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Top Secret Researcher
#7301 Old 7th Jun 2026 at 2:53 AM
On the one hand, the beeping is probably important and useful if someone is actually in danger if they don't know the vehicle is backing up. On the other hand, I've been woken up and kept up in the middle of the night many times by someone plowing a parking lot within ten or twenty blocks and apparently driving exclusively in reverse while doing so.
Now if you want annoyingly or painfully loud, motorcycles.

Trans Rights Are Human Rights

Be careful who you hate; it may be someone you love.
Always remember: if you're gender-nonbinary--you're magic, Ishtar loves you, and even the queen of Hell thinks you're hot.

=^..^=
Mad Poster
#7302 Old 7th Jun 2026 at 5:02 PM
Quote: Originally posted by pinkdynamite
Unfortunately lots of the large roadwork/construction vehicles here no longer use reverse-beeping sounds and instead use white noise-backup sounds which I can never hear over the radio, even when the volume is turned way down.


I'd get run over lol. That sounds like an alarm clock going off.
Inventor
#7303 Old 7th Jun 2026 at 7:42 PM
I absolutely hate how if a sim is employed at an OFB business the job panel doesn't display their vacation days like with a regular job.
Screenshots
Mad Poster
#7304 Old 7th Jun 2026 at 7:48 PM
Quote: Originally posted by pinkdynamite
I absolutely hate how if a sim is employed at an OFB business the job panel doesn't display their vacation days like with a regular job.


Do they even get vacation days?
Top Secret Researcher
#7305 Old 7th Jun 2026 at 8:41 PM
You get 15 PTO per working day. But I've never tried to stay home with an employee to see if I can make use of it. My manager only has 60 PTO, which is less than one day.
Inventor
#7306 Old 8th Jun 2026 at 12:18 AM
Quote: Originally posted by Charity
Do they even get vacation days?

They do, because she just had a baby and missed a day of work and it said she had 5 vacation days left. I'd just rather be able to look at the number of days available than try to remember and hope that someone doesn't lose their job because I forgot they were out of vacation days.
Top Secret Researcher
#7307 Old 8th Jun 2026 at 11:45 AM
Maybe someone can make a compact, standalone career status display. You can read the entire data using Charles Object Editor like so.

https://imgbox.com/g/ddkB47Bb5T

https://imgbox.com/yMFUiLWg

PTO 60 is 0.6 (zero point six) days of Paid Time Off.
Mad Poster
#7308 Old 8th Jun 2026 at 4:59 PM
Quote: Originally posted by jonasn
You get 15 PTO per working day. But I've never tried to stay home with an employee to see if I can make use of it. My manager only has 60 PTO, which is less than one day.


Isn't PTO per day? 60 days is a lot lol. Even 60 hours is more than one day.
Top Secret Researcher
#7309 Old 8th Jun 2026 at 5:25 PM
100 PTO is one day, enabling to gain fractional days. In most jobs you get 15, sometimes less, so going to work 7 times would earn one day.
Mad Poster
#7310 Old 2nd Jul 2026 at 5:06 PM
I forgot just how tedious major CFE work is... especially since until you get it right, it's risky to work on any other aspects of a lot since so many things don't work if you try to CFE around them later, even if those parts of the project would actually be more fun.

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We lied about having cookies.
Inventor
#7311 Old 3rd Jul 2026 at 6:00 AM
"Oh dear, I'm slightly hungry but have three starving children. Guess I'll make one serving of spaghetti!"
Test Subject
#7312 Old 3rd Jul 2026 at 7:22 AM
This may be a pet peeve but I actually think it makes sense for gameplay purposes. I never feel like my sims are 100%. I used to play using cheats a lot because it would frustrate me, but lately I've been trying to play this game properly no cheats and... it's surprisingly engaging. Usually when I would cheat their needs up I would just send them off to skill build and move on to the next sim, rinse and repeat. Literally. I never realized how much of the game was about managing needs. It works because I'm constantly switching between one sim and another to keep them happy and get them doing what I want on top of it. It helps me stay invested in them by having a reason to keep coming back to each of them. It is actually hard to have all their needs filled. I find there's always at least one that's halfway drained at a time. Plus I was missing out on so much gameplay that it's honestly embarrassing. I won't lie, it still bothers me not seeing all the bars completely green...
Top Secret Researcher
#7313 Old 3rd Jul 2026 at 4:17 PM
There are several things you can do to boost motives without cheats: in FreeTime select all LTA superpowers that reduce motive decay including one from a secondary aspiration, fill many wants for a week, enter the zone with maximum enthusiasm, select an active personality, in Open for Business have someone craft a qualcomm snapdragon flower bouquet or a few of them. Look for the fastest way to replenish a motive, for example, foods that can be gobbled up, travel to Takemizu and get a free plan for tai chi walking exercises. Have a plantman do spores of happiness on you in Seasons.
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