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Instructor
Original Poster
#1 Old 23rd Mar 2025 at 7:49 PM Last edited by goderguy : 23rd Mar 2025 at 10:51 PM.
Default Help with replacing texture images on CC clothing meshes
Hello! I am trying to create new underwear and swimsuits for my YA/A male Sims. I have some custom bottom meshes that change the shape of the groin area. I have a few questions related to my need for assistance. One - if these CC meshes are default replacements of the EA/Maxis meshes, why can't I create new textures for them in TSRW and have them show up on the default replacement meshes? They show up on the EA/Maxis ones instead. Two - if I need to replace the images in S3PE instead, because the CC file won't load into TSRW for whatever reason(s), I don't know how to replace them so they show up in game. Not only do my changes not show up, the file itself doesn't even load - I only get the original, unmodified CC in CAS. Three - CMAR made some default replacement meshes for various age groups, but they aren't separate files for each garment type, so I can't even make new CC using those meshes. How do you separate the files? I hope my questions make sense, and I've asked them in the right place. I'm frustrated with the lack of realistic looking underwear and swimsuits due to the Ken-like property of EA/Maxis meshes, and I'm frustrated I can't figure out how to do simple texture replacements. I did search Google, and the tutorials here seem to be geared for modifying meshes, not simple texture replacements for clothing.

Thanks in advance!

Todd

goderguy
Forum Resident
#2 Old 24th Mar 2025 at 12:46 AM
TSRW is not really designed for making or editing default replacements, because it renumbers the resources in the package = not a replacer anymore. It will be including renumbered copies of the EA meshes, unaffected by replacers for the original.
Default replacements also typically don't contain all of the necessary data for the item, which is why they sometimes can't be opened as a project in any software. If the package just has meshes or textures in it, the program doesn't know what they belong to.
Hopefully that explains what you've seen so far.

In S3OC, there is an option in the cloning menu to untick 'Renumber', so that it fetches the original resources rather than making unique copies.
If you want to make a default replacement texture for an EA item that you already have mesh replacements for, you'd want to clone the EA part with this method and delete everything out of the package except the textures.
Then you have two separate packages each modifying different resources without conflict.

If you want to make separate CC out of existing defaults, you'll need to reunite the full set of data first:
1. Clone the part the defaults belong to in S3OC, as above, with Renumber unticked.
2. In S3PE, import the CC defaults into this new package and allow it to overwrite resources. Now you have a package of the complete item, not just the few resources that were edited.
3. This package can now be used in your program of preference- open it in S3OC and clone it with Renumber ticked this time, or open in TSRW, or CTU, or what-have-you

thecardinalsims - Cardinal has been taken by a fey mood!
Instructor
Original Poster
#3 Old 24th Mar 2025 at 3:17 AM
OMG, it worked. Thank you! It was much simpler a process than I was trying to make it out to be. I am eternally grateful for your advice!

goderguy
Test Subject
#4 Old 26th Mar 2025 at 10:25 AM
Quote: Originally posted by CardinalSims
TSRW is not really designed for making or editing default replacements, because it renumbers the resources in the package = not a replacer anymore. It will be including renumbered copies of the EA meshes, unaffected by replacers for the original.
Default replacements also typically don't contain all of the necessary data for the item, which is why they sometimes can't be opened as a project in any software. If the package just has meshes or textures in it, the program doesn't know what they belong to.
Hopefully that explains what you've seen so far.

In S3OC, there is an option in the cloning menu to untick 'Renumber', so that it fetches the original resources rather than making unique copies.
If you want to make a default replacement texture for an EA item that you already have mesh replacements for, you'd want to clone the EA part with this method and delete everything out of the package except the textures.
Then you have two separate packages each modifying different resources without conflict.

If you want to make separate CC out of existing defaults, you'll need to reunite the full set of data first:
1. Clone the part the defaults belong to in S3OC, as above, with Renumber unticked.
2. In S3PE, import the CC defaults into this new package and allow it to overwrite resources. Now you have a package of the complete item, not just the few resources that were edited.
3. This package can now be used in your program of preference- open it in S3OC and clone it with Renumber ticked this time, or open in TSRW, or CTU, or what-have-you

Thank you.
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