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Science Microscopes
Regarding some of the stuff mentioned in this
https://www.modthesims.info/showthread.php?t=528849 thread.
Microscopes (I didn't check out the PC Sims one because I didn't like the way the viewer was actually checking out the table instead of the sample)
http://taylors-simblr.tumblr.com/
Does not build Science enthusiasm.
http://blueheavensims.blogspot.mx/2...cience-lab.html
Does build Science enthusiasm.
I managed to alter the first one to give Science enthusiasm fairly easily. What you need to do is open both microscopes in SimPE.
Go to the BHAV tab in the Resource Tree. At the bottom of the list in the Science enabled microscope there is a 'Is Freetime or Later EP?' tab. All the stuff in there needs to be copied over to the other microscope, then switch from Plugin View to Resource at the bottom of the screen and change the Instance (not the Instance (high)) number to 0x000010FE, so it matches the Science enabled microscope.
Then find the Interaction - Look Through BHAV and insert two lines after Interaction - Logic start skill like so.
Just copy all the operands and the OpCode from the other microscope. Commit whenever it asks you and save.