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Inventor
Original Poster
#1 Old 29th Aug 2020 at 9:10 PM
Default Mesh help
So I really want to download these for my game: https://modthesims.info/d/180435/ma...l?cb=1598731375
However I tried to get the mesh but its a dead link. Firstly, i'm wondering is this the one I'd need? http://www.insimenator.org/index.php/topic,2161.0.html
and secondly if not, where can I get what I need? Thanks
Lab Assistant
#2 Old 30th Aug 2020 at 1:00 AM
I don't think those are the required ones. That download has 2 links in the Meshes needed, did you try the second one? Only the first one is dead.
Anyway, you can get the Insimenator dead links back because they keep the thread number. The old (not working) http://www.insimenator.net/showthread.php?t=2403 is now http://www.insimenator.org/index.php/topic=2403. (Note, this thread has other 3 not working links, just fix them like I did keeping the 4 digit number.)
Inventor
Original Poster
#3 Old 30th Aug 2020 at 5:32 AM
Hey thank you so much for replying. So if I download the mesh from the link you provided and the second required one, I shoulda be set you think?
Lab Assistant
#4 Old 30th Aug 2020 at 12:57 PM
It should. But honestly, I checked both links and I'm not sure what you have to download. Both of them link to other meshes.
But you can try anyway, the game won't explode or anything. If you don't have the meshes, the clothes that require them will show as base game suits. Just don't save any sim wearing those and it will be fine.
Field Researcher
#5 Old 30th Aug 2020 at 4:12 PM
The mesh you have to use for the body-builder outfits is: MESH_ju-beos_militaryboy060521. Other outfits in that download use ingame meshes
Inventor
Original Poster
#6 Old 30th Aug 2020 at 4:22 PM
And that mesh is in one of those links?
Field Researcher
#7 Old 30th Aug 2020 at 4:38 PM
Inventor
Original Poster
#8 Old 30th Aug 2020 at 4:49 PM
Ok I’ll download what I need to in a bit and report back later. Thank you all to those who responded. Very helpful ????
Inventor
Original Poster
#9 Old 30th Aug 2020 at 5:55 PM
Hang on maybe I don’t have a mesh problem? Because the skinny camp that uses the in game meshes I’m sure doesn’t show up either..
Mad Poster
#10 Old 30th Aug 2020 at 6:51 PM Last edited by simmer22 : 30th Aug 2020 at 10:38 PM.
If you can, check if the recolor files have binary index and the text resources, because if they don't, they could be project files instead of full recolor files, which could explain why they are not showing up.
(I don't have SimPE access atm, otherwise I'd check for you)
Inventor
Original Poster
#11 Old 30th Aug 2020 at 9:19 PM
Well I actually have the sims 2 and just a couple eps on my other laptop which is not the good gaming one I use. I at some point must’ve gotten the right meshes then because they show up there just fine.. but the weird thing is not on my good sims 2 where I have all my cc. I highly doubt but but perhaps they’re conflicting with another cc? I don’t know let me try to get the messages and everything though and I’ll report back..
Inventor
Original Poster
#12 Old 30th Aug 2020 at 9:34 PM
Quote: Originally posted by simmer22
If you can, check if the recolor files have binary index and the text resources, because if they don't, they could be project files instead of full recolor files, which could explain why they are not showing up.
(I don't have SimPE atm, otherwise I'd check for you)


Also, how do I check that?
Field Researcher
#13 Old 30th Aug 2020 at 9:47 PM
simmer22 is right - it's a project file. I have checked.
Inventor
Original Poster
#14 Old 30th Aug 2020 at 10:55 PM
Quote: Originally posted by clsve
simmer22 is right - it's a project file. I have checked.


Huh ok. What do I do now then?

And how is it I got them to show up in my other game?..
Inventor
Original Poster
#15 Old 31st Aug 2020 at 1:32 AM
Quote: Originally posted by David Poston
Huh ok. What do I do now then?

And how is it I got them to show up in my other game?..


So I downloaded the mesh and it looks like I was indeed able to get them to show up thank you all. Also looked at this https://modthesims.info/d/410050/en...rps-career.html and I downloaded the males ones but can't seem to get those to show up. Does it need a mesh? Didn't may meshes needed or anything...
Field Researcher
#16 Old 31st Aug 2020 at 9:42 AM
All four files in MTS_heaven_sent_8_18_1111071_MaleEnlistedMarineUniforms are project-files!
Lab Assistant
#17 Old 31st Aug 2020 at 10:55 AM
I don't know what it means that they are project files, but if they can still show up in your game, what's the problem with them?
Mad Poster
#18 Old 31st Aug 2020 at 1:39 PM Last edited by simmer22 : 31st Aug 2020 at 1:50 PM.
Project files are the (single) package files from the project folder when you make something in Bodyshop. Some people think they work ingame, but they don't. They are only templates, and are meant to be deleted along with the project files when you're done making files. They don't have Binary Index and text files (best way to recognize them in SimPE, they also show as "bad" CAS files in Clean Installer, can't remember the actual text atm), and they (unless renamed) only have the project name (such as "projectname.package")

The actual working files end up in SavedSims when clicking "import to game" and have the mentioned resources, plus an 8-digit code in front (to distinguish them, because the project can be reused multiple times - such as "5fa16d02_projectname.package" - unless renamed).

