Build a Royal Kingdom Challenge
Warning, extremely many rules here, but it can be really nice to play, if you have any suggestions for different kinds of rules, please leave them below.
A historic sims 2 city friendly challenge. Infact meant for it.
I spend a bit of time making the Build a City Challenge, and Royal Kingdom Challenge one challenge. Result: BaRKC.
Starting Out
-You must create an entirely new Neighborhood to start with. It can be on any template you choose, but you MAY NOT add a University, Downtown, Shopping District, or any community lots. However, if you have Bon Voyage, you MAY add vacation destinations.
* Make 1 King and Queen for your royal family
* Make 3 families that will become the Noble class
* Make 2 families that will be the Merchant class
* Make 3 families that will be the Peasant class
* You may not use any cheats except where specified
The families may only contain 1 man and 1 woman. The families only count as 1 each to the SM. The children after that count normal-wise.
The Sim Multiplier
-The goal of this challenge is create a city with a population of atleast 50,000. Of course you won’t literally have that many Sims to worry about. This number is purely figurative and that is where the Sim Multiplier (SM) will come into play.
-The SM is just a number that you will multiply your number of playable Sims by in order to get the city’s population.
-At the start of the challenge, the SM is 1. As you progress and unlock certain additions for your neighborhood you’ll increase your SM. Points for your SM are added as follows:
+1 for your first community lot
+1 when you reach a total of 5 community lots
+1 for every additional 5 community lots
+5 for adding a Downtown
+5 for each Business District
+5 for each University
+1 for every heir married to same class or higher
+1 for ever generation of each family
+1 for every family that moves up a class
-From now on when population is mentioned, it simply means your total number of playable Sims multiplied by your SM.
-As your neighborhood expands, you must play EVERY household for the same amount of time. If you move in townies just for their money and move them back out, they CANNOT just sit in the Sim Bin. ALL Sims MUST be played.
-When Sims have children, it is up to you whether or not they remain at home or move out. Keeping them home means a higher lot value which can earn a university (rules in a later section). Moving them out means more households and more community lots. Choose which works best for you.
-At the beginning ALL careers are locked, meaning no job for your founder. You must find other ways to make money (painting, novels, business, treasure hunting, etc). We’ll get to how to unlock careers soon, but first we must cover a few other subjects.
-Sims may not have fire detectors or burglar alarms until the first position in the Law Enforcement Career is unlocked (rules in the career section).
-Sims may not call for any services except for the Nanny and Adoption. Service calls are unlocked when the population reaches 500 (figuring out population is in the next section). Pizza and Chinese Food delivery are unlocked with a population of 3,000.
-Servos are not allowed.
Unlocking Neighborhood Additions
Community Lots: There are two ways to unlock a community lot. The first way is to place any community lot, have a Sim purchase it, and start a business on it. The second way is every 4 Sim households earns one community lot. If you place a community lot using the second way, it does not need to be own by a playable Sim, but if you want a Sim to have a business there they can. In addition to adding to your SM, for each community lot you also earn 1 CAS Sim. [You don’t have to add the new Sims as you earn them. You can save up and add whole families if you choose.]
Business Districts: You unlock a business district by having 5 player owned community lot businesses of any rank, and having the Business Career unlocked (rules in the career section). You MAY earn multiple business districts. To do this you will need 5 additional businesses on community lots and another Business Tycoon. For example: If you want to add a 2nd business district you’ll need 10 community lot businesses and 2 Business Tycoons; to add a 3rd you’ll need 15 businesses and 3 Business Tycoons, etc.
In addition to adding to your SM, for each business district you also earn 5 CAS Sims. [You don’t have to add the new Sims as you earn them. You can save up and add whole families if you choose.]
Downtown: Adding a downtown only requires that your city’s population reaches 25,000. Unlike other additions, you may only earn a single downtown. In addition to adding to your SM, the downtown also earns you 20 CAS Sims. [You don’t have to add the new Sims as you earn them. You can save up and add whole families if you choose.]
Universities:
Reach a population of 5000, and the state will build your neighborhood a public university for free.
You may earn multiple universities using any of the three methods mentioned. In addition to adding to your SM, for each university you also earn 5 CAS Sims (students perhaps). [You don’t have to add the new Sims as you earn them. You can save up and add whole families if you choose.]
