Cloud UI Recolour Tool

by cowplantcartel Posted 29th Aug 2025 at 7:03 PM - Updated 22nd Feb 2026 at 8:04 AM by cowplantcartel
 
32 Comments / Replies (Who?) - 22 Feedback Posts, 9 Thanks Posts
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Test Subject
#26 Old 21st Mar 2026 at 5:03 PM Last edited by A-FROM-THE-SOUTH : 22nd Mar 2026 at 2:01 PM. Reason: I tested the game to answer my own questions
This is awesome, I was very nearly able to recreate the sims 2 palette with this

i managed to place this mod in a lower priority using the resources.cfg and placed gamefreaks world screen overhaul mod higher up and it seemed to work just fine

i really like this, and the creator/s are talented beyond beyond my imagination

i need to see why the preview UI image shows my fulfillment bar as green but in game it is black. other than that - no complaints

does anyone have any good texture replacement tutorials so i can make some minor tweaks to the images? Do we need to do any compression and flattening of the image? Thanks
Screenshots
Lab Assistant
Original Poster
#27 Old 23rd Mar 2026 at 5:29 AM
Quote: Originally posted by A-FROM-THE-SOUTH
This is awesome, I was very nearly able to recreate the sims 2 palette with this

i managed to place this mod in a lower priority using the resources.cfg and placed gamefreaks world screen overhaul mod higher up and it seemed to work just fine

i really like this, and the creator/s are talented beyond beyond my imagination

i need to see why the preview UI image shows my fulfillment bar as green but in game it is black. other than that - no complaints

does anyone have any good texture replacement tutorials so i can make some minor tweaks to the images? Do we need to do any compression and flattening of the image? Thanks


That loading screen looks incredible!!
The fulfillment bar colour issue might be a bug I need to fix, thanks for pointing it out.
For texture replacement, if you uncheck "Delete processing files" above the Create UI button, the .svg files will be kept in the same folder as your exported UI. You can actually go in and make changes to the original .svg file and export it (since you have Inkscape installed already, it should open directly in Inkscape!). Just make sure it exports with the same file name but with the .png extension - i didn't need to do any compression or anything extra to get this to work in s3pe/the final output package
Test Subject
#28 Old 28th Mar 2026 at 5:57 PM
Quote: Originally posted by cowplantcartel
That loading screen looks incredible!!
The fulfillment bar colour issue might be a bug I need to fix, thanks for pointing it out.
For texture replacement, if you uncheck "Delete processing files" above the Create UI button, the .svg files will be kept in the same folder as your exported UI. You can actually go in and make changes to the original .svg file and export it (since you have Inkscape installed already, it should open directly in Inkscape!). Just make sure it exports with the same file name but with the .png extension - i didn't need to do any compression or anything extra to get this to work in s3pe/the final output package



thank you, i have been having a blast perfecting the colors xD

thank you for all your hard work
Test Subject
#29 Old 2nd Apr 2026 at 6:21 AM
Default More images and fixes for others
Hello, thank you very much for creating such an excellent tool to modify The Sims 3 UI; it is fantastic. While reviewing several images to modify the UI, I found two that have errors when pressed in Buy and Build mode: when active, it has the color as if it were deactivated, and vice versa. I would really appreciate it if you could fix it, please. I am sharing the images with you.

S3_2F7D0004_00000000_038CECFC0C56A1C4%%+IMAG
S3_2F7D0004_00000000_D2A579CC662F681D%%+IMAG

On the other hand, there are some images that were not included, and it would be nice if you could add them to improve the tool even further, please.

Sorry for bothering you with these requests. 😣🙏🏻
Screenshots
Attached files:
File Type: zip  New images.zip (91.2 KB, 1 downloads)
File Type: zip  Errors.zip (69.6 KB, 1 downloads)
Test Subject
#30 Old 3rd May 2026 at 7:22 PM
Dude. This is GENIUS! I'm using some heavy ReShade postprocessing, and it was messing with the vanilla UI. Unfortunately, I also couldn't find an already existant modded UI that looked any better when exposed to the shaders. With this, I was able to whip up a custom UI that not only looked good without ReShade, it also looks pretty decent with it!


(I was aiming at staying true to the game's visual identity. It's also a plus that it helps me see exactly how my shader setup is affecting colors!)

Thank you so much for this, cowplantcartel!
Screenshots
Attached files:
File Type: txt  Colour_Selections.txt (301 Bytes, 1 downloads)
Test Subject
THANKS POST
#31 Old 31st May 2026 at 9:11 PM
Thanksss! But how to use refpack_pipe.exe is it auto cause my package is 15.2 MB? :/
Test Subject
#32 Old 9th Jun 2026 at 8:38 PM Last edited by p182 : 9th Jun 2026 at 8:55 PM.
Quote: Originally posted by meow_roarr
Thanksss! But how to use refpack_pipe.exe is it auto cause my package is 15.2 MB? :/

In Cloud UI Recolour Tool it's automatically compresses everything that compressible

15.2MB seems like normal compressed size, you can check it with S3PE or other tools
Test Subject
#33 Old 9th Jun 2026 at 8:48 PM
Quote: Originally posted by Elena2015vampire
the error continues

Change file type in picker from *.exe to all files and choose bin/inkscape.com executable, not .exe, Inkscape CLI works more stable with it than .exe, actually, Inkscape.exe supposed for GUI, .com supposed for CLI (which used by this tool), it worked in Windows 8.1 for me
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