Files you downloaded that show in your game are NOT project files (can't be, they show). But if *you* made them and they don't show for other people (and you're not aware of the above), there is a chance those files could be project files, at least if that's where you took them from before you uploaded. Which is not the problem here, but just mentioning.

If a file turns out to be a project file, you can use the textures to make it into a functioning file with Bodyshop. May even be possible to add the missing resources, but that could be a bit tricky.
Inventor
Original Poster
#19 Old 31st Aug 2020 at 2:47 PM Last edited by David Poston : 31st Aug 2020 at 8:44 PM.
Quote: Originally posted by simmer22
Project files are the (single) package files from the project folder when you make something in Bodyshop. Some people think they work ingame, but they don't. They are only templates, and are meant to be deleted along with the project files when you're done making files. They don't have Binary Index and text files (best way to recognize them in SimPE, they also show as "bad" CAS files in Clean Installer, can't remember the actual text atm), and they (unless renamed) only have the project name (such as "projectname.package")

The actual working files end up in SavedSims when clicking "import to game" and have the mentioned resources, plus an 8-digit code in front (to distinguish them, because the project can be reused multiple times - such as "5fa16d02_projectname.package" - unless renamed).

Files you downloaded that show in your game are NOT project files (can't be, they show). But if *you* made them and they don't show for other people (and you're not aware of the above), there is a chance those files could be project files, at least if that's where you took them from before you uploaded. Which is not the problem here, but just mentioning.

If a file turns out to be a project file, you can use the textures to make it into a functioning file with Bodyshop. May even be possible to add the missing resources, but that could be a bit tricky.


So then how do I make those working? Just go to body shop, find the ones that aren’t showing up in game, save them as a recolor and import to game??
Mad Poster
#20 Old 31st Aug 2020 at 9:32 PM
They don't show in Bodyshop either. You have to extract the textures in SimPE and then make a new recolor project with the mesh that the creator listed (and a belonging recolor so the mesh shows up, if it is CC).
Inventor
Original Poster
#21 Old 1st Sep 2020 at 5:53 PM
Quote: Originally posted by simmer22
They don't show in Bodyshop either. You have to extract the textures in SimPE and then make a new recolor project with the mesh that the creator listed (and a belonging recolor so the mesh shows up, if it is CC).



Opened simpe, how exactly do I do that?...
Mad Poster
#22 Old 1st Sep 2020 at 6:36 PM Last edited by simmer22 : 1st Sep 2020 at 8:13 PM.
In the txtr resource. Extract button gives you the texture with the alpha already applied (works if you just make a new recolor file in Bodyshop and replace the texture in SimPE).

If you want the full alpha, right click the image and choose to extract the alpha (there is an option for it).

If you want the full texture (for Bodyshop) you also need a white 1024x1024 png texture (for most clothes, but could vary for other CAS items - it should always be the same size/dimensions as the texture you are extracting). Extract the original alpha first (so you don't have to reopen the file), then replace the alpha with the white texture (Right-click option). Then extract the texture with the regular extract button. You can use these two full textures for Bodyshop, by layering them over the ones you get in the project folder, using photoshop/Gimp or similar (needs to work with layers).

You can extract normal/bump maps with the regular extract button, if there are any. They usually have gray textures.

You can use the same technique to extract textures from most files with txtr resources in SimPE (including objects, though most of the time you just need the regular alpha-applied png).
Lab Assistant
#23 Old 1st Sep 2020 at 7:50 PM
Thanks for the explanation, simmer22. I was confused but I checked the files in the first upload and most of them are actually not project files, some of them are, though. Specially for the female outfits. For the male ones, there's only 1 project file. So the problem was the mesh.
For that second one, it's like clsve said, all 4 are project files
Mad Poster
#24 Old 1st Sep 2020 at 8:19 PM Last edited by simmer22 : 1st Sep 2020 at 8:35 PM.
The link for the career probably has the outfits set up to be career outfits, so they won't show until the sims get them ingame, like unmodded career outfits ingame. The setup in the files is most likely a bit different than in a regular custom outfit, which explains why they don't show in CAS, because they would only show with the career.

Same deal with the "NPC outfits" if they don't show, could be defaults of some sort (it is possible to link defaults to a custom mesh via the 3DIR and PropertySet without actually replacing the full mesh, so it doesn't interfere with recolors, but not sure if this method was common back then). Might want to check that. If they do show, they're probably just regular recolors on athletic meshes, just inspired by NPC outfits.
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