Unlocking Careers
Athletic: The Athletic Career path is unlocked as soon as a sports themed community lot is placed. The actual “sport” being played can be anything from Bowling, Darts, even Kicky Ball (use your imagination). The lot can look however you wish but it must be on a 5x5 (or larger) lot, contain an area for competitive games, and be worth $250,000. The lot has to be player owned.
Business:A new position opens in the Business Career track every time a player owned business reaches level 10(home or community lot). When a playable Sim reaches the top of the career, it is then unlocked to every one.
Criminal: Wherever there are people there is also crime. When the population of the town reaches 100 one spot on the Criminal Career track opens. Every time a Sim reaches the top of the Criminal Career, they open an additional position in both the Criminal and the Law Enforcement careers. The Criminal Career track is never truly unlocked, but can have many open positions.
Culinary: The Culinary Career earns an open position for each player owned restaurant business that reaches level 5. When a playable Sim reaches the top of the career, it is then unlocked to every one.
Law Enforcement:A position in Law Enforcement is unlocked when one of the following events occurs.
1) There have been 3 burglaries.
2) The population reaches 500.
3) There have been 3 fires in someone’s home.***
4) A playable Sim reaches the top of the Criminal career.
Like Crime, Law enforcement is never truly unlocked, but can have many positions available rather quickly.
Medical: The first position in Medical is unlocked when the town population reaches 1,000. Another position is opened at 5,000 and an additional position is opened every 5,000 after that. The career as a whole is unlocked when the town acquires a university.
Military: The Military Career track is unlocked when a community lot is placed that represents a military base. It takes the place of a NPC community lot that you can add once you accumulate 4 households, but it does not contribute to the total number of community lots present and can never be purchased by a playable Sim.
Politics: Politics is completely unlocked as a career choice when the town reaches of population of 1,000. However, there cannot be more than one playable Sim as Mayor at the same time.
Science: A Science Career position will be earned every time any Sim transitions into Adulthood with maxed Logic. A position can also be opened for every 3 electroctions by electronics or lightening. When a playable Sim graduates from a university, the career is unlocked to every one.
Slacker: A position in the Slacker Career is opened every time a community lot is created for the soul purpose of being a “Club”. It is unlocked completely when a Downtown Area is Unlocked.
Adventure:To open a position in the Adventure Career, a community lot must be placed to represent a Museum. This lot must be at least $250,000. When a playable Sim reaches the top of the career, it is then unlocked to every one.
Education: Once the population of the town reaches 250 a position in the Education Career opens. The career gains an additional opening for every 250 in population. This career is always open to any Sim who has a diploma regardless of population.
Gamer: Open to people with the LTW for it, who also owns 3 kinds of fitting game/playing things like a dart game.
Journalism: When the town reaches a population of 1,000 the first position in Journalism is unlocked. An additional spot is added every 1,000 in population thereafter. Every time someone reaches the top of the Law Enforcement, Criminal, or Show Business career tracks an additional position can be added. If someone reaches the top of either careers before the town reaches a population of 1,000 they do not count towards the total number of Journalist openings until the population requirement is met.
Law: The Law Career is open to any Sim with a diploma.
Music: The Music Career is unlocked when a music venue community lot is placed. To be considered a music venue there must be a stage and at least 3 music instruments. This lot can serve other purposes other than just music, such as a park or club (won’t count for the slacker career).
University Careers:
Artist: A position is opened for every art gallery business that reaches Rank 5. It is always open to Sims with maxed creativity who have also sold 10 masterpieces.
Natural Science: A position is opened for every nursery, flower, or landscaping business that reaches Rank 5. It is always open to Sims with gold gardening badges.
Paranormal: The first position is opened when a cemetery is added and there are 5 graves in the neighborhood. After the first position opens, another is opened for every 10 additional graves. The graves do not have to be sent to the cemetery and pet graves do NOT count. It is always open to the wizard family.
Show Business: A position is open for every Prestidigator (entertainment) and Professional Party Guest. Whenever a Sim reaches the top of the career, a position is opened in Journalism after the population reaches 1,000.
-Of course Show Business, Paranormal, Natural Science and Artist are only available to Sims who have a diploma.
-If you move in a townie that has a job in a career that does has not been unlocked, they MUST quit. If you move in a townie and they have a job in a career that already has all its available positions filled, either they must quit or have another Sim with that career quit. The fairest way is to have the person with lowest rank quit.
