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Lab Assistant
Original Poster
#1 Old 21st May 2025 at 2:53 PM
Default My mods for The Sims 1
Hi! In the past few months I have been playing TS1 a lot and created some mods for this game, maybe someone will be interested. Unfortunately MTS doesn't have a section for The Sims 1, so I uploaded all of my mods to simblr.cc.

Dragon Chew Toy Dialog



The dragon chew toy has a usage limit (25 uses) before it wears out and you need to buy a new one. However, in the unmodified game, there’s no notification or visual cue when the toy breaks. This often leaves dragons without anything to play with to fulfill their Fun motive, and we remain unaware of the situation.

I created this mod after my dragon left the family a dozen (!) times due to low needs. This mod adds a notification when the toy reaches its usage limit, as well as a Throw Away option that you can use on worn-out dragon chew toys.

Cats Don't Eat Fish & Birds



With this mod, cats can no longer kill fish in aquariums or birds. Your small pets are now safe.

Pet Eating Fix



I made this mod after my Sims' cat refused to eat from the bowl and consequently starved to death and became a zombie. Pets in TS1 for some reason are dumb as hell and don't eat when they are hungry, they will starve to death, but will literally do anything but eat. So this mod just forces pets to automatically eat when their Hunger is low. This interaction cannot be interrupted - the pets will keep trying to perform it until they succeed, even if the path is blocked, so keep this in mind. Since I've been using this mod, none of my pets have died.

Gophers Don't Destroy Crops



This mod prevents gophers from destroying your Sims’ gardens. The difference between this and similar mods is that my mod doesn't remove gophers entirely, they still spawn normally and cats can still hunt them, they just won't eat your crops.
Version 2 of this mod also limits the gopher population to 5, instead of 25 (!).

Celebrity Awards Fix



This mod fixes a bug that prevents some celebrities from ever receiving The Simmy and Sim Choice awards. I made this fix after waiting two Sim months for my Sim to earn the award - only to discover that, due to a bug, she never would.

I don't quite understand why it happens, but maybe someone more familiar with the technical side of TS1 might know: for some reason the stack obj's person data Job Data Not Equal To 0 check was returning true for this Sim when it should have returned false. I removed that check, which fixed the issue. You can find it in the Award - Ceremony BHAV if you want to investigate it.

Obsessed Fan Fix



So apparently Maxis broke the Obsessed Fan in the Makin' Magic. With this EP, Obsessed Fan doesn't steal awards, take photos, go through the trash, or do anything other than wander after Sims or leave black roses. This mod restores all intended behaviors.

Lenna-ObsessedFanFix-NoAwardStealing - a version of the mod with fixes, but without award stealing.

Hidden Objects Unlocked



This mod unlocks various hidden objects in the catalog:
  • Gnome from Livin' Large & Makin' Magic
  • Souvenirs from Vacation
  • Candles, masks, pet awards and pet chew toys from Unleashed
  • Star awards and posters from Superstar
  • Charms, magical growths (crystals, beanstalk, flower, root), gargoyle, paintings and ingredients from Makin' Magic
Images conflicting into data overload
retired moderator
#2 Old 21st May 2025 at 3:36 PM
Theorist
#3 Old 21st May 2025 at 5:27 PM
Welcome to Sims 1 modding; we're glad to have you here!

I've made some mods for The Sims 1 -- yes, The Sims ONE :-) -- which you can find at http://corylea.com/Sims1ModsByCorylea.html
Test Subject
#4 Old 22nd May 2025 at 2:49 AM
thanks you fixes
Test Subject
#5 Old 4th Mar 2026 at 1:23 AM
Your Global files share the same name of a mod called "More Intreactions With Pet" by Gothi_family_4ever:
https://modthesims.info/showthread.php?t=673150

I would love to be able to use both mods. I've posted a similar reply on Gothi_family_4ever's post.
Thank you
Field Researcher
#6 Old 4th Mar 2026 at 3:04 AM
Quote: Originally posted by TceesGamingWorld
Your Global files share the same name of a mod called "More Intreactions With Pet" by Gothi_family_4ever:
https://modthesims.info/showthread.php?t=673150

I would love to be able to use both mods. I've posted a similar reply on Gothi_family_4ever's post.
Thank you


They're default replacements. They have to use the same GUID (a "unique ID" found in every iff file) as the Maxis globals (inside the Global.far you can see these if you open them in a far viewer/editor) or they can't work. (I think they MIGHT be allowed to have a different file name but the usual thing people do is keep the name the same, too, since it's not like you can use more than one at a time--they usually have to be put in the same folder as the far file that contains the iff they're replacing, and keeping the name matching with what they're replacing means you'll always know if you have a default replacement affecting the same file.) It would not matter if their file name was different, though, because the GUID is the same, and they HAVE to use that GUID in order to function as default replacements and add or change functionality to the globals they're modifying.

The ONLY way to combine default replacements is to know which parts of both ones were modified and combine their effects with an iff editor.

(I've posted this to the other thread as well.)
Lab Assistant
Original Poster
#7 Old Today at 10:20 AM
Quote: Originally posted by TceesGamingWorld
Your Global files share the same name of a mod called "More Intreactions With Pet" by Gothi_family_4ever:
https://modthesims.info/showthread.php?t=673150

I would love to be able to use both mods. I've posted a similar reply on Gothi_family_4ever's post.
Thank you

I combined these mods together, I think it should work but I haven't tested it yet. It's available on my mod page - download the "Lenna-PetEatingFix-MoreInteractionsWithPet" file:
https://simblr.cc/ts1/mod/4844-pet-eating-fix.html
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