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Top Secret Researcher
Original Poster
#1 Old Today at 7:17 AM
Default Relevance of TS2ObjectLimitFix
Can you explain a real-world situation where this native code mod TS2ObjectLimitFix becomes relevant? Does it require more than 32 thousand object tiles in the catatog? Is that realistic? Or more than 32 thousand spawned object tiles?

https://github.com/spockthewok/TS2ObjectLimitFix
Mad Poster
#2 Old Today at 1:50 PM Last edited by simmer22 : Today at 4:55 PM.
Some people have a lot of CC objects, and experience these crashes.

Some items have more than one OBJD (anything 2-tile and above). I've seen some with 20+ OBJDs.

For someone who plays with a relatively low number of CC objects, or haven't (yet) experienced the issues that suggests the object limit is the cause, the fix probably isn't going to do much.

Simpler items with no interactions can be edited to have just one OBJD while keeping the footprint, such as purely decorative items, rugs, curtains, etc., but most functional items usually need to keep all OBJDs.

(Thought cars had more, but the ones I have in my game seem to only have one - guessing they've got the one OBJD + an extended footprint. Probably remembering wrong because I fixed some deco cars a while back, which originally had 18+ OBJDs).
Me? Sarcastic? Never.
staff: administrator
#3 Old Today at 3:03 PM
Hitting over 32,000 OBJDs is quite easy with the amount of cc available. And there are MANY players who like a lot of variety with the content in their, especially with themed hoods. With older pc's we never got near that amount because of the loading times, but with newer pc's it's easy. We now know how to limit the number of OBJDs in an object, but this wasn't always the case. So it's quite common for a large deco object to have 20+ on their own. I recently edited the castaway rocks that were converted and cutout something like 650 OBJDs.

And it's not just buy objects, but build (and windows/doors are double because of diagonals), food, careers, traits. The list of items that do have OBJDs is far greater than the one that doesn't.
Top Secret Researcher
Original Poster
#4 Old Today at 3:41 PM
I couldn't imagine that so many custom objects can exist. The entire game of Mansion has 11k objects.
Shut up and play the guitar
retired moderator
#5 Old Today at 4:53 PM
Quote: Originally posted by jonasn
I couldn't imagine that so many custom objects can exist. The entire game of Mansion has 11k objects.






Edit: I have 94,600 archive files (zip, rar, 7zip etc) in my current Sims 2 downloaded content library, about two thirds of these are build/ buy mode items, and most archives contain several objects. That's just my current library!
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Me? Sarcastic? Never.
staff: administrator
#6 Old Today at 4:54 PM
LMAO With the game being out for so very long there is A LOT of cc out there, with soooo many different themed items as well. I have never even come close to the object limit, but I know many who have.
Mad Poster
#7 Old Today at 5:01 PM
I have about 80.000 object-related files (buy/build, recolors and such included) in my refurbished storytelling downloads folder, and that's mostly older downloads from 2004-2016.
Been running out of computer space for all my hoarding business since then (not stuff I currently have in this folder - but if I did put it in, then I'd absolutely be able to reach the limit, no doubt about it)

So yeah - with all the CC that exists it's absolutely possible to reach the limit, probably several times over (I don't think I've reached it at any point, but wouldn't be surprised if I've been close to it).
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