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Lab Assistant
Original Poster
#1 Old 3rd May 2018 at 2:36 AM

This user has the following games installed:

Sims 2, University, Nightlife, Open for Business, Pets, Seasons, Bon Voyage, Free Time, Apartment Life
Default Default Replacement Terrain Doesn't Show on Lot View
I wanted to use a default terrain replacement for dirt terrain for one of my hoods, since it's a bit more rural and the sidewalks felt a little weird I tried using Sunni's dirt roads and while it looked great from the neighborhood view, it didn't work at all on the lot view except for the road itself. The actual terrain was default.

I tried another replacement, Criquette's Rural Roads, which had the exact same effect.

I haven't tested Sunni's on lush terrain as of this moment, these were both Dirt replacements. I regenerated groups.cache, the neighbourhood manager, and set simpleterrain to false (though I've never had a problem with low quality textures). I plan on testing if Sunni's terrain replacement will work on Lush terrain but I'd really like to figure out why it won't work on dirt so I don't have to be constantly quitting the game and moving folders between hoods.


(also, sorry about all the trees I went a little wild on the hood deco)
Mad Poster
#2 Old 3rd May 2018 at 3:15 AM
In my own experience, this is what happen. The road replacement I had downloaded long ago, also had different road tiles as floor tiles within the download. You needed to place them to cover up the street in front of your lot, using moveobjects on.
ETA : It was this one.
http://modthesims.info/download.php?t=212806

Je mange des girafes et je parle aussi français !...surtout :0)

Find all my old MTS Uploads, on my SFS, And all new uploads Here . :)
Lab Assistant
Original Poster
#3 Old 3rd May 2018 at 3:52 AM
Quote: Originally posted by Rosebine
In my own experience, this is what happen. The road replacement I had downloaded long ago, also had different road tiles as floor tiles within the download. You needed to place them to cover up the street in front of your lot, using moveobjects on.
ETA : It was this one.
http://modthesims.info/download.php?t=212806

Oh yes, sorry if I wasn't clear, both of these had tiles and they worked fine. I was just getting screenshots for this post in this instance so I didn't bother laying floors down The problem I'm having is the actual grass. You can see around the road (especially the corners) there's green, that's what the terrain is supposed to show up as. It shows fine in neighborhood view but goes back to dirt terrain + default replacement roads when I load a lot.
Mad Poster
#4 Old 3rd May 2018 at 3:56 AM
Oh! I'm sorry. So the greener grass I see should be replaced but is not. Right?
And I guess, you made sure to only have one of the 3 files in your Downloads folder...

Je mange des girafes et je parle aussi français !...surtout :0)

Find all my old MTS Uploads, on my SFS, And all new uploads Here . :)
Needs Coffee
retired moderator
#5 Old 3rd May 2018 at 4:11 AM
That looks like two conflicting defaults because the maxis grass is nowhere near that green.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Lab Assistant
Original Poster
#6 Old 3rd May 2018 at 5:01 AM
Quote:
Originally Posted by Rosebine
Oh! I'm sorry. So the greener grass I see should be replaced but is not. Right? And I guess, you made sure to only have one of the 3 files in your Downloads folder...

Quote:
Originally Posted by joandsarah77
That looks like two conflicting defaults because the maxis grass is nowhere near that green.

The green grass is what is supposed to take place of the dirt terrain. (labeled to be extra clear) I've been careful to only have one of the defaults in my game at a time, I really want to use Sunni's but it hadn't been working so I tried Criquette's. It didn't work in the same way, so I googled and found some things that I tried that didn't fix the problem (mentioned in first post)

This is how it's supposed to look on the lot The picture is not mine, I reuploaded it to my imgur but it's from Sunni's original lush default replacement post over at plumb bob keep. The one for the lush replacement is also here on MTS but I used files from another thread (linked in original post) since I'm replacing the dirt terrain.

And here's the different neighborhood views. Without the default:

With the default:

The other default replacement I tried looks the same (except, obviously, different textures)
Mad Poster
#7 Old 3rd May 2018 at 8:05 AM Last edited by gazania : 3rd May 2018 at 8:19 AM.
Reading the posts below Sunni's download, it seems that someone had the same situation; only this person had a desert terrain. Sunni wrote something about deleting the grass image in the package and turning the area around the road invisible. I would guess that means using SimPE.

