it.

Edit: Count is over the limit. Close to 17.5K vertices and 15K faces for L1. If the skirt can be made as accy, might work, but not sure. I'll take a look at splitting it up that way.


Ah, ok, NOT cursed then, just poorly optimized.
Oh, I'm excited to see your fixes! Even decimating the extra polys should help with the exploding morphs--unless it's one of those meshes where every frikkin detail is meshed instead of textured. Those are often lost causes. (Which is why I hate converting AAA game meshes. A 100k+ poly HAT accessory. WHY?!)
Scholar
#8 Old 18th Jul 2025 at 11:01 PM
Quote: Originally posted by murfee
Ah, ok, NOT cursed then, just poorly optimized.
Oh, I'm excited to see your fixes! Even decimating the extra polys should help with the exploding morphs--unless it's one of those meshes where every frikkin detail is meshed instead of textured. Those are often lost causes. (Which is why I hate converting AAA game meshes. A 100k+ poly HAT accessory. WHY?!)


I had some time to work on it, and must have buggered something along the way. I separated the "tail" and the outfit came to just over 10k vertices. It morphed okay in tsrw, but detonated spectacularly in CAS! It's a 2 group L1, and the original doesn't replace L2 and L3. I'll go thru it again. The tail as an accy with morphs worked in CAS. The body is sim skin, but the rest is cas hair simple, although I changed shaders on the tail, using the Egypt necklace and a transparency. The garment is done similar to hair.

I know the 100k meshes! They work with Plumbots. At least 60k or so, since bots have no morphs. Been improving the quality of Dragon Valley and Praaven garments, and converting some TS4 bby Moriel and Plazasims. Some, I just can't lower poly and keep the mesh looking good. Most I toss, but the outfit the queen is wearing is something I wanted! So... it has no morphs. Other sliders still work though.



Also, L2 and L3 are just plunge L3 for now. May try that with the peacock.
Screenshots

Shiny, happy people make me puke!
Mad Poster
#9 Old 21st Jul 2025 at 3:29 AM
Quote: Originally posted by LadySmoks
I had some time to work on it, and must have buggered something along the way. I separated the "tail" and the outfit came to just over 10k vertices. It morphed okay in tsrw, but detonated spectacularly in CAS! It's a 2 group L1, and the original doesn't replace L2 and L3. I'll go thru it again. The tail as an accy with morphs worked in CAS. The body is sim skin, but the rest is cas hair simple, although I changed shaders on the tail, using the Egypt necklace and a transparency. The garment is done similar to hair.

I know the 100k meshes! They work with Plumbots. At least 60k or so, since bots have no morphs. Been improving the quality of Dragon Valley and Praaven garments, and converting some TS4 bby Moriel and Plazasims. Some, I just can't lower poly and keep the mesh looking good. Most I toss, but the outfit the queen is wearing is something I wanted! So... it has no morphs. Other sliders still work though.



Also, L2 and L3 are just plunge L3 for now. May try that with the peacock.


EXACTLY. That's why I don't do much CAS stuff for the games I convert nowadays; it's darn near impossible, unless I want zero morphs whatsoever.
Scholar
#10 Old 21st Jul 2025 at 8:02 PM
Quote: Originally posted by murfee
EXACTLY. That's why I don't do much CAS stuff for the games I convert nowadays; it's darn near impossible, unless I want zero morphs whatsoever.


I just imported the base .wso without morphs for the Plazasims conversion. I don't go too fat or too skinny, so the neck seam is still good. Other bone sliders work fine. I had an elf armor that had been converted to TS3 that I likes, but when I looked at the mesh, it had been butcher decimated. Stray unmatched vertices at seams, stuff like that. I won't post the creator. But, I found an FBX on DeviantArt, and am working on that. I reduced it to 80% using Balancer N Pro, just to make it a little easier on the game, but it's still too much mesh to add morphs to.

I've got the Pracock outfit pretty good. Still more to do though. The splitting body and tail is mostly working out, and I was able to reduce the feathers on the body without destroying them too much. Feather bone paint went okay. Next, I need to do some fat morph adjustments, but I'm not going crazy with that. Just too much work to adjust all the feathers. If not morphed full fat, they look okay. I'm still working on bone paint so the accy tail feathers "flow" more smoothly when walking. Hope to get to it later today. ))

Shiny, happy people make me puke!
Scholar
#11 Old 26th Jul 2025 at 10:40 PM
Ok, this set looks pretty good. I managed to get polycount under control by splitting this into outfit and accy tail part. I was even was able to make L2 and L3 for both pieces, with morphs. Morphs are adjusted in Blender to minimize clipping between body and garment. Bones were painted to keep garment as smooth flowing as possible. As with most high poly accessories that morph, the tail will cause high poly shoes to explode (JoshQ, Madlen, mine and others). Nothing I can do about that. Limits of the game. The tail moves pretty well when walking. There's clipping when sitting. It's a trade off.

In CAS, there will be strange looking shadows on the body. Don't worry. It's because the body UV is folded and similar to way the original was done to fit the TS3 UV map. Accy tattoos won't look good!!! I hope it works for you. This uses an EA "Barbie" mesh. I'll probably upload this to my regular upload site with a more detailed body mesh, this week.

Screenshots
Attached files:
File Type: zip  LS_af Shanguye female peacock MTS.zip (3.04 MB, 5 downloads)

Shiny, happy people make me puke!
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