#2

24th Mar 2025 at 12:46 AM
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TSRW is not really designed for making or editing default replacements, because it renumbers the resources in the package = not a replacer anymore. It will be including renumbered copies of the EA meshes, unaffected by replacers for the original.
Default replacements also typically don't contain all of the necessary data for the item, which is why they sometimes can't be opened as a project in
any software. If the package just has meshes or textures in it, the program doesn't know what they belong to.
Hopefully that explains what you've seen so far.
In S3OC, there is an option in the cloning menu to untick 'Renumber', so that it fetches the original resources rather than making unique copies.
If you want to make a default replacement texture for an EA item that you already have mesh replacements for, you'd want to clone the EA part with this method and delete everything out of the package except the textures.
Then you have two separate packages each modifying different resources without conflict.
If you want to make separate CC out of existing defaults, you'll need to reunite the full set of data first:
1. Clone the part the defaults belong to in S3OC, as above, with Renumber
unticked.
2. In S3PE, import the CC defaults into this new package and allow it to overwrite resources. Now you have a package of the complete item, not just the few resources that were edited.
3. This package can now be used in your program of preference- open it in
S3OC and clone it with Renumber ticked this time, or open in TSRW, or CTU, or what-have-you
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