There were also matching tiles, if I read correctly. I'm not sure about default replacements, but when I want to extend a driveway over the Maxis tiles directly to the road, I have used the boolprop locktiles cheat. You might want to try that first. (boolprop locktiles true/false), I believe.

Thanks to ALL free-site creators, admins and mods.

RIP Sunni ... truly a ray of light.
Undead Molten Llama
#8 Old 3rd May 2018 at 11:43 AM
Looks to me like the dirt-terrain replacement doesn't have the proper (or any) lot-view textures -- they are different from the neighborhood-view ones -- so the game is pulling the Maxis default image. I've had that happen when I've made default terrains -- I've made quite a few now! -- usually because I forgot to commit changes when switching out images in SimPE. Fixing it would require a bit of fiddling in SimPE, but it wouldn't be hard. PM me if you want details on how to do it. I won't bore everyone here.

I'm mostly found on (and mostly upload to) Tumblr these days because, alas, there are only 24 hours in a day.
Muh Simblr! | An index of my downloads on Tumblr.
Lab Assistant
Original Poster
#9 Old 3rd May 2018 at 4:12 PM
Quote: Originally posted by iCad
Looks to me like the dirt-terrain replacement doesn't have the proper (or any) lot-view textures -- they are different from the neighborhood-view ones -- so the game is pulling the Maxis default image. I've had that happen when I've made default terrains -- I've made quite a few now! -- usually because I forgot to commit changes when switching out images in SimPE. Fixing it would require a bit of fiddling in SimPE, but it wouldn't be hard. PM me if you want details on how to do it. I won't bore everyone here.

Ahh I'm glad it's easy enough to fix! Whenever you have a moment I'd appreciate if you could pm me instructions. Also, I'm not sure if the dirt package would have the lot terrain textures included, would I need to download the lush replacement so I could extract them? Thank you very much
Lab Assistant
#10 Old 3rd May 2018 at 4:36 PM
If you talking about road overlays

so, did you must find in Buy Mod > Decorative > Miscellaneous ?

Here is screenshot



And you will need to use the 'moveobjects on' cheat to place the overlay.

I'm sorry if this is wrong
Lab Assistant
Original Poster
#11 Old 3rd May 2018 at 6:37 PM
Quote: Originally posted by Alex5
If you talking about road overlays

so, did you must find in Buy Mod > Decorative > Miscellaneous ?

Here is screenshot



And you will need to use the 'moveobjects on' cheat to place the overlay.

I'm sorry if this is wrong


Yep, I have the road overlays (these were floor tiles instead of an object but it's the same kind of thing) I just didn't put them on for these screenshots since I had a different problem
Lab Assistant
#12 Old 3rd May 2018 at 9:15 PM
Quote: Originally posted by butler-pate
Yep, I have the road overlays (these were floor tiles instead of an object but it's the same kind of thing) I just didn't put them on for these screenshots since I had a different problem


I hope problem will be solved for you
Lab Assistant
Original Poster
#13 Old 3rd May 2018 at 9:27 PM
Quote: Originally posted by Alex5
I hope problem will be solved for you

Thanks, iCad offered to pm me how to solve it so I should be fixing it pretty soon!
The Great AntiJen
retired moderator
#14 Old 3rd May 2018 at 11:00 PM
I've always had to delete the road tiles on lot and replace them with a floor tile made to look like a road. Except for that Downtown pavement, which I like and use in Sirencester. Is that what you mean or are you just interested in the grass texture not being right on lot?

I no longer come over to MTS very often but if you would like to ask me a question then you can find me on tumblr or my own site tflc. TFLC has an archive of all my CC downloads.
I'm here on tumblr and my site, tflc
Lab Assistant
Original Poster
#15 Old 4th May 2018 at 12:33 AM
Quote: Originally posted by maxon
I've always had to delete the road tiles on lot and replace them with a floor tile made to look like a road. Except for that Downtown pavement, which I like and use in Sirencester. Is that what you mean or are you just interested in the grass texture not being right on lot?

