#1
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26th Sep 2024 at 10:47 AM
Last edited by VirtualAlex : 26th Sep 2024 at
7:16 PM.
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Graphical error when replacing GMDC
I have created some toast in Blender, with a texture (image 1), and when I import it into Milkshape, it works fine (image 2) but when I replace the GMDC in SimPe, the texture gets messed up in a few places (image 3).
What is the reason/fix for this?
(sorry images 2 and 3 got switched)
EDIT: I'm fairly sure it was an issue with duplicated vertices (which also caused mesh explosion of one of the morphs). I always forget to merge vertices by distance in Blender, which gets rid of the duplicates.
Edit 2: Hmm, no I didn't solve the exploding morph meshes, although the texture is sorted.
What causes exploding meshes? The 3 meshes (original state, half state and none state) all have the same no of vertices/faces.