The One Percent Challenge
Quote:
All sims that age up into a young adult are eligible to take part in the opportunity of a life time. Sims will be put through a series of tests of which by the end, only ONE sim will pass. That sim will have proved they have the qualities it takes to become a part of an elite society, leaving behind the weak and the pitiful. Do you have what it takes to be this years ONE PERCENT?!
|
Eight Sims. Seven Rooms. Seven Tasks. Have you got what it takes?
GETTING SET UP
1. Create or download 8 sims, aged young adults. Any Gender. Human Species Only. They must all have the creative trait. Other than that, you can choose whatever aspirations and other traits you would like.
2. Move your household into Arid Ridge, in Oasis Springs. Immediately pause game.
3. Use the cheat Motherlode to give you 200000 simoleons.
4. Download The One Percent House from the gallery. Search by the hashtag PurpleThistles
5. Place house and immediately lock every single DOUBLE door for everyone, except the front door, which is green, not the blue exit door.
RULES
1. Absolutely no cheats other than motherlode when needed or kaching. The only mod i would highly recommend is No Autonomous Phone Actions, which will stop your sims mucking about on their phones all the time. You may also use reset object/sim if you feel any of your sims autonomy is broken.
2. Life span should be normal, all sims should be on HIGH FREE WILL.
3. No directing ANY sim, unless specified for that task or rest room.
4. No rerolling when doing the random events, you get what you roll!
5. The house was built using base game as much as possible, the exception would be the wellness skill and the dance skill. These skill rooms can easily be replaced with skills of your choice if you dont have the expansion packs.
GAMEPLAY
Task Room One - Bonsai Bonanza
Welcome to the One Percent Challenge! Please Enter Task Room 1, via the front door. If you look around, you will see eight separate little rooms, each with three bonsai tree each inside. You will all be locked into your own individual room and must not fail to adequately shape each bonsai tree. Your ability to focus and pay attention to detail is very important for our elite society. I feel now is the time to warn you all, that one sim will not pass through to the next room. They must stay locked in their room, with their failed bonsai, until the end of time. It is the price you pay, for failing the One Percent.
* You may direct all sims into a bonsai room each and also direct them to shape their trees. You
must lock the front door and each individual room door once all sims are inside.
* Sims have three chances to successfully shape their bonsai trees. Any sim that shapes all three first go, you may unlock their door and allow them access to the next room. For sims left behind, next send through any who successfully shaped more than the least successful sim. In the event of a tie, replace the bonsai trees for the tied sims and direct them to keep shaping, until you have one loser sim left.
*The loser sim
MUST stay in their locked bonsai room.
*Once the other 7 sims are all in the next room, the door to the bonsai room
MUST be locked behind them.
REST ROOM 1 - Plumbob Peace
Quote:
Well done, you have successfully passed Bonsai Bonanza and proved you have what it takes to progress forward. You may feel guilt about leaving behind the losing sim. Remember, if you become the One Percent, you will have to leave everyone you know and love behind. However, we believe in generosity and will allow you all to make a decision what will happen to the losing sim. Will you rescue them? Or will you put yourselves first instead?
|
* Use a dice, a Dice App or a random number generator. a single dice, with numbers 1-6. Roll
ONCE only. Do NOT re-roll if you dont like what you get, part of the fun of this challenge is the inability to predict the winner!
If you rolled a 1 or a 2 - One of the successful sims must swap places with the losing sim in task room 1.
IMPORTANT - The sim who performed the best in task room 1, is exempt from swapping places. Number each remaining successful sims 1-6 and roll again to decide who has to swap.
If you rolled a 3 or a 4 - You may control one sim of your choosing for a
MAXIMUM of
TWO sim hours.
If you rolled a 5 or a 6 - The Losing Sim may be granted access to the rest room, no swap needed, but they must remain locked in rest room 1 for the rest of the challenge. At least they won't die!
*
Make sure every sim CLAIMS a bed, if you do not do this, the games autonomy doesn't always work well and sims either wont sleep or will keep trying to get into each others bed.