No I had success with the floor tiles, they're just not placed in the images since I only grabbed them for this post and I got a little lazy the problem I'm having is just with the lot textures not showing up, I'm going to try to replace them in SimPE when I get home today.
Test Subject
#16 Old 12th Jun 2025 at 2:20 PM
Quote: Originally posted by iCad
Looks to me like the dirt-terrain replacement doesn't have the proper (or any) lot-view textures -- they are different from the neighborhood-view ones -- so the game is pulling the Maxis default image. I've had that happen when I've made default terrains -- I've made quite a few now! -- usually because I forgot to commit changes when switching out images in SimPE. Fixing it would require a bit of fiddling in SimPE, but it wouldn't be hard. PM me if you want details on how to do it. I won't bore everyone here.

Hello! I have same problem - installing these terrain default:
https://dramallamadingdang.tumblr.c...ain-that-really
in neighborhood this look awesome, but from lot view... It's look like maxis dirt
I try to change terrain type, but from lot - same picture with maxis dirt terrain(
Test Subject
#17 Old 18th Oct 2025 at 2:11 PM
Quote: Originally posted by Maroosh
Hello! I have same problem - installing these terrain default:
https://dramallamadingdang.tumblr.c...ain-that-really
in neighborhood this look awesome, but from lot view... It's look like maxis dirt
I try to change terrain type, but from lot - same picture with maxis dirt terrain(


I know this is an old thread, but I wanted to reply just in case Maroosh still needs this info, or for anyone else who might run into the same issue. It actually is a CC conflict, as a few people mentioned earlier. Apparently, it’s a common problem between any dirt terrain default replacement and a item from the Store (specifically PaintingWallFountainModernAsian.package, from Asian Fusion set), as I found out in this Tumblr post. Removing PaintingWallFountainModernAsian.package file fixes the issue!.
Mad Poster
#18 Old 18th Oct 2025 at 3:12 PM
Another bizarre clash. XD It's like the shirt that prevented a sim from getting a job!
Needs Coffee
retired moderator
#19 Old 18th Oct 2025 at 10:11 PM
Quote: Originally posted by Charity
Another bizarre clash. XD It's like the shirt that prevented a sim from getting a job!


That kind of got figured out. I had it happen again after downloading a top. Apparently it has something to do with tops that are separated off a full outfit. I did get it fixed and explained a couple of years back by rudhira, but darned if I know it now.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Mad Poster
#20 Old 18th Oct 2025 at 10:38 PM Last edited by simmer22 : 19th Oct 2025 at 6:07 PM.
Quote: Originally posted by joandsarah77
That kind of got figured out. I had it happen again after downloading a top. Apparently it has something to do with tops that are separated off a full outfit. I did get it fixed and explained a couple of years back by rudhira, but darned if I know it now.


I think that one was if the outfit is based on the wrong type of outfit/mesh (such as a top mesh made from a cloned bottom or whole outfit as the mesh base in SimPE, possibly also recolor base in Bodyshop).

Basing it on the wrong gender (Teen and above) or age can also cause issues, though mostly with the mesh fit (it'll work, but definitely be the wrong size and have issues with the skeleton). The wrong type of morph setting can also cause issues, though I'm not sure if those on their own can cause the outfit glitch with jobs (such as tops having the bottom/full-outfit morph comments - This one can also cause weird glitches where the outfits between the top/bottom morphs)

It's a weird glitch for sure, and I don't know the spesifics of why an outfit with the wrong mesh base (?) would crash the game at some points but work fine until then, but I'm guessing something in the outfit interferes with the interaction, which eventually causes the crash.

Anyway, this particular issue (or the solution to it) is not related to the terrain issue in any way.
(Pretty sure it would take at least some conscious effort to break a non-CAS item with a CAS item, or vice-versa... unless you're merging files, which is a whole other can of worms).

The painting file in question contained textures it shouldn't have had, and those textures interfered with the DR. The textures in the painting act as an accidental default replacement that does nothing on its own, but when an actual DR is used, the painting likely loads last because of naming or file placement, so the DR won't work until either the painting file or the interfering textures are removed.
Mad Poster
#21 Old 19th Oct 2025 at 4:35 PM
It was fixed. One of my uploads fell victim to it and we figured out that it was where the mesh was still being viewed as the wrong top/bottom/body.

This just made me think of it.
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