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#26 Old 19th Jul 2026 at 5:04 PM
Quote: Originally posted by HugeLunatic
So kinda just reworked it and made it a proper default. Of course the existing recolors are broke but am curious if this now will work for you.


Ta daaa! Yes, it now works, and thank you so much for figuring this out and messing with it! It's great to be able to finally use it.
Recolors: not a big problem, really. The icons in the catalog are of the Maxis game (as you'd expect with a true DR), but the recolors of the ball return (packing crates) actually do work. The only missing recolors are of the lane itself, and to be honest, the one I was really hoping for wasn't present in the original anyway: an invisible lane, so that no matter what surface you placed it on, it would blend in. Pretty sure Mortia said there was an invisible one, but no. There happened to be one that matched my DR grass texture, though. Anyhow... thanks again, Lunie.
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Mad Poster
#27 Old 19th Jul 2026 at 5:34 PM Last edited by simmer22 : 19th Jul 2026 at 7:56 PM.
Do Ctrl+right click on each of the thumbnails. This resets them.

There seems to only be one grass texture included in HL's DR. Maybe you want the grass to be invisible instead?

(Removed the file)
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#28 Old 19th Jul 2026 at 6:03 PM
Quote: Originally posted by simmer22
Do Ctrl+right click on each of the thumbnails. This resets them.

Addig an invisible one (or editing one to be invisible) is likely possible, though there seems to only be one grass texture included in HL's DR. Maybe you want the grass to be invisible instead?


Yeah, that's the part I'm talking about. Having the lane boundaries invisible would be cool too, but it's the middle part that I was hoping would be transparent. The original had a couple wood ones, a dirt one maybe, and several grass colors, one of which just happened to be the same as my grass texture, which comes from some sort of global medieval DR package. Looking back at the original upload, I may have been mistaken about there being an invisible one... mortia merely said that it was envisioned as being placed outdoors. One of the screenshots shows a version where the lane very nearly matches the surrounding grass, unless you look very closely. I suppose I may have interpreted that as an invisible lane where the turf underneath showed through.

So... yours is a recolor, or should it replace Lunie's? (I replaced it)

Well, it's more like it vaporized the ground underneath.
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#29 Old 19th Jul 2026 at 7:22 PM Last edited by HugeLunatic : 19th Jul 2026 at 7:48 PM.
Glad that works! I'm guessing it was originally cloned in SimPE with an EPs ticked that Mac doesn't have.

I'll poke at it a bit more to see about other ways to make the bowling lane have options to be invisible or remove mesh parts to work with more terrains.


And you can't just make it be invisible or remove the mesh, these things have floor cutouts so you see a void. So please don't make random edits and post without actually testing. Unsure why it has a cutout right now, but will research it further.
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#30 Old 20th Jul 2026 at 9:29 PM
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#31 Old 21st Jul 2026 at 8:28 PM
Wellp... there's still something a bit odd happening. I see all the different lane colors on the download page, but in my game there are now just two lane-floor recolors: a bright yellowish green, and a sort of putty color. Neither is transparent; however, the lane edging does now have an invisible option (at right in screenshot). The main thing is that it works; it's just a different color grass in the lane. I re-downloaded it just to make sure, and I have the same 4 files that are supposed to be in the download.

Not sure what the deal is... it looks fine in your screenshots.
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#32 Old Yesterday at 7:56 PM
I'm not sure if you have it loading after the cep, because yours shows grass and it should just show the terrain under it. That bright green could also be the outdoors shadows not working right, because this needs to load after the cep.
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#33 Old Today at 12:51 AM
Quote: Originally posted by HugeLunatic
I'm not sure if you have it loading after the cep, because yours shows grass and it should just show the terrain under it. That bright green could also be the outdoors shadows not working right, because this needs to load after the cep.


You're most likely right on the loading order. Although, I did put the "_EnableColorOptionsGMND.package" into a folder named "1aaa-LOAD_FIRST". When I arrange my downloads folder alphabetically, I notice that files starting with "-" appear first, followed by names in brackets, then numbers, all before letters, hence my adding a 1 before the aaa. But even if I left off the number 1, the aaa would still come before the skittles folder, whose name starts with "MTS"... right?

I will rename the "Load First" folder with a dash at the beginning, to see if that does the trick. If not, then perhaps on Macs, the load order is slightly different? I dunno. I have heard that Mac OS treats folders differently than Windows does... Should I just add a dash to the beginning of the file itself? We'll see what happens...

Never mind; the file itself already has _ at the beginning, which appears before - (being the capitalized version of - I guess). The folder is now named "_LOAD FIRST". Fingers and toes crossed...
Mad Poster
#34 Old Today at 1:42 AM Last edited by simmer22 : Today at 2:07 AM.
Unless I'm completely mistaken, it's a standard setting for computers to autosort "aa" that way. The "aa" (or multiple "aaaa") gets treated as if they're after Z, because "aa" is the English way to spell ä or å (common around Northern Europe), and those come after Z in the alphabet.

Not entirely sure if the game does this, but I have noticed when file sorting that there's no point in hoping that "aa" and "aaa" will sort alongside "a" because they sort after Z. Best to stick to one "a" if you want it at the top.
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#35 Old Today at 3:50 AM Last edited by chitownriverscum : Today at 3:50 AM. Reason: Stupid autocorrect
Okayyy...
After re-naming the folder containing the CEP so it would load first (if that's all it takes on a Mac), it's still the same: a neon-green grass lane, and a grayish one. As you see in the screenshots, it's that way even on top of asphalt.
Another odd thing that I just noticed... there seems to be a bowling ball floating above the "king pin", that moves up and down with the invisible reset machinery. This only appears when in play mode, and it definitely wasn't there in Mortia's original. Not that it likely has anything to do with the recolor thing; just thought I'd point it out.
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