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Yes, exactly. If you're only interested in the animated rig, then you can export it as an FBX, and it should work.
Keep in mind that, for some reason, the scale in the export ends up being negative (-1). You need to check this and reset the transformations.
There are some issues with certain animations (especially with the hands and thumbs). Also, for some objects, some bones don’t receive animations. I can't figure out why.
AlexCroft - Custom Content Creator
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