* Leave all the sims to get on with it, NO DIRECTING unless determined by the random event roll above. They will remain in rest room 1 until 9am the following sim day.
TASK ROOM 2 - Logical Logistics
Quote:
Welcome Survivors! I do hope you got enough sleep last night because today you will be in this room until 5pm, showing us your logic abilities. Being able to problem solve is one of the many qualities we expect from our One Percent. Once 5pm is reached, we will know your logical ability and all but the lowest scoring, will be granted entry to rest room 2. Good Luck, you are going to need it.
|
*Unlock double door to Task Room 2 at
exactly 9am and you may cancel current actions, then direct all surviving sims into the room, making sure to LOCK the door behind them.
*You must now leave the sims to their own devices. No matter how tempting it gets,
you must not direct the sims in any sort of way.
*At exactly
5pm on the same sim day, pause the game and check the logic skill gained by each sim in the room. You can hover over the skill bar to get an exact percentage. The sim with the lowest percent of skill gain, must stay locked in task room 2. In the event of tie, all except the tied sims can be granted access to rest room 3, the tied sims must play a match of chess, the loser must stay locked in task room 2.
Rest Room 2 - Blue Salvation
REPEAT STEPS FOR REST ROOM 1, as soon as all surviving sims are in the rest room, lock the door behind them and do the event roll. Sims then get left to their own devices unless determined otherwise by the event roll, until 9am the following sim day. The sim that gained the most logic skill is exempt from swapping places with the previous losing sim. In the case of rolling a 5 or a 6 which means allowing the trapped sim in task room 2 into a rest room, they must go back to restroom 1.
TASK ROOM 3 - Paint Your Perspective
Quote:
Well now, I imagine life in the challenge house is beginning to get tough about now. Did you enjoy the use of the shower in rest room 2? Now, todays task is all about showing us your painting ability. Many of us in the One Percent are painters and we feel painting can provide a deeper look into a persons psyche. Each of you will enter your own painting room and paint a single, small, classic painting for us to judge. No Pressure now!
|
* AT exactly
9am, unlock the door for Task Room 3. Direct each of the six surviving sims into a painting room each, direct them to start painting
a small classic picture and lock them into their room.
* If any sim does not complete their painting, they are automatically the losing sim.
* If all sims complete their painting, the sim with the lowest value painting is the losing sim.
* if there is a tie, all sims but the tied sims should be granted access to rest room 3, the tied sims will paint again until there is one loser.
Rest Room 3 - Purple Perfection
REPEAT STEPS FOR RESTROOM 1. The sim that painted the highest value painting is exempt from swapping with the previous losing sim. Sims should be left to their own devices unless the random event roll determines otherwise, until 9am the following sim day. In the event of rolling a 5 or a 6 which allows the trapped sim into task room 3 into a rest room, they must go back to rest room 2. No directing sims unless event rolled until 9am the next sim day.
TASK ROOM 4 - WELL BODY, WELL MIND
Quote:
Welcome Survivors! In the Wellness Room, you will be expected to work on your yoga skills until 5pm this same sim day. All sims in the One Percent must be calm and in control of their emotions as well as their bodies. This prevents such rash emotions such as anger and lowers crime rates. Oh, you may by now have heard rumors of dying losers...just rumours. I assure you. Good Luck!
|
*At exactly
9am unlock the doors to Task Room 4 and direct all surviving sims inside, before locking the door behind them.
*You must now leave them to their own devices until 5pm.
*At exactly
5PM, the sim with the lowest wellness skill gain, is the losing sim and all other sims must be granted access to rest room 4.
*In the event of a tie, the tied sims must remain in the wellness room, until one has gained more skill than the other. The loser must remain locked into the room.
