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Life is just a candle and a dream must give it flame
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Original Poster
#576 Old 11th May 2025 at 7:25 PM
Ahh, do you have One Drive synching your Documents folder? If so, that could be why- it's best to have your Sims 3 and CAW folders unsynchronised when you work or play.
Instructor
#577 Old 16th May 2025 at 1:03 AM
Not sure why it happened, but I uninstalled CAW and reinstalled it, and now it saves properly thank goodness!

I do have another question though, is it possible to have the textures from one world to another one? for example, If I wanted Alpine County textures (roads for example too) for Mayfield Springs, is it possible to make that happen? I have a few worlds in mind that have roads and terrain that i would love for a world I'm creating.

Let me knwo if it's possible when you can! :D
Instructor
#578 Old 16th May 2025 at 1:05 AM
Quote: Originally posted by simsample
Ahh, do you have One Drive synching your Documents folder? If so, that could be why- it's best to have your Sims 3 and CAW folders unsynchronised when you work or play.


I wish i saw this before uninstalling, when I open my browser, I kept refreshing on the prior page not realizing that my comment was the last comment on that page
Life is just a candle and a dream must give it flame
retired moderator
Original Poster
#579 Old 16th May 2025 at 12:37 PM
Quote: Originally posted by flloetryresident
Not sure why it happened, but I uninstalled CAW and reinstalled it, and now it saves properly thank goodness!

I do have another question though, is it possible to have the textures from one world to another one? for example, If I wanted Alpine County textures (roads for example too) for Mayfield Springs, is it possible to make that happen? I have a few worlds in mind that have roads and terrain that i would love for a world I'm creating.

Let me knwo if it's possible when you can! :D

Glad you got it working!

Yes, you can use textures from other worlds to create a new world, you can find lots of textures (including some from the EA worlds) on the CAW resources forum. If you want to use textures from a custom world then you could open that world in CAW, then extract the textures to use in your own world.
Test Subject
#580 Old 18th Jun 2025 at 8:51 PM
Hi !
I followed the tutorial on this forum step by step. I tried the “first method” which works for editing a pre-made world. But when I opened the world, Monte Vista, in CAW, I noticed that objects such as bridges and fortifications from the highest part of Monte Vista were missing. I've also checked if the items appear in-game with the edit a world, but the fortifications and the bridges are still missing.
Is there a way to make these objects appear ?
Why do these items disappear ?
Lab Assistant
#581 Old 1st Aug 2025 at 11:16 AM Last edited by phantom99 : 1st Aug 2025 at 11:34 AM.
Just wanted to share that there is one more important step when creating a CAW project from a premade world. After Step 5, you need to exit CAW, open the newly saved .world file, and delete the _IMG resources with the following Group IDs:

0x001DA7E9, 0x007E7555, 0x00B0C507, 0x00BC1E4C, 0x00BC1E54

These are lot texture resources, which should normally only be in .lot files during the world creation process. When you create a world from scratch, these textures are written to the world only during export. However, when you convert an exported world back into a CAW project, they remain in the .world file and conflict with the updated textures saved in the .lot files, leading to broken lot textures (as shown in this post). Moving objects around on lots doesn't fix the issue, since the conflict reappears after reloading the world.
Life is just a candle and a dream must give it flame
retired moderator
Original Poster
#582 Old 1st Aug 2025 at 11:38 AM
Quote: Originally posted by SulSims
I followed the tutorial on this forum step by step. I tried the “first method” which works for editing a pre-made world. But when I opened the world, Monte Vista, in CAW, I noticed that objects such as bridges and fortifications from the highest part of Monte Vista were missing. I've also checked if the items appear in-game with the edit a world, but the fortifications and the bridges are still missing.
Is there a way to make these objects appear ?

Hello @SulSims Monte Vista is a store world I think? Are any of the other exclusive Monte Vista items showing in the world? If you have a decrapified version it could potentially be something to do with that, or maybe the game isn't reading the files from where you installed them. Did you install the world from a Sims3Pack?

Quote: Originally posted by phantom99
Just wanted to share that there is one more important step when creating a CAW project from a premade world. After Step 5, you need to exit CAW, open the newly saved .world file, and delete the _IMG resources with the following Group IDs:

0x001DA7E9, 0x007E7555, 0x00B0C507, 0x00BC1E4C, 0x00BC1E54

These are lot texture resources, which should normally only be in .lot files during the world creation process. When you create a world from scratch, these textures are written to the world only during export. However, when you convert an exported world back into a CAW project, they remain in the .world file and conflict with the textures saved in the .lot files, leading to broken lot textures (as shown in this post). Moving objects around on lots doesn't fix the issue, since the conflict reappears after reloading the world.

Thank you @phantom99 What great research! Good to know why those textures mess up. I will add this to the first post! Appreciate you letting me know.
Lab Assistant
#583 Old 7th Aug 2025 at 8:13 PM Last edited by phantom99 : 7th Aug 2025 at 8:28 PM.
@simsample Thanks for adding this to the main posts. However, I would like to clarify that these IMG resources should only be deleted from the newly saved .world file after saving the world in CAW. If you do this earlier, all lots will be missing textures until the world is saved in Edit-In-Game. So this step should be added to the very end of both methods (after the save as part). And, of course, CAW itself must be closed when deleting these resources.
Life is just a candle and a dream must give it flame
retired moderator
Original Poster
#584 Old 7th Aug 2025 at 11:38 PM
@phantom99 D'oh, silly simsample- that'll teach me for not reading what I typed carefully!

Would you do me a favour and check what I wrote this time, and see if it makes sense? I appreciate your help!
Lab Assistant
#585 Old 8th Aug 2025 at 5:02 PM
@simsample Everything is correct now! Happy to help!
Life is just a candle and a dream must give it flame
retired moderator
Original Poster
#586 Old 8th Aug 2025 at 10:35 PM
@phantom99 Oh thank you, that's a relief! I am silly.
Test Subject
#587 Old 12th Jan 2026 at 1:47 PM
Default Apologies for the random reply here....but....
Quote: Originally posted by simsample
@phantom99 Oh thank you, that's a relief! I am silly.



Sorry for the random reply here but I have dug out all my CAW info/links after about 15 years now! (1 5 years!) And I just wanted to say how much I appreciate you/ModTheSims for retaining all the info needed for this and so many other things. Lots of love and appreciation for all you do and everyone here. Thank you all!
Life is just a candle and a dream must give it flame
retired moderator
Original Poster
#588 Old 12th Jan 2026 at 1:56 PM
Thank you @GSnap I'm sure I'm the same as everyone here, in that everything I learned, I learned with the help of others here. It's a great place to have tutorials and threads in one place, easy to search and find. There's a lot to be said for forum formats! It's nice to know that so many people are benefitting from this site.
Your thanks are much appreciated!

@Tashiketh will be pleased to read this too, we owe him a debt of gratitude for maintaining this place so well for so long!
Warrior Gryphon
site owner
#589 Old 16th Jan 2026 at 4:53 PM
Thank you for the nice words!

Story books are full of fairy tales, of Kings and Queens, and the bluest skies.
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