-Teen and Elder jobs count as a position filled in any given career.
Pet Careers:
Show Biz: Only "talented" pets who have learned all their tricks may enter this career (excluding toilet training for cats).
Service: Career opened once phone service options are unlocked when the population reaches 500.
Security: 1) Job opened for all pets when there at least 5 sims in Law Enforcement. OR...
2) Owner must be in Law Enforcement.
Free Time Careers
Architecture: A position in Architecture will be opened for every 10 lots, residential or community, and each neighborhood addition (University, Downtown, Business District). The residential lots must be occupied. The community lots must be complete and functional (no blank lots), and can be player owned. Apartments only count as one lot, no matter how many playable families live in the building.
Dance: A position in the Dance Career is opened whenever a Sim owned dance studio/club opens and reaches Rank 5.When a playable Sim reaches the top of the career, it is unlocked to everyone.
Entertainment: A position is opened whenever a Sim transitions into adulthood with maximum charisma. The career is never unlocked.
Intelligence: A position in the Intelligence Career is opened each time a Sim reaches the top of the Military, Criminal, or Science Career.
Oceanography: The career is open to any Sim with a gold fishing badge. The career is unlocked when a Sim tops the Natural Science career.
Apartment Life
-Each family living in an apartment counts as a seperate household when calculating how many NPC community lots you can have.
-However, each apartment building only counts as ONE lot towards the Architecture career.
-You may not have Sims ask the landlord to do repairs or any other chore around the apartment until Service calls are unlocked at a Population of 500. The landlord doing his daily rounds of cleaning up outside is okay.
***Fire List
-Fires in a Sims home. COUNT.
-Fires started as a Sim repairs an object. COUNT.
-Fires caused by lightening. DO NOT COUNT.
-Fires caused by a Sim BBQing outside. COUNT.
-Fires caused by Cafeteria workers. DO NOT COUNT.
-Fires on business lots caused by the controllable Sim. COUNT.
-Fires on business lots caused by employees or customers. DO NOT COUNT.
-Fires caused by a witch's spell. DO NOT COUNT.
Royalty
* Rules for the Royal Family All money cheats are acceptable
* You may use boolProp cheats for building their castle
* You may download a castle for the royal family is you don’t want to build one
* The first-born son of the current King and Queen will become the heir to the throne and must never move out of the house except to go to university
* The heir to the throne may only marry a Sim from the royal family or the Nobel class, but they may have lovers of any class (They can marry as close a relation as the game allows)
* The heir to the throne must be the legitimate son of both the king and the queen.
* If you have university, all male royal children must attend, but they can drop out after at least completing freshman year (except for the heir to the throne, he/she must complete college) (Only if you have earned your uni)
* Women of the royal family are not permitted to have a job or live alone
* Don't forget to use any influence points that a Royal Sim gets. Members of the Royal family should be able to influence their subjects
* Children must get accepted to private school (Keep trying until you get accepted)
* Non-heir Peasants may move in as servants to cook and clean
Royals may chose the following careers: Criminal, Military, Politics
Royals that went to college may also choose: Athletics, Business, Science, Artist, Natural Science, Paranormal, Law, and Architecture
Royal Non-heirs may additionally choose: Law Enforcement, Slacker, Show Business, Music, Intelligence, and Oceanography
o Are only allowed a Venue business. This is encouraged, with this Royals could hold court with their subjects ‘donating’ money to the good of the kingdom for a chance to mingle with the Royal Family and enjoy the luxuries of the Royal Castle or Palace
o Royals may use a crafting table as a hobby but it would be below them to sell what they made
May have pets, pets do not work.
Nobility
* Rules for The Noble Class You may use the motherlode cheat only two times
* You may use boolProp cheats for building purposes only
* The first-born son will be the family heir and must never move out of the house except to go to university
* The HEIRS may not marry below their status
* Women are not permitted to have a job
* Children of the Noble Class are encouraged to attend university
* Don't forget to use any influence points that a Nobel Sim gets. Members of the Nobility should be able to influence their subjects
* Only one elixir of life is allowed per Sim
* Children must get accepted to private school (Keep trying until you get accepted)
* Non-heir Peasants may move in as servants to cook and clean
Nobles may take careers in the following: Athletic, Business, Criminal, Law Enforcement, Military, Politics, Artist and Intelligence.
