Quick Reply
Search this Thread
Forum Resident
Original Poster
#1 Old 26th May 2023 at 7:08 AM Last edited by CardinalSims : 8th Dec 2024 at 4:40 AM. Reason: Major Update!
TUTORIAL: Using Blender 2.9+ for CAS Projects
Using Blender 2.9+ for CAS Projects
08/12/24 THE BIG BLUE UPDATE - see comment for changelog.

Welcome to my all-in-one reference page for using Blender to make CAS Parts for The Sims 3. Over a year later from the first incarnation, I’m far more experienced modder and 3D artist- so it’s time for a refresh.
There is a Google Doc version of the tutorial here.
(Hover over the headers in the document for the option to collapse entire sections, and hover over any images too large for your screen for the scrollbar.)

Psst… what is a CAS Part?
Any item made up of resources that belong to a CASP entry- accessories, hair, tops, bottoms, full body outfits, shoes, and even makeup. All of these use the .simgeom mesh format, so they’re compatible with this setup.


This guide contains a set of template .blend files with instructions on how to make the most of them, as well as a quick reference for Blender shortcuts to get you started using this software to edit meshes or refresh your memory after a break.

The only software covered in this guide:
  • Blender
  • GEOM Tools plugin for Blender
Which Version of Blender?
All of my examples are from 2.93 LTS - if you are a beginner, please use this version for ease of access. You may already have one or more installed from previous work, but it’s common to have multiple versions of Blender.

Unlike most other software that should be kept up-to-date, you can think of each version of Blender as a separate tool.
Features can vary between versions, making each release appropriate for different work.

If in doubt, or encountering an error, use the same version being used by the instructions you’re following.
New to Blender or Returning to 2.9+?


Templates
I’ve included my own template .blend files for you to use in any Blender version 2.9 or higher. There are many more advanced features than the older tutorial’s DIY.

Features include:
  • A workspace laid out with minimal distractions.
  • Nude and clothed body variants.
  • Morphs as Shape Keys.
  • Rigged for posing, with premade poses included.

Downloads here: https://drive.google.com/drive/fold...W6Q?usp=sharing
I'll see about attaching them to the post in the future, the site currently doesn't support attaching .blend!


Blender Quick Reference
Select Linked
Place the cursor over an area and press L to select all connected geometry. Shift L to deselect linked geometry.

Vertex - Edge - Face Select
The numbers 1 2 3 on your keyboard are the hotkeys for switching between selecting vertices, edges, or faces.

You can also use the buttons in the top left.

Proportional Editing
Proportional Editing can be switched on from the top middle of the window.
With this option, nearby geometry will be affected by Grab, Scale, and Rotate made to a selection.
Use the mouse wheel to adjust the strength of the effect.
From the dropdown, select ‘Connected Only’ to influence only linked geometry.

Apply Transforms
Any change made in Object Mode is stored as a transformation, as opposed to the ‘real’ data about the mesh.

This data can be lost if not applied.
In Object Mode, CTRL A to open the Apply menu and select All Transforms.

Face Orientation
From the Overlays dropdown in the top right of the Viewport, you can preview the direction of normals with Face Orientation.
Blue is the visible side of the face and red is invisible. When flipped duplicates are present, the colour is represented as purple (blue face on the outside) or magenta (red face on the outside).
Select faces in Edit Mode and use Mesh > Normals > Flip to swap their orientation.

Duplicate
To duplicate in Object Mode, select the object in the Scene Collection and press SHIFT D and right click to confirm.
Alternatively, press CTRL C followed by CTRL V.
To duplicate in Edit Mode, select the area you want to duplicate and press SHIFT D. Right click to confirm, and press P > Separate to split into its own object.

Flip / Mirror
To flip something, select it in Edit Mode and press CTRL M plus the axis (X, Y, or Z) that you want to flip it on.
Right click to confirm.
This can reverse normals, so switch on Face Orientation to check your mesh.

Preview Textures
In Material Properties, add an Image Texture to an object's Base Color to preview the texture.
Only visible in the Material Preview or Rendered shading modes.
Blender’s default material has specular shine set to 50%, drag to reduce if the preview looks too glossy.

Preview Transparency
Change to the Shading tab at the top of the screen and drag the Image Texture’s Alpha node to the Alpha node on the Principled BSDF shader.
In Material Properties, navigate to the Settings dropdown and change Blend Mode to Alpha Hashed.
Back in the Layout tab, your mesh should now have the correct transparency. A grainy effect on moving the camera is normal.