Rest Room 4 - And Then There Were Four
REPEAT THE STEPS FOR RESTROOM 1. The sim with the highest wellness skill gain is exempt from swapping with trapped sim. If you roll for the trapped sim in Task Room Four to be granted access to a rest room, they must be locked into restroom 3. Unless the event roll specifies it, sims must be left to their own devices until 9am the following sim day.
TASK ROOM 5 - Music Magic
Quote:
Welcome Survivors! I hope you are feeling grounded and centered after your day of yoga! Today you will be showing us your ability to learn the guitar. We know none of you know how to play already, this will demonstrate to us the speed of your ability to learn new things, which will be very important as a member of the elite society. You will need to learn our ways, and fast. Good Luck!
|
* At exactly
9AM the door to task room 5 should be unlocked.
* The surviving four sims should be directed to practice the guitar in a guitar room within task room 5 on their own. Once they are in their own rooms, lock the doors behind them.
* You must leave them to their own devices until
5PM the same sim day.
* At exactly
5pm, pause the game and check the guitar skill gain for the four sims. The sim with the lowest is the loser and must remain locked in their guitar room. The three other sims must be granted access to Rest Room 5.
*check inventories of surviving three sims and remove guitars if placed in them.
Rest Room 5 - Black Beauty
REPEAT STEPS FOR REST ROOM 1. The sim with the highest guitar skill gain is exempt from swapping with the previous room's trapped sim. If the event roll is for the trapped sim to be locked into a rest room, it must be rest room 4. No directing surviving sims unless specified by the event roll, until 9am the following sim day.
TASK ROOM 6 - Llama Luck
Quote:
Welcome Survivors! Down to the last three of you, you should all be very proud to have come so far. Sadly, two must go yet. However lets have a little fun today and play a game. Of course it is fun for you, for us, we will see more of your morals, your ability to cope with failure or success and how well you cope under pressure. Only the best become the One Percent. Good Luck!
|
* AT exactly
9am, unlock the door to Task Room 6
* Direct the three surviving sims to play The Llama game, click on the game table and choose change game, then challenge, to have all three sims playing at the same time.
* Be sure and watch the game, there is a winners animation and also a buff. Make a note of the winner.
* Keep directing the sims to play best of three to determine who is winner, second place and loser. Play to best of five if tied. Least winning sim is the loser and must be locked into Task Room 5. Surviving sims must be granted access to rest room 6.
REST ROOM 6 - Regal Relaxation
REPEAT THE STEPS FOR REST ROOM ONE. Should the event roll be for the trapped sim in task room 6 to be locked into a rest room, it should be rest room 5. No directing the two remaining sims unless specified by the event roll, until 9am the next sim day. The highest winning sim is exempt from swapping with trapped sim.
TASK ROOM 7 - DANCE FINALE
Quote:
Congratulations! You made it to the final room and the final test. What better way to finish than a test of your dancing skills! We, the One Percent, do enjoy a good dance and whichever one of you wins the test today, will be expected to dance at their welcoming festival! I do hope you enjoyed the luxurious rest room 6, it is but a taste of life living with the One Percent! Good luck!
|
*At exactly
9am, unlock the door to the hallway between restroom 6 and task room 7. Unlock the door for task room 7 and direct both sims into the room, before locking the door behind them.
*Ensure music speakers are turned on, then do not direct the two finalist sims, leave them to their own devices until exactly 5pm.
* At
5pm, pause the game. The sim with the highest dance skill gain, is the winner of the One Percent and may be directed out of the exit of The One Percent House. The loser must remain locked into Task Room 7.
FINALE
Quote:
Well, Well, Well. I never expected it to be you who has all the qualities we need in the One Percent! Never the less, the tests never lie! Well done, you are fit to become one of us. I am afraid I must now tell you a harsh truth. The losers of the One Percent will be left locked in the house until they pass on. We cannot risk our methods of finding our One Percent leaking to all sims. If you choose to come with us now, you will live a life of luxury, with everything you need to live a long, happy life. If you choose to stay, then we must lock you into the One Percent House with the others. Choose wisely. We hope to see you very soon.
|
THE END.