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Field Researcher
Original Poster
#1 Old 18th Jul 2026 at 11:12 PM
Default Head Replacement WIP
I just want to show y'all my progress of default replacement for head meshes. I'm planning to call it "HQ Heads".
I really wanted to post a testing version of this mod first, however, my life keeps getting crazier so I at least wanted to put this here while I try to move to a new house, in case I don't make it in one piece

I apparently started this project in 2020 after seeing it was possible on Kurasoberina's blog, but no such mod was available for public. Kept working on it on-n-off, took loooong breaks due to my health. So the result is a laughable achievement for such a long time.

Anyhoo, mod details:
I remeshed the default face and scalp meshes to make them look nicer, higher polycount but not too high-poly.
Adjusted the UV map so that the textures won't stretch as much.
Worst part was weight-painting with the vertex-bone count limitations ofc.
Also modeled a new teeth mesh from scratch, doesn't look great yet but I'm also planning to add teeth sliders for it.
There's brand new eyeballs too but they'll be optional.
Majority of the facial sliders are working fine, I think all I need to do now is few more corrections b4 I can share the testing.
Instructor
#2 Old 19th Jul 2026 at 1:50 AM
Very interesting, and that Xavier isn't bad, I recognized him. Will be watching your progress
Scholar
#3 Old Yesterday at 8:22 PM
This is coming along beautifully from when I last saw!
I'd definitely be interested in seeing more examples of it on EA's premades.

Looks like hairs could use with refitting to the new forehead, something I'll keep in mind if this comes out before my hair defaults do
Relatable on the years-long project front... 2021 is when I first started defaulting. Health breaks and restarting the project is the story of my life. Not a laughable achievement at all - after all, nobody else got it done to this level but you. It takes however long it takes.
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