Nobles going to College may also take: Medicine, Science, Natural Science, Paranormal, Law, Architecture.
Noble Non-heirs may additionally take: Slacker, Show Business, Music, Education, Entertainment, Dance and Oceanography.
o Are allowed Retail and Venue businesses
o Must hire a manager as soon a possible
o Women of the family may only help out by crafting items such as paintings or flower arrangements
May have pets, pets do not work
Pay 20% tribute to the King (Optional)
Merchantry
* Rules for The Merchant Class You may use the motherlode cheat only one time
* You may use boolProp cheats for building purposes only
* Although the eldest son traditional becomes the heir, if the eldest becomes enemy¡¦s with his father, any of the children may inherit their father's house and fortune
* The heir must never move out of the house
* The HEIRS can't marry below their status
* Only single women may have jobs
* Only one elixir of life is allowed per Sim
* Children can only attend private school if their family has at least 5,000 available simolians in their account
Merchants may take the following careers: Athletic, Business, Cruminal, Culinary, law Enforcement, Medicine, Military, Politics, Science, Artist, Natural Science, Paranormal, Show Business, Adventurer, Music, Journalism, Education, Entertainment.
Merchants who attend college may also take:
o May have a home business and/or community lot business
o Are allowed Retail, Service and Venue businesses
o If a Merchant family has a community lot business, they are allowed to purchase a carriage (car) for more efficient transport
o All family members may work in businesses, at home and community lots
o May hire an employee of merchant or peasant status (Use hair or skin tone classification when employing a townie)
May have pets, pets may hold any job, when open to them
Pay 25% tribute to the King (Optional)
Peasantry
* Rules for The Peasant Class You may not use any cheats (except boolProp for building purposes only)
* Anyone and everyone is encouraged to have a job since they will have very little money
* Although the eldest son traditional becomes the heir, any of the children may inherit their father's house and fortune
Peasants can hold the following careers: Athletic, Criminal, Culinary, law Enforcement, Military, Politics, Slacker, Artist, Paranormal, Show Business, Music, and Entertainment.
* The heir must never move out of the house
* Children of this class are not permitted to go to university since peasants did not receive much of an education.
* Since they are the lowest rank, peasants may marry anyone but royalty.
* You may not use the elixir of life on a peasant since they generally would not live as long anyway
* Children are not permitted to attend private school
* The only service NPC they are allowed to hire is the nanny and the matchmaker (when unlocked)
o Only a Home Business is permitted
o Are allowed Retail and Service businesses
o May only sell items they make themselves
o Only family member may work in business
May have pets, pets may hold any job, when open to them
Pay 30% tribute to the King (Optional)¨
Peasants are only allowed to have ambition points in Hot Toast, Family and Romance. The Need's may not be spend points in, they lived miserably. Work you may not take final point in.
Magi (optional, count as a peasant family)
*May only be taken from non-heirs of the Royal, Noble, or Merchant classes
*Must move to the academy when they reach teen age
*Must attend college if possible
*May return home or live alone
*May marry any other magi, but otherwise must follow class rules.
*Upon reaching maximum magic skill and extreme alignment, they may take on pupils
*May make Servos as the only ones
*May use Elixir of Life and use aging off cheat every other week
*Pay no tribute to the King, but accepts tribute from families with members apprenticing.
Changing Class Status
Royalty – Becomes Nobility if the bloodline ends and a Noble family picks it up (i.e. no sons and the daughter marries a noble man)
Nobility – Becomes Royalty if the family has a son who marries the oldest Royal Daughter and the Royal family has no living suitable heirs. Also, if the Royal family dies out, the richest Noble family ascends the throne. Nobility becomes Merchantry if the family goes broke.
Merchantry – Becomes Nobility if it has 5 level 10 businesses, Nobility is granted to the next generation. Merchantry becomes Peasantry if they go broke.
Peasantry – Becomes Merchantry if it has a level 10 business, Merchantry is granted to the next generation.
When making a new CAS family, use a dice to determind if the family is gonna be peasantry, merchantry or nobility.
Peasantry = 1, 4, 6
Merchantry = 2, 5
Nobility = 3
For more realism, download:
http://www.moreawesomethanyou.com/s...hp?topic=8062.0
Realistic Illness
http://www.simbology.com/smf/index.php?topic=19.0
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