UV Sync
By default, only the UVs of selected geometry are visible in the UV Editor.
Switch on UV Sync to display all UV islands. In this mode, selections made on the UV will also be made on the mesh- and vice versa.


Merging UV Maps
When joining two or more objects, Blender will only combine UVs that share the same name in the Object Data Properties > UV Maps dropdown.
Make sure to double check the naming used before joining objects of different origin, or the additional UV will be lost.
Double click to rename.




FUTURE UPDATES:
  • Big Blue Updates of the hair tutorials!
  • Elder, Teen, Child, Toddler, and Baby templates
  • Expanded Pose Library
  • Additional graphics (this is more for me than your benefit…)

Have a question about your project?
Please leave a comment here or make a new thread in the Create discussion board describing what you desire to create or what issue you’re encountering- you can ping me with @CardinalSims - but I’ll likely see it anyway, when I am around.

I prefer not to troubleshoot in private messages or Discord. The answer should be freely available to the public.

CONTINUE ON TO HAIR CREATION FROM START TO FINISH

Credits to Blender Foundation
SmugTomato for GEOM Tools
EA for the body meshes
Everyone who still enjoys learning to create for TS3 I hope this guide can save you time and confusion on your learning journey.
7 users say thanks for this. (Who?)
Forum Resident
Original Poster
#2 Old 8th Dec 2024 at 4:43 AM
Hi everyone, big update today

CHANGELOG:
  • It's BIG. It's BLUE. It's UPDATED.
  • Why is it blue? Because there is now a Google Doc edition of this guide, and it's formatted with Sims-adjacent colours and fonts
  • Everything is still reformatted here in MTS style, if you wish.
  • The old DIY Blender setup is removed entirely, now there are download links to templates I made.
  • Instructions are still included as dead-link redundancy.
  • There is a Usage Guide included, with graphics for every step.
  • The old recommended tools has been replaced with an entire Blender Quick Reference list with GIFs for every feature.
  • Blender 2.8 is no longer supported- my templates were made in 2.9 and can't be opened in earlier versions.

I backed up the original as a pdf if it's ever needed for some reason.

thecardinalsims - Cardinal has been taken by a fey mood!
Test Subject
#3 Old 23rd Dec 2024 at 12:03 PM
Default Help with converting shoes from The Sims 4
Hello, how are you? First off, I cannot thank you enough for your amazing tutorials and resources 🫶. I'm currently trying to convert some sims 4 shoes, however the morphs do not come out right at all. I used mesh tool kits auto morph tools with several different references, but none of them gave the results I wanted. I'd like to create my own morphs as I do with hairs, based on your hair creation tutorial, but I'm not too sure how to go about it with shoes. I've tried it, but unfortunately the blender geom addon would throw an error anytime I tried to export the simgeom. I would also love to learn how to convert open toe shoes as well. I would really appreciate your help. Thank you and happy holidays in advance.
Forum Resident
Original Poster
#4 Old 23rd Dec 2024 at 8:29 PM
Quote: Originally posted by willowliz
Hello, how are you? First off, I cannot thank you enough for your amazing tutorials and resources 🫶. I'm currently trying to convert some sims 4 shoes, however the morphs do not come out right at all. I used mesh tool kits auto morph tools with several different references, but none of them gave the results I wanted. I'd like to create my own morphs as I do with hairs, based on your hair creation tutorial, but I'm not too sure how to go about it with shoes. I've tried it, but unfortunately the blender geom addon would throw an error anytime I tried to export the simgeom. I would also love to learn how to convert open toe shoes as well. I would really appreciate your help. Thank you and happy holidays in advance.

Hi! Thank you very much

There seems to be a bug with the morph tools and versions of Blender higher than 3, so I'd definitely recommend trying 2.93 if you aren't already. If that's not the issue, take a screenshot of the error and I'll see if I recognise it
Luckily, the skin textures of both games are laid out quite similarly. With a TS3 skin open in the UV Editor, it mostly involves arranging the UVs so that any untextured parts of the shoe are over the correct part of the skin. If you have any specific questions, I'd be happy to help.

Happy holidays to you too.

thecardinalsims - Cardinal has been taken by a fey mood!
Back to top