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#1 Old 30th May 2026 at 8:31 PM
Default texture broken in Cas
Good evening. Can someone help me figure out what the problem is? I'm trying to modify the texture of the BrntWafflesEphem mesh for heterochromia. Basically, I wanted a higher-quality texture, meaning one that used the entire image and not just a corner. So, with Milkshape, I remapped the mesh onto the texture as shown in the photo, and from the preview, everything is fine in both Cas Texture Unitool and CasDesignToolkit. The problem is that when I open the mesh in the game, the texture is all zoomed in, offset from the center, and blurry. Does anyone know how to fix this? Thanks for your attention.
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#2 Old 5th Jun 2026 at 11:41 PM
I'm not familiar with UV mapping in Milkshape (I use Blender for mapping), but I wonder if it's maybe due to the scale setting?

If not, I'd try importing the .obj into Blender and taking a look at the UV there.
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#3 Old Yesterday at 12:12 AM
Hi, thanks for your reply. What do you mean by scale setting?
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#4 Old Yesterday at 2:08 PM
Quote: Originally posted by fabryzio
Good evening. Can someone help me figure out what the problem is? I'm trying to modify the texture of the BrntWafflesEphem mesh for heterochromia. Basically, I wanted a higher-quality texture, meaning one that used the entire image and not just a corner. So, with Milkshape, I remapped the mesh onto the texture as shown in the photo, and from the preview, everything is fine in both Cas Texture Unitool and CasDesignToolkit. The problem is that when I open the mesh in the game, the texture is all zoomed in, offset from the center, and blurry. Does anyone know how to fix this? Thanks for your attention.


99% of the time, the easiest thing to do is upload your project, so aomeone can see what's going on.

Shiny, happy people make me puke!
Scholar
#5 Old Yesterday at 10:24 PM
Quote: Originally posted by fabryzio
I think the most up-to-date file is this one


That's not an eye package. The geom is a sphere, that is about 10 times the size of an eye, and is sitting in the centerline of my Blender. 1,500 vertices is overkill, if that's what you use for an eye in TS3. Also, I couldn't even open that package in TSRW, so something got borked.

If you're making an eye, cut that in half to make a hemisphere shape, similar to an EA eye. Not sure, but with eye shader, you may get odd stuff from the overlapped UV. I use Blender, but imagine you can do the same in MS. Use unwrap for the UV. You need to match the size and position to an EA eye mesh, then increase the size to hide the EA eye and still fit the eye socket.
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Shiny, happy people make me puke!
Scholar
#6 Old Today at 12:59 PM
Quote: Originally posted by fabryzio
I wouldn't want to share a project other than the one in question. Can you take a look at this one too?


Again, that's a package with geoms and textures from different projects, and possibly because you used Esmeralda's eyes as your clone donor and made changes, the package won't open in TSRW for me to see what you did. I've never heard of "CAS Deseigner Tool Kit"?

Shiny, happy people make me puke!
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#7 Old Today at 1:22 PM
Of course, yes. I mainly used that to create the mod, in fact, I also showed it in the first post. It opens there and the display is fine. It's just the game that creates the problem.
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#8 Old Today at 7:55 PM
solved! I redid everything from scratch using S3PE and it worked
Attached files:
File Type: zip  myzip_1780858807.zip (3.04 MB, 1 downloads)
Lab Assistant
#9 Old Today at 9:16 PM
Quote: Originally posted by LadySmoks
Again, that's a package with geoms and textures from different projects, and possibly because you used Esmeralda's eyes as your clone donor and made changes, the package won't open in TSRW for me to see what you did. I've never heard of "CAS Deseigner Tool Kit"?


I think he means this one. Never tried it.
https://modthesims.info/d/694549/ca...er-toolkit.html

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